/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* multichan.c: Performer program to demonstrate multiple channels
* in one pipe. Derived from simple.c
*
* $Revision: 1.1 $ $Date: 2000/11/21 21:39:37 $
*
*/
#include <stdlib.h>
#include <Performer/pf.h>
#include <Performer/pfdu.h>
static void OpenPipeWin(pfPipeWindow *pw);
static void DrawChannel(pfChannel *chan, void *data);
/*
* Usage() -- print usage advice and exit. This
* procedure is executed in the application process.
*/
static void
Usage (void)
{
pfNotify(PFNFY_FATAL, PFNFY_USAGE, "Usage: multichan file.ext ...\n");
exit(1);
}
int
main (int argc, char *argv[])
{
float t = 0.0f;
pfScene *scene;
pfPipe *p;
pfPipeWindow *pw;
pfChannel *chan[4];
pfNode *root=NULL;
pfSphere bsphere;
int loop;
char str[PF_MAXSTRING];
pfFrameStats *fstats;
if (argc < 2)
Usage();
/* Initialize Performer */
pfInit();
/* Use default multiprocessing mode based on number of
* processors.
*/
pfMultiprocess(PFMP_DEFAULT);
/* Load all loader DSO's before pfConfig() forks */
pfdInitConverter(argv[1]);
/* Configure multiprocessing mode and start parallel
* processes.
*/
pfConfig();
/* Attach loaded file to a pfScene. */
scene = pfNewScene();
/* Append to PFPATH additional standard directories where
* geometry and textures exist
*/
pfFilePath(".:/usr/share/Performer/data");
/* Read a single file, of any known type. */
if ((root = pfdLoadFile(argv[1])) == NULL)
{
pfExit();
exit(-1);
}
/* determine extent of scene's geometry */
pfGetNodeBSphere (root, &bsphere);
pfAddChild(scene, root);
/* Create a pfLightSource and attach it to scene. */
pfAddChild(scene, pfNewLSource());
/* Configure and open GL window */
p = pfGetPipe(0);
pw = pfNewPWin(p);
sprintf(str, "OpenGL Performer");
pfPWinName(pw, str);
pfPWinOriginSize(pw, 0, 0, 600, 600);
pfPWinConfigFunc(pw, OpenPipeWin);
pfConfigPWin(pw);
/* Create and configure a pfChannel. */
for (loop=0; loop < 4; loop++)
{
chan[loop] = pfNewChan(p);
pfChanTravFunc(chan[loop], PFTRAV_DRAW, DrawChannel);
pfChanScene(chan[loop], scene);
pfChanNearFar(chan[loop], 1.0f, 10.0f * bsphere.radius);
pfChanFOV(chan[loop], 45.0f, 0.0f);
fstats = pfGetChanFStats(chan[loop]);
pfFStatsClass(fstats, PFSTATS_ENGFX, PFSTATS_ON);
}
pfChanViewport (chan[0], 0.0, 0.5, 0.0, 0.5);
pfChanViewport (chan[1], 0.5, 1.0, 0.0, 0.5);
pfChanViewport (chan[2], 0.5, 1.0, 0.5, 1.0);
pfChanViewport (chan[3], 0.0, 0.5, 0.5, 1.0);
/* Simulate for twenty seconds. */
while (t < 20.0f)
{
float s, c;
pfCoord view;
/* Go to sleep until next frame time. */
pfSync();
/* Compute new view position. */
t = pfGetTime();
pfSinCos(45.0f*t, &s, &c);
pfSetVec3(view.hpr, 45.0f*t, -10.0f, 0);
pfSetVec3(view.xyz, 2.0f * bsphere.radius * s,
-2.0f * bsphere.radius *c,
0.5f * bsphere.radius);
for (loop=0; loop < 4; loop++)
{
pfChanView(chan[loop], view.xyz, view.hpr);
/*pfDrawChanStats(chan[loop]);*/
}
/* Initiate cull/draw for this frame. */
pfFrame();
}
/* Terminate parallel processes and exit. */
pfExit();
return 0;
}
/*
* OpenPipeWin() -- create a GL window: set up the
* window system, OpenGL, and OpenGL Performer. This
* procedure is executed for each window in the draw process
* for that pfPipe.
*/
static void
OpenPipeWin(pfPipeWindow *pw)
{
pfLight *Sun;
pfOpenPWin(pw);
/* create a light source in the "south-west" (QIII) */
Sun = pfNewLight(NULL);
pfLightPos(Sun, -0.3f, -0.3f, 1.0f, 0.0f);
}
static void
DrawChannel (pfChannel *channel, void *data)
{
static pfVec4 clr[] = {{1.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f, 1.0f}};
static int i=0;
/* erase framebuffer and draw Earth-Sky model */
pfClear(PFCL_COLOR | PFCL_DEPTH, clr[i]);
i ^= 1;
/* invoke Performer draw-processing for this frame */
pfDraw();
}