/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* multipipe.c: simple Performer program to demonstrate use of
* multiple pfPipe's. based on simple.c
*
* $Revision: 1.1 $ $Date: 2000/11/21 21:39:37 $
*
*/
#include <stdlib.h>
#include <Performer/pf.h>
#include <Performer/pfdu.h>
static NumScreens=1;
static NumPipes=3;
static int ProcSplit = PFMP_DEFAULT;
static int GangSwap = 0;
static int PipeStats = 0;
char ProgName[PF_MAXSTRING];
static void ConfigPipeDraw(int pipe, uint stage);
static void OpenPipeWin(pfPipeWindow *pw);
/*
* Usage() -- print usage advice and exit. This
* procedure is executed in the application process.
*/
static void
Usage (void)
{
pfNotify(PFNFY_FATAL, PFNFY_USAGE, "Usage: multipipe file.ext ...\n");
exit(1);
}
/*
* docmdline() -- use getopt to get command-line arguments,
* executed at the start of the application process.
*/
static int
docmdline(int argc, char *argv[])
{
int opt;
strcpy(ProgName, argv[0]);
/* process command-line arguments */
while ((opt = getopt(argc, argv, "gs:mp:?")) != -1)
{
switch (opt)
{
case 'g':
GangSwap = 1;
break;
case 's':
PipeStats = 100;
break;
case 'S':
PipeStats = atoi(optarg);
break;
case 'm':
case 'p':
ProcSplit = atoi(optarg);
break;
}
}
return optind;
}
int
main (int argc, char *argv[])
{
float t = 0.0f;
pfScene *scene;
pfPipe *pipe[4];
pfChannel *chan[4];
pfNode *root;
pfSphere bsphere;
int loop;
int arg, found;
if (argc < 2)
Usage();
arg = docmdline(argc, argv);
/* Initialize Performer */
pfInit();
/* specify the number of pfPipes */
/* Configure and open GL windows */
if ((NumScreens = ScreenCount(pfGetCurWSConnection())) > 1)
{
NumPipes = NumScreens;
}
pfMultipipe (NumPipes);
/* Use default multiprocessing mode based on number of
* processors.
*/
pfMultiprocess(ProcSplit);
/* Load all loader DSO's before pfConfig() forks */
for (found = arg; found < argc; found++)
pfdInitConverter(argv[found]);
/* Configure multiprocessing mode and start parallel
* processes.
*/
pfConfig();
/* Append to PFPATH additional standard directories where
* geometry and textures exist
*/
if (!(getenv("PFPATH")))
pfFilePath(
"."
":./data"
":../data"
":../../data"
":/usr/share/Performer/data"
);
/* Attach loaded file to a pfScene. */
scene = pfNewScene();
/* Read a single file, of any known type. */
for (found = 0; arg < argc; arg++)
{
if ((root = pfdLoadFile(argv[arg])) != NULL)
{
pfAddChild(scene, root);
found++;
}
}
/* determine extent of scene's geometry */
pfGetNodeBSphere (scene, &bsphere);
/* Create a pfLightSource and attach it to scene. */
pfAddChild(scene, pfNewLSource());
for (loop=0; loop < NumPipes; loop++)
{
pfPipeWindow *pw;
char str[PF_MAXSTRING];
pipe[loop] = pfGetPipe(loop);
pfPipeScreen(pipe[loop], loop);
pw = pfNewPWin(pipe[loop]);
pfPWinType(pw, PFPWIN_TYPE_X);
sprintf(str, "OpenGL Performer - Pipe %d", loop);
pfPWinName(pw, str);
if (NumScreens > 1)
{
pfPWinOriginSize(pw, 0, 0, 300, 300);
} else
pfPWinOriginSize(pw, (loop&0x1)*315, ((loop&0x2)>>1)*340, 300, 300);
pfPWinConfigFunc(pw, OpenPipeWin);
pfConfigPWin(pw);
}
/* set up optional DRAW pipe stage config callback */
pfStageConfigFunc(-1 /* selects all pipes */,
PFPROC_DRAW /* stage bitmask */,
ConfigPipeDraw);
pfConfigStage(-1, PFPROC_DRAW);
/* Create and configure pfChannels - by default, channels are
* placed in the first window on their pipe
*/
for (loop=0; loop < NumPipes; loop++)
{
chan[loop] = pfNewChan(pipe[loop]);
if (!loop)
{
pfChanScene(chan[loop], scene);
pfChanFOV(chan[loop], 45.0f, 0.0f);
pfChanNearFar(chan[loop], 1.0f, 10.0f * bsphere.radius);
pfChanShare(chan[loop], PFCHAN_FOV | PFCHAN_SCENE
| (GangSwap * PFCHAN_SWAPBUFFERS_HW));
}
else
pfAttachChan(chan[0], chan[loop]);
}
/* Simulate for twenty seconds. */
while (1)
{
float s, c;
pfCoord view;
/* Go to sleep until next frame time. */
pfSync();
/* Compute new view position. */
t = pfGetTime();
pfSinCos(45.0f*t, &s, &c);
pfSetVec3(view.hpr, 45.0f*t, -10.0f, 0);
pfSetVec3(view.xyz, 2.0f * bsphere.radius * s,
-2.0f * bsphere.radius *c,
0.5f * bsphere.radius);
for (loop=0; loop < NumPipes; loop++)
pfChanView(chan[loop], view.xyz, view.hpr);
/* Initiate cull/draw for this frame. */
pfFrame();
if (PipeStats)
pfuManageMPipeStats(PipeStats, NumPipes);
}
/* Terminate parallel processes and exit. */
pfExit();
return 0;
}
/* ConfigPipeDraw() --
* Application state for the draw process can be initialized
* here. This is also a good place to do real-time
* configuration for the drawing process, if there is one.
* There is no graphics state or pfState at this point so no
* rendering calls or pfApply*() calls can be made.
*/
static void
ConfigPipeDraw(int pipe, uint stage)
{
pfPipe *p = pfGetPipe(pipe);
int x, y;
pfNotify(PFNFY_NOTICE, PFNFY_PRINT,
"Initializing stage 0x%x of pipe %d on screen %d, connection \"%s\"",
stage, pipe,
pfGetPipeScreen(p),
pfGetPipeWSConnectionName(p));
pfGetPipeSize(p, &x, &y);
pfNotify(PFNFY_NOTICE, PFNFY_PRINT, "Pipe %d size: %dx%d", pipe, x,y);
}
/*
* OpenPipeWin() -- create a GL window: set up the
* window system, OpenGL, and OpenGL Performer. This
* procedure is executed for each window in the draw process
* for that pfPipe.
*/
static void
OpenPipeWin(pfPipeWindow *pw)
{
pfPipe *p;
pfLight *Sun;
p = pfGetPWinPipe(pw);
/* open the window on the specified screen. By default,
* if a screen has not yet been set and we are in multipipe mode,
* a window of pfPipeID i will now open on screen i
*/
pfOpenPWin(pw);
pfNotify(PFNFY_NOTICE, PFNFY_PRINT,
"PipeWin of Pipe %d opened on screen %d",
pfGetId(p), pfGetPipeScreen(p));
/* create a light source in the "south-west" (QIII) */
Sun = pfNewLight(NULL);
pfLightPos(Sun, -0.3f, -0.3f, 1.0f, 0.0f);
}