//
// Copyright 1995, Silicon Graphics, Inc.
// ALL RIGHTS RESERVED
//
// This source code ("Source Code") was originally derived from a
// code base owned by Silicon Graphics, Inc. ("SGI")
//
// LICENSE: SGI grants the user ("Licensee") permission to reproduce,
// distribute, and create derivative works from this Source Code,
// provided that: (1) the user reproduces this entire notice within
// both source and binary format redistributions and any accompanying
// materials such as documentation in printed or electronic format;
// (2) the Source Code is not to be used, or ported or modified for
// use, except in conjunction with OpenGL Performer; and (3) the
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//
//
// multichanC.C: Performer program to demonstrate multiple channels
// in one pipe. Derived from simple.c
//
// $Revision: 1.1 $
// $Date: 2000/11/21 21:39:38 $
//
//
#include <stdlib.h>
#include <Performer/pf/pfChannel.h>
#include <Performer/pf/pfLightSource.h>
#include <Performer/pr/pfLight.h>
#include <Performer/pfdu.h>
static void OpenPipeWin(pfPipeWindow *pw);
static void DrawChannel(pfChannel *chan, void *data);
//
// Usage() -- print usage advice and exit. This
// procedure is executed in the application process.
//
static void
Usage (void)
{
pfNotify(PFNFY_FATAL, PFNFY_USAGE, "Usage: multichanC file.ext ...\n");
exit(1);
}
int
main (int argc, char *argv[])
{
float t = 0.0f;
if (argc < 2)
Usage();
// Initialize Performer
pfInit();
// Use default multiprocessing mode based on number of
// processors.
//
pfMultiprocess( PFMP_APP_CULL_DRAW );
// Load all loader DSO's before pfConfig() forks
pfdInitConverter(argv[1]);
// Configure multiprocessing mode and start parallel
// processes.
//
pfConfig();
// Attach loaded file to a pfScene.
pfScene *scene = new pfScene;
// Append to PFPATH additional standard directories where
// geometry and textures exist
//
pfFilePath(".:/usr/share/Performer/data");
// Read a single file, of any known type.
pfNode *root = pfdLoadFile(argv[1]);
if (root == NULL)
{
pfExit();
exit(-1);
}
// determine extent of scene's geometry
pfSphere bsphere;
root->getBound(&bsphere);
scene->addChild(root);
// Create a pfLightSource and attach it to scene.
scene->addChild(new pfLightSource);
// Configure and open GL window
pfPipe *p = pfGetPipe(0);
pfPipeWindow *pw = new pfPipeWindow(p);
pw->setName("OpenGL Performer");
pw->setOriginSize(0, 0, 600, 600);
pw->setConfigFunc(OpenPipeWin);
pw->config();
// Create and configure a pfChannel.
pfChannel *chan[4];
for (int loop=0; loop < 4; loop++)
{
chan[loop] = new pfChannel(p);
chan[loop]->setTravFunc(PFTRAV_DRAW,DrawChannel);
chan[loop]->setScene(scene);
chan[loop]->setNearFar(1.0f, 10.0f * bsphere.radius);
chan[loop]->setFOV(45.0f, 0.0f);
pfFrameStats *fstats = chan[loop]->getFStats();
fstats->setClass(PFSTATS_ENGFX, PFSTATS_ON);
}
chan[0]->setViewport(0.0f, 0.5f, 0.0f, 0.5f);
chan[1]->setViewport(0.5f, 1.0f, 0.0f, 0.5f);
chan[2]->setViewport(0.5f, 1.0f, 0.5f, 1.0f);
chan[3]->setViewport(0.0f, 0.5f, 0.5f, 1.0f);
// Simulate for twenty seconds.
while (t < 20.0f)
{
float s, c;
pfCoord view;
// Go to sleep until next frame time.
pfSync();
// Compute new view position.
t = pfGetTime();
pfSinCos(45.0f*t, &s, &c);
view.hpr.set(45.0f*t, -10.0f, 0);
view.xyz.set(2.0f * bsphere.radius * s,
-2.0f * bsphere.radius *c,
0.5f * bsphere.radius);
for (loop=0; loop < 4; loop++)
{
chan[loop]->setView(view.xyz, view.hpr);
// chan[loop]->drawStats();
}
// Initiate cull/draw for this frame.
pfFrame();
}
// Terminate parallel processes and exit.
pfExit();
return 0;
}
//
// OpenPipeWin() -- create a GL window: set up the
// window system, OpenGL, and OpenGL Performer. This
// procedure is executed for each window in the draw process
// for that pfPipe.
//
static void
OpenPipeWin(pfPipeWindow *pw)
{
pw->open();
// create a light source in the "south-west" (QIII)
pfLight *Sun = new pfLight;
Sun->setPos(-0.3f, -0.3f, 1.0f, 0.0f);
}
static void
DrawChannel (pfChannel *, void *)
{
static pfVec4 clr[] = { pfVec4(1.0f, 0.0f, 0.0f, 1.0f),
pfVec4(0.0f, 0.0f, 1.0f, 1.0f) };
static int i=0;
// erase framebuffer and draw Earth-Sky model
pfClear(PFCL_COLOR | PFCL_DEPTH, &clr[i]);
i ^= 1;
// invoke Performer draw-processing for this frame
pfDraw();
}