/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*
* doubleDCS2.c : demonstrate a double-precision DCS node.
* Show how single-precision pfDCS fails when scene is very
* far from origin.
*
* The program rotates a camera around an object. Both the
* camera and the object move away from the origin along the X
* axis. When using a double-precision DCS, the view is stable.
* When using a single-precision DCS, the view vibrates as the
* camera grows farther from the origin.
*
* The -s parameter chooses a single-precision DCS.
*
* $Revision: 1.1 $ $Date: 2000/11/21 21:39:36 $
*
*/
#include <stdlib.h>
#include <Performer/pf.h>
#include <Performer/pfutil.h>
#include <Performer/pfdu.h>
void loadIdentityChannelViewMatrix(pfChannel *chan);
void loadViewingMatrixOnDoubleDCS (pfDoubleDCS *ddcs, pfCoordd *coord);
/*
* Usage() -- print usage advice and exit. This
* procedure is executed in the application process.
*/
static void
Usage (void)
{
pfNotify(PFNFY_FATAL, PFNFY_USAGE, "Usage: doubleDCS2 [-s] file.ext ...\n");
exit(1);
}
void
main (int argc, char *argv[])
{
float t = 0.0f;
pfScene *scene;
pfNode *root;
pfPipe *p;
pfPipeWindow *pw;
pfChannel *chan;
pfSphere bsphere;
pfCoordd double_view;
pfCoord view;
pfDoubleDCS *view_double_dcs;
pfDoubleDCS *object_double_dcs;
pfDCS *object_dcs;
int use_double_precision;
char *filename;
int i;
if (argc < 2)
Usage();
use_double_precision = 1;
for (i = 1 ; i < argc ; i ++)
{
if (strcmp (argv[i], "-s") == 0)
use_double_precision = 0;
else
filename = argv[i];
}
/* Initialize Performer */
pfInit();
/* Use default multiprocessing mode based on number of
* processors.
*/
pfMultiprocess( PFMP_DEFAULT );
/* Load all loader DSO's before pfConfig() forks */
pfdInitConverter(filename);
/* initiate multi-processing mode set in pfMultiprocess call
* FORKs for Performer processes, CULL and DRAW, etc. happen here.
*/
pfConfig();
/* Append to Performer search path, PFPATH, files in
* /usr/share/Performer/data */
pfFilePath(".:/usr/share/Performer/data");
/* Read a single file, of any known type. */
if ((root = pfdLoadFile(filename)) == NULL)
{
pfExit();
exit(-1);
}
if (use_double_precision)
{
/*
* Make two double-precision DCS nodes
* One for translating the object and another for
* expressing the channel camera position.
*
* The channel viewing matrix is identity throughout the
* program.
*/
view_double_dcs = pfNewDoubleDCS();
object_double_dcs = pfNewDoubleDCS();
}
else
{
/*
* If single-precision, use a pfDCS to move the object, and the
* pfChannel viewing matrix to move the camera.
*/
object_dcs = pfNewDCS();
}
/* Attach loaded file to a new pfScene. */
scene = pfNewScene();
if (use_double_precision)
{
pfMatrix M;
pfSCS *scs;
/*
* Create a pfSCS node with identity matrix.
*/
pfMakeIdentMat(M);
scs = pfNewSCS(M);
/*
* Double-precision mode - Build scene graph:
*
* scene
* |
* view_double_dcs
* |
* object_double_dcs
* |
* scs
* |
* root
*
* view_double_dcs contains the inverse of the viewing matrix.
*
* object_double_dcs contains the translation of the object
* to world coordinates.
*
* Together, view_double_dcs and object_double_dcs cancel the
* very large translation and can be expressed as a single-
* precision matrix.
*
* IMPORTANT:
* The scs node forces the traversal of the root node into single
* precision mode. This is important because culling is disabled
* when traversing nodes in double-precision mode.
*/
pfAddChild(scene, view_double_dcs);
pfAddChild(view_double_dcs, object_double_dcs);
pfAddChild(object_double_dcs, scs);
pfAddChild(scs, root);
}
else
{
/*
* Single-precision - Build scene graph:
* scene -> object_dcs -> root
*/
pfAddChild(scene, object_dcs);
pfAddChild(object_dcs, root);
}
/* Create a pfLightSource and attach it to scene. */
pfAddChild(scene, pfNewLSource());
/* Configure and open GL window */
p = pfGetPipe(0);
pw = pfNewPWin(p);
pfPWinType(pw, PFPWIN_TYPE_X);
pfPWinName(pw, "Double-Precision DCS");
pfPWinOriginSize(pw, 0, 0, 500, 500);
/* Open and configure the GL window. */
pfOpenPWin(pw);
/* Create and configure a pfChannel. */
chan = pfNewChan(p);
pfChanScene(chan, scene);
pfChanFOV(chan, 45.0f, 0.0f);
/* determine extent of scene's geometry */
pfGetNodeBSphere (root, &bsphere);
pfChanNearFar(chan, 1.0f, 10.0f * bsphere.radius);
while (t < 200.0f)
{
float s, c;
double x_offset;
/* Go to sleep until next frame time. */
pfSync();
/* Initiate cull/draw for this frame. */
pfFrame();
/* Compute new view position. */
t = pfGetTime();
pfSinCos(45.0f*t, &s, &c);
/*
* Translate the object and the camera by x_offset along
* the X axis. As x_offset grows, the single-precision
* version shows large position errors. In the double-precision
* version the carema looks stable all the time.
*/
x_offset = (t + 5.0) * 10000.0;
if (use_double_precision)
{
pfDoubleDCSTrans(object_double_dcs, x_offset, 0.0, 0.0);
pfSetVec3d(double_view.hpr, 45.0f*t, -10.0f, 0);
pfSetVec3d(double_view.xyz,
2.0f * bsphere.radius * s + x_offset,
-2.0f * bsphere.radius * c,
0.5f * bsphere.radius);
/*
* Instead of loading the new coordinates on the channel
* viewing matrix, as load identity on the channel and
* load the double-dcs with the inverse of the desired viewing
* matrix.
*/
loadIdentityChannelViewMatrix(chan);
loadViewingMatrixOnDoubleDCS (view_double_dcs, &double_view);
}
else
{
pfDCSTrans(object_dcs, x_offset, 0.0, 0.0);
pfSetVec3(view.hpr, 45.0f*t, -10.0f, 0);
pfSetVec3(view.xyz,
2.0f * bsphere.radius * s + x_offset,
-2.0f * bsphere.radius * c,
0.5f * bsphere.radius);
pfChanView(chan, view.xyz, view.hpr);
}
}
/* Terminate parallel processes and exit. */
pfExit();
}
void
loadIdentityChannelViewMatrix(pfChannel *chan)
{
pfChanViewMat(chan, pfIdentMat);
}
void
loadViewingMatrixOnDoubleDCS (pfDoubleDCS *ddcs, pfCoordd *coord)
{
pfMatrix4d mat, invMat;
pfMakeCoorddMat4d (mat, coord);
pfInvertOrthoNMat4d (invMat, mat);
pfDoubleDCSMat (ddcs, invMat);
}