//
// Copyright 1995, Silicon Graphics, Inc.
// ALL RIGHTS RESERVED
//
// This source code ("Source Code") was originally derived from a
// code base owned by Silicon Graphics, Inc. ("SGI")
//
// LICENSE: SGI grants the user ("Licensee") permission to reproduce,
// distribute, and create derivative works from this Source Code,
// provided that: (1) the user reproduces this entire notice within
// both source and binary format redistributions and any accompanying
// materials such as documentation in printed or electronic format;
// (2) the Source Code is not to be used, or ported or modified for
// use, except in conjunction with OpenGL Performer; and (3) the
// names of Silicon Graphics, Inc. and SGI may not be used in any
// advertising or publicity relating to the Source Code without the
// prior written permission of SGI. No further license or permission
// may be inferred or deemed or construed to exist with regard to the
// Source Code or the code base of which it forms a part. All rights
// not expressly granted are reserved.
//
// This Source Code is provided to Licensee AS IS, without any
// warranty of any kind, either express, implied, or statutory,
// including, but not limited to, any warranty that the Source Code
// will conform to specifications, any implied warranties of
// merchantability, fitness for a particular purpose, and freedom
// from infringement, and any warranty that the documentation will
// conform to the program, or any warranty that the Source Code will
// be error free.
//
// IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
// LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
// ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
// SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
// OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
// PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
// OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
// USE, THE SOURCE CODE.
//
// Contact information: Silicon Graphics, Inc.,
// 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
// or: http://www.sgi.com
//
//
// text.C: simple Performer program to demonstrate using
// GL text
//
// $Revision: 1.1 $
// $Date: 2000/11/21 21:39:38 $
//
//
#include <stdlib.h>
#include <Performer/pf/pfChannel.h>
#include <Performer/pf/pfScene.h>
#include <Performer/pf/pfLightSource.h>
#include <Performer/pfdu.h>
static void DrawChannel(pfChannel *chan, void *data);
pfSphere *bsphere;
//
// Would normally use pfuXFont routines, see pfuXFont man page
//
static char fontName[] ="-*-courier-bold-r-normal--14-*-*-*-m-90-iso8859-1";
static int fontDLHandle;
static XFontStruct *fontInfo;
#define FIRSTGLYPH 32
#define LASTGLYPH 128
void loadXFont(void)
{
Display *xdisplay;
// get font from X Server
xdisplay = pfGetCurWSConnection();
fontInfo = XLoadQueryFont(xdisplay, fontName);
if(fontInfo == NULL){
pfNotify(PFNFY_FATAL, PFNFY_USAGE, "loadXFont: Couldn't load X font\n");
exit(1);
}
// Create GL display lists for font
pfNotify(PFNFY_NOTICE, PFNFY_PRINT, "loadXFont: making X font display "
"lists\n");
fontDLHandle = glGenLists((GLuint) LASTGLYPH + 1);
if(fontDLHandle == 0)
{
pfNotify(PFNFY_FATAL, PFNFY_USAGE, "loadXFont: Couldn't get %d "
"display lists\n", LASTGLYPH + 1);
exit(1);
}
glXUseXFont(fontInfo->fid, FIRSTGLYPH, LASTGLYPH - FIRSTGLYPH + 1,
fontDLHandle + FIRSTGLYPH);
}
void drawXFontString(char *s)
{
glPushAttrib(GL_LIST_BIT);
glListBase(fontDLHandle);
glCallLists(strlen(s), GL_UNSIGNED_BYTE, (GLubyte *)s);
glPopAttrib();
}
static void OpenPipeWin(pfPipeWindow *pw)
{
pw->open();
loadXFont();
}
static void DrawChannel (pfChannel *channel, void *)
{
static pfMatrix tempmat;
channel->clear();
pfDraw();
glDepthFunc(GL_ALWAYS); // always draw
glDepthMask(GL_FALSE);
// text moving with the scene
pfPushState();
pfBasicState();
glRasterPos3f(0.5f * bsphere->radius, 0.0f, 0.5f * bsphere->radius);
glColor3ub(255,255,255);
drawXFontString("Text-in-Scene");
pfPopState();
// text overlaid on top of scene, like a HUD
pfPushState();
pfBasicState();
glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat *)tempmat.mat);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf((GLfloat *)pfIdentMat.mat);
glOrtho(-10.0, 10.0, -10.0, 10.0, 1.0, -1.0);
glMatrixMode(GL_MODELVIEW);
pfPushMatrix();
pfLoadMatrix(pfIdentMat);
glRasterPos2f (-3.0f, 0.0f);
drawXFontString("text over scene");
pfPopMatrix();
glMatrixMode(GL_PROJECTION);
glLoadMatrixf((GLfloat *)tempmat.mat);
glMatrixMode(GL_MODELVIEW);
pfPopState();
glDepthFunc(GL_LEQUAL);
glDepthMask(GL_TRUE);
}
//
// Usage() -- print usage advice and exit. This
// procedure is executed in the application process.
//
static void
Usage (void)
{
pfNotify(PFNFY_FATAL, PFNFY_USAGE, "Usage: text file.ext ...\n");
exit(1);
}
int
main (int argc, char *argv[])
{
float t = 0.0f;
if (argc < 2)
Usage();
// Initialize Performer
pfInit();
// Use default multiprocessing mode based on number of
// processors.
//
pfMultiprocess( PFMP_DEFAULT );
bsphere = (pfSphere *)pfMalloc(sizeof(pfSphere),pfGetSharedArena());
// Load all loader DSO's before pfConfig() forks
pfdInitConverter(argv[1]);
// Configure multiprocessing mode and start parallel
// processes.
//
pfConfig();
// Append to PFPATH additional standard directories where
// geometry and textures exist
//
pfFilePath(".:/usr/share/Performer/data");
// Read a single file, of any known type.
pfNode *root = pfdLoadFile(argv[1]);
if (root == NULL)
{
pfExit();
exit(-1);
}
// Attach loaded file to a pfScene.
pfScene *scene = new pfScene;
scene->addChild(root);
// determine extent of scene's geometry
scene->getBound(bsphere);
// Create a pfLightSource and attach it to scene.
scene->addChild(new pfLightSource);
// Configure and open GL window
pfPipe *p = pfGetPipe(0);
pfPipeWindow *pw = new pfPipeWindow(p);
pw->setName(argv[0]);
pw->setOriginSize(0, 0, 500, 500);
// Open and configure the GL window.
pw->setConfigFunc(OpenPipeWin);
pw->config();
// Create and configure a pfChannel.
pfChannel *chan = new pfChannel(p);
chan->setTravFunc(PFTRAV_DRAW, DrawChannel);
chan->setScene(scene);
chan->setNearFar(1.0f, 10.0f * bsphere->radius);
chan->setFOV(45.0f, 0.0f);
// Simulate for twenty seconds.
while (t < 20.0f)
{
float s, c;
pfCoord view;
// Go to sleep until next frame time.
pfSync();
// Compute new view position.
t = pfGetTime();
pfSinCos(45.0f*t, &s, &c);
view.hpr.set(45.0f*t, -10.0f, 0);
view.xyz.set(2.0f * bsphere->radius * s,
-2.0f * bsphere->radius *c,
0.5f * bsphere->radius);
chan->setView(view.xyz, view.hpr);
// Initiate cull/draw for this frame.
pfFrame();
}
// Terminate parallel processes and exit.
pfExit();
return 0;
}