/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* winfbconfig.c: simple Performer program to demonstrate
* frambuffer configuration selection for windows
*
* $Revision: 1.1 $ $Date: 2000/11/21 21:39:41 $
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <getopt.h>
#include <Performer/pr.h>
pfVec3 coords[] ={ {-1.0f, -1.0f, 0.0f },
{ 1.0f, -1.0f, 0.0f },
{ 1.0f, 1.0f, 0.0f },
{-1.0f, 1.0f, 0.0f } };
pfVec4 colors[] ={ {1.0f, 1.0f, 1.0f, 1.0f},
{0.0f, 0.0f, 1.0f, 1.0f},
{1.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 1.0f, 0.0f, 1.0f} };
static int FBAttrs[] = {
PFFB_RGBA,
PFFB_DOUBLEBUFFER,
PFFB_DEPTH_SIZE, 1,
PFFB_SAMPLES, 1,
PFFB_RED_SIZE, 1,
PFFB_STENCIL_SIZE, 1,
PFFB_STEREO,
None,
};
static int OverlayAttrs[] = {
PFFB_LEVEL, 1,
PFFB_BUFFER_SIZE, 8,
None,
};
int MSamples = -1;
int DepthBits = -1;
int StencilBits = -1;
int StereoReq = -1;
int RGBbits = -1;
int VisualId = -1;
int WinType = PFWIN_TYPE_X;
static char OptionStr[] = "s:S:z:d:m:r:xv:";
static void
docmdline(int argc, char **argv)
{
extern char *optarg;
extern int optind;
int opt;
while ((opt = getopt(argc,argv,OptionStr)) != -1) {
switch(opt)
{
/* custom options */
case 'm':
MSamples = atoi(optarg);
break;
case 'z':
case 'd':
DepthBits = atoi(optarg);
break;
case 'r':
RGBbits = atoi(optarg);
break;
case 's':
StencilBits = atoi(optarg);
break;
case 'S':
StereoReq = (atoi(optarg) ? PFFB_STEREO : None);
break;
case 'x':
WinType ^= PFWIN_TYPE_X;
break;
case 'v':
sscanf(optarg,"0x%x",&VisualId);
break;
}
}
}
void main (int argc, char **argv)
{
float t = 0.f;
pfGeoSet *gset;
pfGeoState *gstate;
pfWindow *win, *over;
pfFrustum *frust;
static char str[] = "Overlay !!!";
docmdline(argc, argv);
if (MSamples > -1)
FBAttrs[5] = MSamples;
if (DepthBits > -1)
FBAttrs[3] = DepthBits;
if (RGBbits > -1)
FBAttrs[7] = RGBbits;
if (StencilBits > -1)
FBAttrs[9] = StencilBits;
if (StereoReq > -1)
FBAttrs[10] = StereoReq;
/* Initialize Performer */
pfInit();
pfInitState(NULL);
pfNotifyLevel(5);
/* Initialize GL */
win = pfNewWin(NULL);
pfWinMode(win, PFWIN_AUTO_RESIZE, 1);
pfWinMode(win, PFWIN_ORIGIN_LL, 1);
pfWinMode(win, PFWIN_HAS_OVERLAY, 1);
pfWinOriginSize(win, 100, 100, 500, 500);
pfWinName(win, "OpenGL Performer window configuration test");
pfWinType(win, WinType);
if (VisualId > -1)
pfWinFBConfigId(win, VisualId);
else
pfWinFBConfigAttrs(win, FBAttrs);
over = pfNewWin(NULL);
pfWinName(over, "OpenGL Performer Overlay");
pfWinType(over, WinType | PFWIN_TYPE_OVERLAY);
if (!(pfChooseWinFBConfig(over, OverlayAttrs)))
pfNotify(PFNFY_NOTICE, PFNFY_PRINT,
"pfChooseWinFBConfig failed for OVERLAY win");
pfWinOverlayWin(win, over);
pfOpenWin(win);
pfPrint(win, 1, PFPRINT_VB_ON, 0);
/*pfuPrintWinFBConfig(win, 0);*/
pfPrint(over, 1, PFPRINT_VB_ON, 0);
pfWinIndex(win, PFWIN_OVERLAY_WIN);
pfSelectWin(win);
pfWinIndex(win, PFWIN_GFX_WIN);
pfSelectWin(win);
/* set up the gfx window */
frust = pfNewFrust(NULL);
pfApplyFrust(frust);
pfDelete(frust);
pfCullFace(PFCF_OFF);
/* Set up a geoset */
gset = pfNewGSet(NULL);
pfGSetAttr(gset, PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
pfGSetAttr(gset, PFGS_COLOR4, PFGS_PER_VERTEX, colors, NULL);
pfGSetPrimType(gset, PFGS_QUADS);
pfGSetNumPrims(gset, 1);
/* Set up a geostate, backface removal turned off */
gstate = pfNewGState (NULL);
pfGStateMode(gstate, PFSTATE_CULLFACE, PFCF_OFF);
pfGSetGState (gset, gstate);
pfTranslate (0.0f, 0.0f, -4.0f);
/* Simulate for twenty seconds. */
pfInitClock (0.0f);
while (t < 5.f)
{
static pfVec4 clr = {0.1f, 0.0f, 0.4f, 1.0f};
t = pfGetTime();
pfClear(PFCL_COLOR | PFCL_DEPTH, clr);
pfRotate (PF_Y, 1.0f);
pfDrawGSet(gset);
pfSwapWinBuffers(win);
}
}