/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* lod_func.c: demonstrate the use of a pfLOD evaluation function.
*
* $Revision: 1.1 $ $Date: 2000/11/21 21:39:37 $
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <Performer/pf.h>
#define RADIUS 15.0
static pfNode *build_box(float _scale, float _rotation);
static void advance_lod(void);
static float lod_user_func(pfLOD *lod, pfChannel *chan, pfMatrix *m);
float lod_alpha = 0.0;
float lod_result = 0.0;
/*===========================================================================*/
void main (int argc, char *argv[])
/*===========================================================================*/
{
float t = 0.0f;
pfScene *scene;
pfLOD *lod;
pfPipe *p;
pfChannel *chan;
pfNode *box;
pfPipeWindow *pwin;
int i;
/* Initialize Performer */
pfInit();
/*
* Use different mode for spawning DBase thread.
*/
pfMultiprocess(PFMP_APP_CULL_DRAW);
/*
* Configure multiprocessing mode and start parallel
* processes. DBase thread doesn't start yet.
*/
pfConfig();
scene = pfNewScene();
lod = pfNewLOD();
pfLODUserEvalFunc (lod, lod_user_func);
pfAddChild(scene, lod);
box = build_box(6.0, 0.0);
pfAddChild(lod, box);
box = build_box(10.0, 90.0);
pfAddChild(lod, box);
/* Configure and open GL window */
p = pfGetPipe(0);
pwin = pfNewPWin (p);
pfPWinType (pwin, PFWIN_TYPE_X);
pfPWinOriginSize (pwin, 0, 0, 500, 500);
pfOpenPWin (pwin);
/* Create and configure a pfChannel. */
chan = pfNewChan(p);
pfChanScene(chan, scene);
pfChanNearFar(chan, 1.0f, 1000.0f);
pfChanFOV(chan, 45.0f, 0.0f);
pfInitClock (0.0f);
while (t < 120.0f)
{
float s, c;
pfCoord view;
/* Go to sleep until next frame time. */
pfSync();
/* Initiate cull/draw for this frame. */
pfFrame();
/* DBase new view position. */
t = pfGetTime();
pfSinCos(45.0f, &s, &c);
pfSetVec3(view.hpr, 45.0f, -23.0f, 0);
pfSetVec3(view.xyz, 2.0f * RADIUS * 3.0 * s,
-2.0f * RADIUS * 3.0 *c,
RADIUS * 3.0);
pfChanView(chan, view.xyz, view.hpr);
}
/* Terminate parallel processes and exit. */
pfExit();
}
static float box[6][4*3] =
{
{
0.0, 0.0, 0.0,
1.0, 0.0, 0.0,
1.0, 1.0, 0.0,
0.0, 1.0, 0.0
},
{
0.0, 0.0, 1.0,
1.0, 0.0, 1.0,
1.0, 1.0, 1.0,
0.0, 1.0, 1.0
},
{
0.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 1.0, 1.0,
0.0, 0.0, 1.0
},
{
1.0, 0.0, 0.0,
1.0, 1.0, 0.0,
1.0, 1.0, 1.0,
1.0, 0.0, 1.0
},
{
0.0, 0.0, 0.0,
1.0, 0.0, 0.0,
1.0, 0.0, 1.0,
0.0, 0.0, 1.0
},
{
0.0, 1.0, 0.0,
1.0, 1.0, 0.0,
1.0, 1.0, 1.0,
0.0, 1.0, 1.0
},
};
static float box_colors[6][4] =
{
0.0, 0.0, 1.0, 1.0,
0.0, 1.0, 0.0, 1.0,
0.0, 1.0, 1.0, 1.0,
1.0, 0.0, 0.0, 1.0,
1.0, 0.0, 1.0, 1.0,
1.0, 1.0, 1.0, 1.0
};
/*===========================================================================*/
static pfNode *build_box(float _scale, float _rotation)
/*===========================================================================*/
{
int i, face;
float *clist;
float *vlist;
float *vp, *cp;
pfGeoSet *gset;
pfGeoState *gstate;
pfGeode *geode;
pfSCS *scs;
pfMatrix mat;
gstate = pfNewGState (pfGetSharedArena());
pfGStateMode (gstate, PFSTATE_CULLFACE, PFCF_OFF);
pfGStateMode (gstate, PFSTATE_ENLIGHTING, PF_OFF);
vlist = pfMalloc (24 * 3 * sizeof (float), pfGetSharedArena());
clist = pfMalloc (6 * 4 * sizeof (float), pfGetSharedArena());
vp = vlist;
cp = clist;
for (face = 0; face < 6; face ++)
{
*cp ++ = box_colors[face][0] * 1.0;
*cp ++ = box_colors[face][1] * 1.0;
*cp ++ = box_colors[face][2] * 1.0;
*cp ++ = box_colors[face][3] * 1.0;
for (i = 0; i < 4 * 3; i ++)
*vp ++ = box[face][i];
}
gset = pfNewGSet (pfGetSharedArena());
pfGSetPrimType (gset, PFGS_QUADS);
pfGSetAttr (gset, PFGS_COORD3, PFGS_PER_VERTEX, (void *) vlist, NULL);
pfGSetAttr (gset, PFGS_TEXCOORD2, PFGS_OFF, NULL, NULL);
pfGSetAttr (gset, PFGS_COLOR4, PFGS_PER_PRIM, (void *) clist, NULL);
pfGSetAttr (gset, PFGS_NORMAL3, PFGS_OFF, NULL, NULL);
pfGSetNumPrims (gset, 6);
pfGSetGState (gset, gstate);
geode = pfNewGeode();
pfAddGSet (geode, gset);
pfMakeScaleMat (mat, _scale, _scale, _scale);
pfPostRotMat (mat, mat, _rotation, 0.0, 0.0, 1.0);
scs = pfNewSCS(mat);
pfAddChild (scs, geode);
return ((pfNode *) scs);
}
/*===========================================================================*/
static void advance_lod(void)
/*===========================================================================*/
{
lod_alpha += 0.01;
if (lod_alpha > 2.0 * M_PI)
lod_alpha -= 2.0 * M_PI;
lod_result = (0.5 * sin(lod_alpha) + 0.5);
}
/*===========================================================================*/
static float lod_user_func(pfLOD *lod, pfChannel *chan, pfMatrix *m)
/*===========================================================================*/
{
advance_lod();
return (lod_result);
}