/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
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*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
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* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
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* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* file: pipestats.c:
* ------------------
*
* Demonstration of enabling and querying InfiniteReality
* pipe statsistics in a libpr program.
*
* $Revision: 1.1 $ $Date: 2000/11/21 21:39:39 $
*
*/
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <getopt.h>
#include <Performer/pr.h>
#include <Performer/prstats.h>
pfVec3 coords[] ={ {-1.0f, -1.0f, 0.0f },
{ 1.0f, -1.0f, 0.0f },
{ 1.0f, 1.0f, 0.0f },
{-1.0f, 1.0f, 0.0f } };
pfVec4 colors[] ={ {1.0f, 1.0f, 1.0f, 1.0f},
{0.0f, 0.0f, 1.0f, 1.0f},
{1.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 1.0f, 0.0f, 1.0f} };
static /*const*/ int attrs[] = {
PFFB_RGBA,
PFFB_DOUBLEBUFFER,
PFFB_DEPTH_SIZE, 1,
PFFB_STENCIL_SIZE, 4,
PFFB_SAMPLES, 1,
None,
};
pfStatsValGfxPipeTimes piptimes;
int NumQuads = 1;
int main (int argc, char *argv[])
{
int qret, t = 0;
int xs, ys;
pfGeoSet *gset;
pfGeoState *gstate;
pfStats *stats;
pfFrustum *frust;
pfWindow *win;
int i, bits, loop=1;
int count = 100;
float s;
double start, end;
if (argc > 1)
NumQuads = atoi(argv[1]);
pfInit();
pfInitState(NULL);
pfQueryFeature(PFQFTR_PIPE_STATS, &qret);
if (!qret)
{
pfNotify(PFNFY_NOTICE,PFNFY_PRINT,"Pipe stats are not supported on this hardware");
}
win = pfNewWin(NULL);
pfWinOriginSize(win, 0, 0, 100, 100);
pfWinName(win, "Performer FillStats");
pfWinFBConfig(win, pfChooseFBConfig(pfGetCurWSConnection(), -1, attrs));
pfOpenWin(win);
pfWinType(win,PFWIN_TYPE_X | PFWIN_TYPE_STATS);
pfInitGfx();
frust = pfNewFrust(NULL);
pfMakeOrthoFrust(frust, -1.0, 1.0, -1.0, 1.0);
pfApplyFrust(frust);
pfDelete(frust);
pfAntialias(PFAA_ON);
pfCullFace(PFCF_OFF);
/* Set up a geoset */
gset = pfNewGSet(NULL);
pfGSetAttr(gset, PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
pfGSetAttr(gset, PFGS_COLOR4, PFGS_PER_VERTEX, colors, NULL);
pfGSetPrimType(gset, PFGS_QUADS);
pfGSetNumPrims(gset, 1);
/* Set up a geostate, backface removal turned off */
gstate = pfNewGState (NULL);
pfGStateMode(gstate, PFSTATE_CULLFACE, PFCF_OFF);
pfGSetGState (gset, gstate);
pfTranslate (0.0f, 0.0f, -4.0f);
stats = pfNewStats(NULL);
pfStatsClass(stats, PFSTATSHW_ENGFXPIPE_TIMES, PFSTATS_ON);
pfStatsClassMode(stats, PFSTATSHW_GFXPIPE_TIMES,
PFSTATSHW_GFXPIPE_TIMES_MASK, PFSTATS_SET);
pfEnableStatsHw(PFSTATSHW_ENGFXPIPE_TIMES);
/* set loop for number of levels of depth complexity that can
* be displayed - beyond this the colors will wrap.
*/
pfNotify(PFNFY_NOTICE, PFNFY_PRINT, "Loop = %d", loop);
/* Simulate for twenty seconds. */
pfInitClock (0.0f);
t = 0;
s = 1.0f;
pfScale(s, s, s);
while ( t < count )
{
static pfVec4 clr = {0.1f, 0.0f, 0.4f, 1.0f};
int q;
t++;
glColor3f(1,1,1); /* get to start of video field */
start = pfGetTime();
pfOpenStats(stats, PFSTATSHW_ENGFXPIPE_TIMES);
pfClear(PFCL_COLOR | PFCL_DEPTH, clr);
pfPushMatrix();
pfRotate (PF_Y, 1.0f);
for (i=0; i < loop; i++)
{
for(q=0; q <NumQuads; q++)
pfDrawGSet(gset);
s -= .04;
}
pfPopMatrix();
pfGfxPipeTimestamp(PFSTATSHW_TIMESTAMP_FRAME_END);
pfCloseStats(PFSTATSHW_ENGFXPIPE_TIMES);
end = pfGetTime();
pfSwapWinBuffers(win);
/* query fill stats from first frame */
pfQueryStats(stats, PFSTATSVAL_GFXPIPE_TIMES, &piptimes, 0);
fprintf(stderr, "Tris: %d Elapsed msecs: host=%.3f, pipe=%.3f\n",
loop * NumQuads, (end - start) * 1000.0f, piptimes.time.total);
}
pfNotify(PFNFY_NOTICE,PFNFY_PRINT,"Bye....");
/*sleep(1);*/
}