//
// Copyright 1995, Silicon Graphics, Inc.
// ALL RIGHTS RESERVED
//
// This source code ("Source Code") was originally derived from a
// code base owned by Silicon Graphics, Inc. ("SGI")
//
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//
// morph_LOD.C: Example of a pfLOD controling a pfEngine(PFENG_MORPH) to
// achieve a smooth morph LOD transition.
//
// $Revision: 1.1 $
// $Date: 2000/11/21 21:39:38 $
//
#include <stdlib.h>
#include <Performer/pf/pfChannel.h>
#include <Performer/pf/pfNode.h>
#include <Performer/pf/pfScene.h>
#include <Performer/pf/pfLightSource.h>
#include <Performer/pf/pfLOD.h>
#include <Performer/pf/pfDCS.h>
#include <Performer/pf/pfGeode.h>
#include <Performer/pr/pfGeoSet.h>
#include <Performer/pr/pfGeoState.h>
#include <Performer/pr/pfLinMath.h>
#include <Performer/pr/pfFlux.h>
#include <Performer/pr/pfEngine.h>
#include <Performer/pfutil.h>
#include <Performer/pfdu.h>
//
// globals
//
//
// local prototypes
//
static pfLOD *make_LOD(void);
int
main (int argc, char *argv[])
{
float t = 0.0f;
// Initialize Performer
pfInit();
// Use multiprocessing mode
pfMultiprocess( PFMP_APP_CULL_DRAW );
// initiate multi-processing mode set in pfMultiprocess call
// FORKs for Performer processes, CULL and DRAW, etc. happen here.
//
pfConfig();
pfLOD *lod = make_LOD();
pfDCS *dcs = new pfDCS();
dcs->addChild(lod);
// Attach lod to a new pfScene
pfScene *scene = new pfScene;
scene->addChild(dcs);
// Configure and open GL window
pfPipe *p = pfGetPipe(0);
pfPipeWindow *pw = new pfPipeWindow(p);
pw->setWinType(PFPWIN_TYPE_X);
pw->setName("OpenGL Performer");
pw->setOriginSize(0,0,500,500);
pw->open();
// Create and configure a pfChannel.
pfChannel *chan = new pfChannel(p);
chan->setScene(scene);
chan->setFOV(45.0f, 0.0f);
chan->setNearFar(1.0f, 100.0f);
// Simulate for twenty seconds.
while (t < 20.0f)
{
if (t <= 7.0f)
dcs->setTrans(0.0f, 2.5f + t * 0.5f, 0.0f);
else if (t <= 14.0f)
dcs->setTrans(0.0f, 6.0f - (t-7.0f) * 0.5f, 0.0f);
else
dcs->setTrans(0.0f, 2.5f + (t-14.0f) * 0.5f, 0.0f);
// Go to sleep until next frame time.
pfSync();
// Initiate cull/draw for this frame.
pfFrame();
t = pfGetTime();
}
// Terminate parallel processes and exit
pfExit();
return 0;
}
#define NUM_LOD0_COORDS 32
static pfLOD *make_LOD(void)
{
pfVec3 *coords;
pfVec3 *last_coords;
int num_coords;
int *lengths;
pfLOD *lod;
pfGeode *geode;
pfGeoSet *gset;
pfGeoState *gstate;
pfFlux *flux_coords;
pfFlux *range_flux;
pfEngine *morph_engine;
pfVec3 v;
float scale;
float s, c;
int i, j, levels;
/*
* make nearest LOD
*/
coords = (pfVec3 *)pfMemory::malloc(sizeof(pfVec3) * NUM_LOD0_COORDS,
pfGetSharedArena());
pfSinCos(0.0f, &s, &c);
PFSET_VEC3(coords[0], s, 0.0f, c);
for (i = 1; i < (NUM_LOD0_COORDS-1); i+=2)
{
pfSinCos(((i+1)/2) * (360.0f / NUM_LOD0_COORDS), &s, &c);
PFSET_VEC3(coords[i], s, 0.0f, c);
PFSET_VEC3(coords[i+1], -s, 0.0f, c);
}
pfSinCos(180.0f, &s, &c);
PFSET_VEC3(coords[NUM_LOD0_COORDS-1], s, 0.0f, c);
lengths = (int *)pfMemory::malloc(sizeof(int) * 1, pfGetSharedArena());
lengths[0] = NUM_LOD0_COORDS;
gstate = new pfGeoState();
gstate->setMode(PFSTATE_ENLIGHTING, PF_OFF);
gstate->setMode(PFSTATE_ENTEXTURE, PF_OFF);
gstate->setMode(PFSTATE_CULLFACE, PFCF_OFF);
gset = new pfGeoSet();
gset->setPrimType(PFGS_TRISTRIPS);
gset->setNumPrims(1);
gset->setPrimLengths(lengths);
gset->setAttr(PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
gset->setGState(gstate);
geode = new pfGeode();
geode->addGSet(gset);
lod = new pfLOD();
PFSET_VEC3(v, 0.0f, 0.0f, 0.0f);
lod->setCenter(v);
lod->addChild(geode);
/*
* Make other LODs and morphing transitions.
*/
for (levels = 1, num_coords = NUM_LOD0_COORDS; num_coords >= 8;
num_coords >>= 1, levels += 2)
{
last_coords = coords;
/*
* lod[i] morphing level
*/
v.combine(0.5f, last_coords[0], 0.5f, last_coords[3]);
scale = v.length();
coords = (pfVec3 *)pfMemory::malloc(sizeof(pfVec3) * num_coords,
pfGetSharedArena());
PFCOPY_VEC3(coords[0], last_coords[0]);
for (i = 1, j = 3; i < (num_coords-1); i += 2, j += 4)
{
PFCOPY_VEC3(coords[i], last_coords[i]);
PFCOPY_VEC3(coords[i+1], last_coords[i+1]);
if (i % 4 == 3)
{
PFCOPY_VEC3(coords[i], last_coords[i]);
PFCOPY_VEC3(coords[i+1], last_coords[i+1]);
}
else
{
PFSCALE_VEC3(coords[i], scale, last_coords[i]);
PFSCALE_VEC3(coords[i+1], scale, last_coords[i+1]);
}
}
PFCOPY_VEC3(coords[num_coords-1], last_coords[num_coords-1]);
flux_coords = new pfFlux(sizeof(pfVec3) * num_coords,
PFFLUX_DEFAULT_NUM_BUFFERS);
flux_coords->initData(last_coords);
range_flux = new pfFlux(sizeof(float), PFFLUX_DEFAULT_NUM_BUFFERS);
range_flux->setMode(PFFLUX_PUSH, PF_ON);
lod->setRangeFlux(levels, range_flux);
morph_engine = new pfEngine(PFENG_MORPH);
morph_engine->setSrc(PFENG_MORPH_FRAME, range_flux, NULL, 0, 0, 0);
morph_engine->setSrc(PFENG_MORPH_SRC(0), last_coords, NULL, 0, 0, 3);
morph_engine->setSrc(PFENG_MORPH_SRC(1), coords, NULL, 0, 0, 3);
morph_engine->setIterations(num_coords, 3);
morph_engine->setDst(flux_coords, NULL, 0, 3);
lengths = (int *)pfMemory::malloc(sizeof(int) * 1, pfGetSharedArena());
lengths[0] = num_coords;
gset = new pfGeoSet();
gset->setPrimType(PFGS_TRISTRIPS);
gset->setNumPrims(1);
gset->setPrimLengths(lengths);
gset->setAttr(PFGS_COORD3, PFGS_PER_VERTEX, flux_coords, NULL);
gset->setGState(gstate);
geode = new pfGeode();
geode->addGSet(gset);
lod->addChild(geode);
/*
* make lod[i+1] non morphing level
*/
coords = (pfVec3 *)pfMemory::malloc(sizeof(pfVec3) * num_coords / 2,
pfGetSharedArena());
PFCOPY_VEC3(coords[0], last_coords[0]);
for (i = 1, j = 3; i < (num_coords/2-1); i += 2, j += 4)
{
PFCOPY_VEC3(coords[i], last_coords[j]);
PFCOPY_VEC3(coords[i+1], last_coords[j+1]);
}
PFCOPY_VEC3(coords[num_coords/2-1], last_coords[num_coords-1]);
lengths = (int *)pfMemory::malloc(sizeof(int) * 1, pfGetSharedArena());
lengths[0] = num_coords / 2;
gset = new pfGeoSet();
gset->setPrimType(PFGS_TRISTRIPS);
gset->setNumPrims(1);
gset->setPrimLengths(lengths);
gset->setAttr(PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
gset->setGState(gstate);
geode = new pfGeode();
geode->addGSet(gset);
lod->addChild(geode);
}
lod->setRange(0, 0.0f);
for (i = 1; i < levels; i++)
{
lod->setRange(i, 5.0f + i);
}
lod->setRange(levels, 1000.0f);
return lod;
}