/*
* Copyright 1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* starfield.c: Performer program given as an example for light points
* and lpoint process with a dynamic star field simulation.
* Based on simple.c from a source code given by Eric Heft
*
*
* $Revision: 1.1 $ $Date: 2000/11/21 21:39:37 $
*
*/
#include <stdlib.h>
#include <math.h>
#include <Performer/pf.h>
#include <Performer/pfdu.h>
#include <Performer/pfutil.h>
/*------------------------------------------------------------------*/
pfVec3 *norms, *coords; /* moved Global so we can move them */
int foundLPB = 0;
/* Initialise Calligraphic boards */
int
StartCalligraphic(int _numpipes)
{
int i;
int found=0;
/* assume pipe starts a 0 to */
for (i=0; i< _numpipes; i++)
if (pfCalligInitBoard(i) == TRUE)
{
found ++;
/* get the memory size */
pfNotify(PFNFY_NOTICE, PFNFY_RESOURCE,
"StartCalligraphic: board(%d) has %d Bytes of memory",
i, pfGetCalligBoardMemSize(i));
}
return found;
}
static pfGeode*
initLPoints(int NPOINTS)
{
pfLPointState *lps;
pfTexGen *tgen;
pfTexture *tex;
pfGeoState *gst;
pfGeode *gd;
pfGeoSet *gs;
pfVec4 *colors;
float phi, dphi, theta, dtheta;
int i, j, k;
void *arena = pfGetSharedArena();
/*------------------ Set up pfLPointState -------------------*/
lps = pfNewLPState(arena);
/* Enable perspective size computation */
pfLPStateMode(lps, PFLPS_SIZE_MODE, PF_ON);
/* Clamp point size between .25 and 4 pixels */
pfLPStateVal(lps, PFLPS_SIZE_MIN_PIXEL, 0.25f);
pfLPStateVal(lps, PFLPS_SIZE_MAX_PIXEL, 4.0f);
/* Real-world point size is .15 meters */
pfLPStateVal(lps, PFLPS_SIZE_ACTUAL, .45f);
/* Fade points smaller than 2 pixels */
pfLPStateVal(lps, PFLPS_TRANSP_PIXEL_SIZE, 2.0f);
/* Linear fade, scaled by .6 and alpha clamped at .1 */
pfLPStateVal(lps, PFLPS_TRANSP_EXPONENT, 1.0f);
pfLPStateVal(lps, PFLPS_TRANSP_SCALE, .6f);
pfLPStateVal(lps, PFLPS_TRANSP_CLAMP, .1f);
pfLPStateMode ( lps, PFLPS_DRAW_MODE, PFLPS_DRAW_MODE_CALLIGRAPHIC);
pfLPStateMode ( lps, PFLPS_QUALITY_MODE, PFLPS_QUALITY_MODE_HIGH);
pfLPStateVal ( lps, PFLPS_SIGNIFICANCE, 0.5);
pfLPStateVal ( lps, PFLPS_MIN_DEFOCUS, 0.1);
pfLPStateVal ( lps, PFLPS_MAX_DEFOCUS, 0.9);
/* Points are fogged as if 4 times closer than they really are */
pfLPStateVal(lps, PFLPS_FOG_SCALE, .25f);
/* Compute true, slant range from eye to points */
pfLPStateMode(lps, PFLPS_RANGE_MODE, PFLPS_RANGE_MODE_TRUE);
/* Points are bidirectional with purple back color */
pfLPStateMode(lps, PFLPS_SHAPE_MODE, PFLPS_SHAPE_MODE_UNI);
pfLPStateBackColor(lps, 1.f, 0.0f, 1.f, 1.0f);
/*
* Point shape is 60 horiz and 90 degrees vertical with
* no roll, falloff of 1 and ambient intensity of .1
*/
pfLPStateShape(lps, 60.0f, 90.0f, 0.0f, 1, .9f);
/*------------------ Set up pfGeoState -------------------*/
gst = pfNewGState(arena);
/* Specify high-quality transparency */
pfGStateMode(gst, PFSTATE_TRANSPARENCY,
PFTR_BLEND_ALPHA | PFTR_NO_OCCLUDE);
pfGStateVal(gst, PFSTATE_ALPHAREF, 0.0f);
pfGStateMode(gst, PFSTATE_ALPHAFUNC, PFAF_GREATER);
pfGStateMode(gst, PFSTATE_ANTIALIAS, PFAA_ON);
pfGStateMode(gst, PFSTATE_ENFOG, 0);
pfGStateMode(gst, PFSTATE_ENLIGHTING, 0);
pfGStateMode(gst, PFSTATE_ENTEXTURE, 1);
pfGStateMode(gst, PFSTATE_ENLPOINTSTATE, 1);
pfGStateAttr(gst, PFSTATE_LPOINTSTATE, lps);
/*------------------ Configure texturing -------------------*/
tgen = pfNewTGen(arena);
tex = pfNewTex(arena);
/* Make PFGS_POINTS pfGeoSet arranged in a sphere */
gd = pfNewGeode();
gs = pfNewGSet(arena);
pfGSetPrimType(gs, PFGS_POINTS);
pfGSetNumPrims(gs, NPOINTS);
colors = pfMalloc(sizeof(pfVec4) * NPOINTS, arena);
coords = pfMalloc(sizeof(pfVec3) * NPOINTS, arena);
norms = pfMalloc(sizeof(pfVec3) * NPOINTS, arena);
pfGSetAttr(gs, PFGS_NORMAL3, PFGS_PER_VERTEX, norms, NULL);
pfGSetAttr(gs, PFGS_COLOR4, PFGS_PER_VERTEX, colors, NULL);
pfGSetAttr(gs, PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
pfGSetGState(gs, gst);
pfAddGSet(gd, gs);
for (i=0; i<NPOINTS; i++)
{
pfSetVec3(norms[i],0,-1,0);
pfSetVec3(coords[i],rand()%100-50,rand()%1000,rand()%100-50);
pfSetVec4(colors[i],1,1,1,1);
}
return gd;
}
int
main (int argc, char *argv[])
{
double t = 0.;
pfScene *scene;
pfDCS *dcs;
pfPipe *p;
pfPipeWindow *pw;
pfChannel *chan;
pfSphere bsphere;
pfCoord view;
int SPEED,NPOINTS,DEBUG;
char name[80];
NPOINTS = 0;
if (argc > 1)
{
NPOINTS = atoi(argv[1]);
argv++; argc--;
}
SPEED = 0;
if (argc > 1)
{
SPEED = atoi(argv[1]);
argv++; argc--;
}
DEBUG = 0;
if (argc > 1)
{
DEBUG = atoi(argv[1]);
argv++; argc--;
}
if (!SPEED) SPEED = 5;
if (!NPOINTS) NPOINTS = 100;
/* Initialize Performer */
pfInit();
/* Use default multiprocessing mode based on number of
* processors.
*/
#ifndef __linux__
pfMultiprocess(PFMP_FORK_LPOINT);
#else
pfMultiprocess(PFMP_DEFAULT);
#endif
/* Configure multiprocessing mode and start parallel
* processes.
*/
foundLPB = StartCalligraphic(1);
if (foundLPB)
{
printf("Found a calligraphic board \n");
}
pfConfig();
/* Create and attach morph to a pfScene. */
scene = pfNewScene();
dcs = pfNewDCS();
pfAddChild(dcs, initLPoints(NPOINTS));
pfAddChild(scene, dcs);
/* determine extent of scene's geometry */
pfGetNodeBSphere (scene, &bsphere);
/* Configure and open GL window */
pfPhase(PFPHASE_LOCK);
p = pfGetPipe(0);
pw = pfNewPWin(p);
sprintf(name,"OpenGL Performer Star Fields : %d stars at %d",NPOINTS,SPEED);
pfPWinName(pw,name);
pfPWinOriginSize(pw, 0, 0, 500, 500);
pfOpenPWin(pw);
pfConfigPWin(pw);
/* Create and configure a pfChannel. */
chan = pfNewChan(p);
pfChanScene(chan, scene);
pfChanNearFar(chan, 1.0f, 1000);
pfChanFOV(chan, 45.0f, 0.0f);
if (foundLPB)
pfChanCalligEnable(chan,1);
pfSetVec3(view.xyz, 0.0f, 0.0f, 0.0f);
pfSetVec3(view.hpr, 0.0f, 0.0f, 0.0f);
pfChanView(chan, view.xyz, view.hpr);
/* Simulate for ever ! */
while(1)
{
int i;
/* Spin lightpoints */
t = pfGetTime();
i=NPOINTS;
while (i)
{
i--;
if (coords[i][1] < 0)
{
pfSetVec3(coords[i],rand()%200-100,1000,rand()%200-100);
}
else
coords[i][1] -= SPEED;
}
if (DEBUG) pfDrawChanStats(chan);
/* Initiate cull/draw for this frame. */
pfFrame();
}
/* Terminate parallel processes and exit. */
pfExit();
return 0;
}