/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* winfbconfig.C: simple Performer program to demonstrate
* frambuffer configuration selection for windows
*
* $Revision: 1.1 $ $Date: 2000/11/21 21:39:43 $
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <getopt.h>
#include <Performer/pr/pfGeoSet.h>
#include <Performer/pr/pfGeoState.h>
#include <Performer/pr/pfWindow.h>
static int FBAttrs[] = {
PFFB_RGBA,
PFFB_DOUBLEBUFFER,
PFFB_DEPTH_SIZE, 1,
PFFB_SAMPLES, 1,
PFFB_RED_SIZE, 1,
PFFB_ALPHA_SIZE, 1,
PFFB_STENCIL_SIZE, 1,
PFFB_STEREO,
None,
};
static int OverlayAttrs[] = {
PFFB_LEVEL, 1,
PFFB_BUFFER_SIZE, 8,
None,
};
int MSamples = -1;
int DepthBits = -1;
int StencilBits = -1;
int StereoReq = -1;
int RGBbits = -1;
int VisualId = -1;
int WinType = PFWIN_TYPE_X;
static char OptionStr[] = "s:S:z:d:m:r:xv:";
static void
docmdline(int argc, char **argv)
{
extern char *optarg;
extern int optind;
int opt;
while ((opt = getopt(argc,argv,OptionStr)) != -1) {
switch(opt)
{
/* custom options */
case 'm':
MSamples = atoi(optarg);
break;
case 'z':
case 'd':
DepthBits = atoi(optarg);
break;
case 'r':
RGBbits = atoi(optarg);
break;
case 's':
StencilBits = atoi(optarg);
break;
case 'S':
StereoReq = (atoi(optarg) ? PFFB_STEREO : None);
break;
case 'x':
WinType ^= PFWIN_TYPE_X;
break;
/* ROBJ
Changed this from atoi which was just giving nonsense visId
*/
case 'v':
sscanf(optarg,"0x%x",&VisualId);
break;
}
}
}
void main (int argc, char **argv)
{
pfGeoSet *gset;
pfGeoState *gstate;
pfWindow *win, *over;
pfFrustum *frust;
docmdline(argc, argv);
if (MSamples > -1)
FBAttrs[5] = MSamples;
if (DepthBits > -1)
FBAttrs[4] = DepthBits;
if (RGBbits > -1)
FBAttrs[7] = RGBbits;
if (StencilBits > -1)
FBAttrs[9] = StencilBits;
if (StereoReq > -1)
FBAttrs[10] = StereoReq;
/* Initialize Performer */
pfInit();
pfInitState(NULL);
pfNotifyLevel(5);
/* Initialize GL */
win = new pfWindow;
win->setMode(PFWIN_AUTO_RESIZE, 1);
win->setMode(PFWIN_ORIGIN_LL, 1);
win->setMode(PFWIN_HAS_OVERLAY, 1);
win->setOriginSize(100, 100, 500, 500);
win->setName("OpenGL Performer");
win->setWinType(WinType);
if (VisualId > -1)
win->setFBConfigId(VisualId);
else
win->setFBConfigAttrs(FBAttrs);
over = new pfWindow;
over->setName("OpenGL Performer Overlay");
over->setWinType(WinType | PFWIN_TYPE_OVERLAY);
if (!(over->chooseFBConfig(OverlayAttrs)))
pfNotify(PFNFY_NOTICE, PFNFY_PRINT,
"pfWindow::chooseFBConfig failed for OVERLAY win");
win->setOverlayWin(over);
win->open();
win->print(PFTRAV_SELF, PFPRINT_VB_ON, NULL, NULL);
/*pfuPrintWinFBConfig(win, 0);*/
over->print(PFTRAV_SELF, PFPRINT_VB_ON, NULL, NULL);
over->setIndex(PFWIN_OVERLAY_WIN);
over->select();
win->setIndex(PFWIN_GFX_WIN);
win->select();
/* set up the gfx window */
frust = new pfFrustum;
frust->apply();
delete frust;
pfCullFace(PFCF_OFF);
pfVec3 *coords = new pfVec3[4];
coords[0].set(-1.0f, -1.0f, 0.0f );
coords[1].set( 1.0f, -1.0f, 0.0f );
coords[2].set( 1.0f, 1.0f, 0.0f );
coords[3].set(-1.0f, 1.0f, 0.0f );
pfVec4 *colors = new pfVec4[4];
colors[0].set(1.0f, 1.0f, 1.0f, 1.0f);
colors[1].set(0.0f, 0.0f, 1.0f, 1.0f);
colors[2].set(1.0f, 0.0f, 0.0f, 1.0f);
colors[3].set(0.0f, 1.0f, 0.0f, 1.0f);
/* Set up a geoset */
gset = new pfGeoSet;
gset->setAttr(PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
gset->setAttr(PFGS_COLOR4, PFGS_PER_VERTEX, colors, NULL);
gset->setPrimType(PFGS_QUADS);
gset->setNumPrims(1);
/* Set up a geostate, backface removal turned off */
gstate = new pfGeoState;
gstate->setMode(PFSTATE_CULLFACE, PFCF_OFF);
gstate->apply();
pfTranslate(0.0f, 0.0f, -4.0f);
/* Simulate for twenty seconds. */
pfInitClock(0.0f);
while (1 /* t < 20.0f */)
{
static pfVec4 clr(0.1f, 0.0f, 0.4f, 1.0f);
pfClear(PFCL_COLOR | PFCL_DEPTH, &clr);
pfRotate (PF_Y, 1.0f);
gset->draw();
win->swapBuffers();
}
}