/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* hello.c: Welcome Performer program for programmer's guide
*
* $Revision: 1.1 $ $Date: 2000/11/21 21:39:37 $
*
*/
#include <Performer/pf.h>
#include <Performer/pfdu.h>
int
main (int argc, char *argv[])
{
pfPipe *pipe;
pfChannel *chan;
pfScene *scene;
pfGeoState *gstate;
pfText *text;
pfFont *fnt;
pfString *str;
void *arena;
pfSphere bsphere;
float t = 0.0f;
char path[PF_MAXSTRING];
int xs, ys;
/* Initialize Performer */
pfInit();
/* Get shared memory arena */
arena = pfGetSharedArena();
/* Use default multiprocessing mode based on number of
* processors.
*/
pfMultiprocess( PFMP_DEFAULT );
/* initiate multi-processing mode set in pfMultiprocess call
* FORKs for Performer processes, CULL and DRAW, etc. happen here.
*/
pfConfig();
/* Append standard directories to Performer search path, PFPATH */
pfFilePath(".:/usr/share/Performer/data:../../../../data");
/* Attach loaded file to a new pfScene. */
scene = pfNewScene();
/* Create a scene pfGeoState with lighting enabled */
gstate = pfNewGState(arena);
pfGStateMode(gstate, PFSTATE_ENLIGHTING, PF_ON);
/* attach pfGeoState to the scene */
pfSceneGState(scene, gstate);
/* Create a pfLightSource and attach it to scene. */
pfAddChild(scene, pfNewLSource());
/* Create 3D message and place in scene. */
text = pfNewText();
pfAddChild(scene, text);
if ((fnt = pfdLoadFont_type1("Times-Elfin", PFDFONT_EXTRUDED))!= NULL)
{
str = pfNewString(arena);
pfStringFont(str, fnt);
/* pfStringMode(str, PFSTR_DRAWSTYLE, PFSTR_EXTRUDED);*/
pfStringMode(str, PFSTR_JUSTIFY, PFSTR_MIDDLE);
pfStringColor(str, 1.0f, 0.0f, 0.8f, 1.0f);
pfStringString(str, "Welcome to OpenGL Performer");
pfFlattenString(str);
pfAddString(text, str);
}
else
{
pfNotify(PFNFY_WARN,PFNFY_PRINT,"Couldn't find font file.");
exit(0);
}
pipe = pfGetPipe(0);
/* Create and configure a pfChannel. */
chan = pfNewChan(pipe);
pfChanScene(chan, scene);
pfChanFOV(chan, 60.0f, 0.0f);
/* determine extent of scene's geometry */
pfGetNodeBSphere (text, &bsphere);
pfChanNearFar(chan, 1.0f, 10.0f * bsphere.radius);
/* Spin text for 10 seconds. */
while (t < 10.0f)
{
pfCoord view;
float s, c;
/* Go to sleep until next frame time. */
pfSync();
/* Initiate cull/draw for this frame. */
pfFrame();
/* Compute new view position, rotating around text. */
t = pfGetTime();
pfSinCos(45.0f*t, &s, &c);
pfSetVec3(view.hpr, 45.0f*t, -5.0f, 0);
pfSetVec3(view.xyz, 2.0f * bsphere.radius * s,
-2.0f * bsphere.radius *c,
0.3f * bsphere.radius);
pfChanView(chan, view.xyz, view.hpr);
}
/* Terminate parallel processes and exit. */
pfExit();
}