//
// Copyright 1995, Silicon Graphics, Inc.
// ALL RIGHTS RESERVED
//
// This source code ("Source Code") was originally derived from a
// code base owned by Silicon Graphics, Inc. ("SGI")
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//
// file: fillstatsC.C:
// ------------------
//
// Demonstration of enabling and querying fill statsistics in a libpr program.
//
// $Revision: 1.1 $
// $Date: 2000/11/21 21:39:41 $
//
//
#include <Performer/pr/pfGeoSet.h>
#include <Performer/pr/pfGeoState.h>
#include <Performer/pr/pfWindow.h>
#include <Performer/prstats.h>
int main (void)
{
float t = 0.0f;
int i, bits, sten;
int first = 1;
float s;
// Initialize Performer
pfInit();
pfInitState(NULL);
// set up number of bits needed for stats before
// window is made so that it will have the right number
pfQuerySys(PFQSYS_MAX_STENCIL_BITS,&sten);
bits = PF_MIN2(4, sten);
pfStats::setHwAttr(PFSTATSHW_FILL_DCBITS, bits);
// Initialize GL
pfWindow *win = new pfWindow;
win->setOriginSize(100, 100, 500, 500);
win->setName("OpenGL Performer");
win->setWinType(PFWIN_TYPE_X | PFWIN_TYPE_STATS);
win->open();
// set up the window
pfFrustum *frust = new pfFrustum;
frust->apply();
delete frust;
pfAntialias(PFAA_ON);
pfCullFace(PFCF_OFF);
pfVec3 *coords = new pfVec3[4];
coords[0].set(-1.0f, -1.0f, 0.0f );
coords[1].set( 1.0f, -1.0f, 0.0f );
coords[2].set( 1.0f, 1.0f, 0.0f );
coords[3].set(-1.0f, 1.0f, 0.0f );
pfVec4 *colors = new pfVec4[4];
colors[0].set(1.0f, 1.0f, 1.0f, 1.0f);
colors[1].set(0.0f, 0.0f, 1.0f, 1.0f);
colors[2].set(1.0f, 0.0f, 0.0f, 1.0f);
colors[3].set(0.0f, 1.0f, 0.0f, 1.0f);
// Set up a geoset
pfGeoSet *gset = new pfGeoSet;
gset->setAttr(PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
gset->setAttr(PFGS_COLOR4, PFGS_PER_VERTEX, colors, NULL);
gset->setPrimType(PFGS_QUADS);
gset->setNumPrims(1);
// Set up a geostate, backface removal turned off
pfGeoState *gstate = new pfGeoState;
gstate->setMode(PFSTATE_CULLFACE, PFCF_OFF);
gset->setGState(gstate);
pfTranslate (0.0f, 0.0f, -4.0f);
// set up fill stats
pfStats *stats = new pfStats;
stats->setClass(PFSTATSHW_ENGFXPIPE_FILL, PFSTATS_ON);
// set for up to 4 bits of stencil - will count up to 15 levels of depth
// complexity.
//
pfStats::setHwAttr(PFSTATSHW_FILL_DCBITS, bits);
pfStats::enableHw(PFSTATSHW_ENGFXPIPE_FILL);
// Simulate for twenty seconds.
pfInitClock (0.0f);
while ( t < 5.0f )
{
static pfVec4 clr(0.1f, 0.0f, 0.4f, 1.0f);
t = pfGetTime();
stats->open(PFSTATS_ALL);
pfClear(PFCL_COLOR | PFCL_DEPTH, &clr);
pfRotate (PF_Y, 1.0f);
pfPushMatrix();
s = 1.0f;
for (i=0; i < 15; i++)
{
pfScale(s, s, s);
gset->draw();
s -= 0.04f;
}
pfPopMatrix();
pfStats::close(PFSTATS_ALL);
if (first)
{
pfStatsValFill fillstats;
// query fill stats from first frame
stats->query(PFSTATSVAL_GFXPIPE_FILL, &fillstats, sizeof(fillstats));
fprintf(stderr, "Bits of accuracy for depth complexity: %d\n",
(int) pfStats::getHwAttr(PFSTATSHW_FILL_DCBITS));
fprintf(stderr, "MPixels written: %.3f, depthComplexity: %.3f\n",
fillstats.pixels / 1e6, fillstats.depthComplexity);
first = 0;
}
win->swapBuffers();
}
return 0;
}