/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* inherit.c - transform inheritance example
* $Revision: 1.1 $
* $Date: 2000/11/21 21:39:37 $
*/
#include <math.h>
#include <Performer/pf.h>
#include <Performer/pfdu.h>
int
main(int argc, char *argv[])
{
pfPipe *pipe;
pfPipeWindow *pw;
pfScene *scene;
pfChannel *chan;
pfCoord view;
float z, s, c;
pfNode *model1, *model2;
pfDCS *node1, *node2;
pfDCS *dcs1, *dcs2, *dcs3, *dcs4;
pfSphere sphere;
char *file1, *file2;
/* choose default objects of none specified */
file1 = (argc > 1) ? argv[1] : "blob.nff";
file2 = (argc > 1) ? argv[1] : "torus.nff";
/* Initialize Performer */
pfInit();
pfFilePath(
"."
":./data"
":../data"
":../../data"
":../../../data"
":../../../../data"
":/usr/share/Performer/data");
/* Single thread for simplicity */
pfMultiprocess(PFMP_DEFAULT);
/* Load all loader DSO's before pfConfig() forks */
pfdInitConverter(file1);
pfdInitConverter(file2);
/* Configure */
pfConfig();
/* Load the files */
if ((model1 = pfdLoadFile(file1)) == NULL)
{
pfExit();
exit(-1);
}
if ((model2 = pfdLoadFile(file2)) == NULL)
{
pfExit();
exit(-1);
}
/* scale models to unit size */
node1 = pfNewDCS();
pfAddChild(node1, model1);
pfGetNodeBSphere(model1, &sphere);
if (sphere.radius > 0.0f)
pfDCSScale(node1, 1.0f/sphere.radius);
node2 = pfNewDCS();
pfAddChild(node2, model2);
pfGetNodeBSphere(model2, &sphere);
if (sphere.radius > 0.0f)
pfDCSScale(node2, 1.0f/sphere.radius);
/* Create the hierarchy */
dcs4 = pfNewDCS();
pfAddChild(dcs4, node1);
pfDCSScale(dcs4, 0.5f);
dcs3 = pfNewDCS();
pfAddChild(dcs3, node1);
pfAddChild(dcs3, dcs4);
dcs1 = pfNewDCS();
pfAddChild(dcs1, node2);
dcs2 = pfNewDCS();
pfAddChild(dcs2, node2);
pfDCSScale(dcs2, 0.5f);
pfAddChild(dcs1, dcs2);
scene = pfNewScene();
pfAddChild(scene, dcs1);
pfAddChild(scene, dcs3);
pfAddChild(scene, pfNewLSource());
/* Configure and open GL window */
pipe = pfGetPipe(0);
pw = pfNewPWin(pipe);
pfPWinType(pw, PFPWIN_TYPE_X);
pfPWinName(pw, "OpenGL Performer");
pfPWinOriginSize(pw, 0, 0, 500, 500);
pfOpenPWin(pw);
chan = pfNewChan(pipe);
pfChanScene(chan, scene);
pfSetVec3(view.xyz, 0.0f, 0.0f, 15.0f);
pfSetVec3(view.hpr, 0.0f, -90.0f, 0.0f);
pfChanView(chan, view.xyz, view.hpr);
/* Loop through various transformations of the DCS's */
for (z = 0.0f; z < 1084; z += 4.0f)
{
pfDCSRot(dcs1,
(z < 360) ? (int) z % 360 : 0.0f,
(z > 360 && z < 720) ? (int) z % 360 : 0.0f,
(z > 720) ? (int) z % 360 : 0.0f);
pfSinCos(z, &s, &c);
pfDCSTrans(dcs2, 1.0f * c, 1.0f * s, 0.0f);
pfDCSRot(dcs3, z, 0, 0);
pfDCSTrans(dcs3, 4.0f * c, 4.0f * s, 4.0f * s);
pfDCSRot(dcs4, 0, 0, z);
pfDCSTrans(dcs4, 1.0f * c, 1.0f * s, 0.0f);
pfFrame();
}
/* show objects static for three seconds */
sleep(3);
pfExit();
exit(0);
}