/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* file: fillstats.c:
* ------------------
*
* Demonstration of enabling and querying fill statsistics in a libpr program.
*
* $Revision: 1.1 $ $Date: 2000/11/21 21:39:39 $
*
*/
#include <Performer/pr.h>
#include <Performer/prstats.h>
pfVec3 coords[] ={ {-1.0f, -1.0f, 0.0f },
{ 1.0f, -1.0f, 0.0f },
{ 1.0f, 1.0f, 0.0f },
{-1.0f, 1.0f, 0.0f } };
pfVec4 colors[] ={ {1.0f, 1.0f, 1.0f, 1.0f},
{0.0f, 0.0f, 1.0f, 1.0f},
{1.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 1.0f, 0.0f, 1.0f} };
int main (void)
{
float t = 0.0f;
int xs, ys;
pfGeoSet *gset;
pfGeoState *gstate;
pfStats *stats;
pfStatsValFill fillstats;
float s;
pfWindow *win;
pfFrustum *frust;
int i, sten, bits;
int first = 1;
/* Initialize Performer */
pfInit();
pfInitState(NULL);
/* set up number of bits needed for stats before
* window is made so that it will have the right number
*/
pfQuerySys(PFQSYS_MAX_STENCIL_BITS,&sten);
bits = PF_MIN2(4, sten);
pfStatsHwAttr(PFSTATSHW_FILL_DCBITS, bits);
/* Initialize GL */
win = pfNewWin(NULL);
pfWinOriginSize(win, 100, 100, 500, 500);
pfWinName(win, "OpenGL Performer fill stats test");
pfWinType(win, PFWIN_TYPE_X | PFWIN_TYPE_STATS );
pfOpenWin(win);
/* set up the window */
frust = pfNewFrust(NULL);
pfApplyFrust(frust);
pfDelete(frust);
pfAntialias(PFAA_ON);
pfCullFace(PFCF_OFF);
/* Set up a geoset */
gset = pfNewGSet(NULL);
pfGSetAttr(gset, PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
pfGSetAttr(gset, PFGS_COLOR4, PFGS_PER_VERTEX, colors, NULL);
pfGSetPrimType(gset, PFGS_QUADS);
pfGSetNumPrims(gset, 1);
/* Set up a geostate, backface removal turned off */
gstate = pfNewGState (NULL);
pfGStateMode(gstate, PFSTATE_CULLFACE, PFCF_OFF);
pfGSetGState (gset, gstate);
pfTranslate (0.0f, 0.0f, -4.0f);
/* set up fill stats */
stats = pfNewStats(NULL);
pfStatsClass(stats, PFSTATSHW_ENGFXPIPE_FILL, PFSTATS_ON);
/* set for up to 4 bits of stencil - will count up to 15 levels of depth
* complexity.
*/
pfEnableStatsHw(PFSTATSHW_ENGFXPIPE_FILL);
/* Simulate for twenty seconds. */
pfInitClock (0.0f);
while (t < 5.0f )
{
static pfVec4 clr = {0.1f, 0.0f, 0.4f, 1.0f};
t = pfGetTime();
pfOpenStats(stats, PFSTATS_ALL);
pfClear(PFCL_COLOR | PFCL_DEPTH, clr);
pfRotate (PF_Y, 1.0f);
pfPushMatrix();
s = 1.0f;
for (i=0; i < 15; i++)
{
pfScale(s, s, s);
pfDrawGSet(gset);
s -= .04;
}
pfPopMatrix();
pfCloseStats(PFSTATS_ALL);
if (first)
{
/* query fill stats from first frame */
pfQueryStats(stats, PFSTATSVAL_GFXPIPE_FILL, &fillstats,
sizeof(fillstats));
fprintf(stderr, "Bits of accuracy for depth complexity: %d\n",
(int) pfGetStatsHwAttr(PFSTATSHW_FILL_DCBITS));
fprintf(stderr, "MPixels written: %.3f, depthComplexity: %.3f\n",
fillstats.pixels / 1e6, fillstats.depthComplexity);
first = 0;
}
pfSwapWinBuffers(win);
}
return 0;
}