//
// Copyright 1995, Silicon Graphics, Inc.
// ALL RIGHTS RESERVED
//
// This source code ("Source Code") was originally derived from a
// code base owned by Silicon Graphics, Inc. ("SGI")
//
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/////////////////////////////////////////////////////////////////////////
//
// inheritC.C - transform inheritance example
//
// $Revision: 1.1 $
// $Date: 2000/11/21 21:39:38 $
//
/////////////////////////////////////////////////////////////////////////
#include <math.h>
#include <stdlib.h>
#include <Performer/pf/pfChannel.h>
#include <Performer/pf/pfScene.h>
#include <Performer/pf/pfDCS.h>
#include <Performer/pf/pfLightSource.h>
#include <Performer/pfdu.h>
int
main(int argc, char *argv[])
{
pfCoord view;
float z, s, c;
pfSphere sphere;
char *file1, *file2;
file1 = (argc > 1) ? argv[1] : "blob.nff";
file2 = (argc > 1) ? argv[1] : "torus.nff";
pfInit(); // Initialize Performer
pfFilePath("."
":./data:../data:../../data:../../../data:../../../../data"
":/usr/share/Performer/data");
pfMultiprocess(PFMP_DEFAULT); // Single thread for simplicity
// Load all loader DSO's before pfConfig() forks
pfdInitConverter(file1);
pfdInitConverter(file2);
pfConfig(); // Configure
// Load the files
pfNode *model1 = pfdLoadFile(file1);
if (model1 == NULL)
{
pfExit();
exit(-1);
}
pfNode *model2 = pfdLoadFile(file2);
if (model2 == NULL)
{
pfExit();
exit(-1);
}
// scale models to unit size
pfDCS *node1 = new pfDCS;
node1->addChild(model1);
model1->getBound(&sphere);
if (sphere.radius > 0.0f)
node1->setScale(1.0f/sphere.radius);
pfDCS *node2 = new pfDCS;
node2->addChild(model2);
model2->getBound(&sphere);
if (sphere.radius > 0.0f)
node2->setScale(1.0f/sphere.radius);
// Create the hierarchy
pfDCS *dcs4 = new pfDCS;
dcs4->addChild(node1);
dcs4->setScale(0.5f);
pfDCS *dcs3 = new pfDCS;
dcs3->addChild(node1);
dcs3->addChild(dcs4);
pfDCS *dcs1 = new pfDCS;
dcs1->addChild(node2);
pfDCS *dcs2 = new pfDCS;
dcs2->addChild(node2);
dcs2->setScale(0.5f);
dcs1->addChild(dcs2);
pfScene *scene = new pfScene;
scene->addChild(dcs1);
scene->addChild(dcs3);
scene->addChild(new pfLightSource);
// Configure and open GL window
pfPipe *pipe = pfGetPipe(0);
pfPipeWindow *pw = new pfPipeWindow(pipe);
pw->setWinType(PFPWIN_TYPE_X);
pw->setName("OpenGL Performer");
pw->setOriginSize(0, 0, 500, 500);
pw->open();
// Create and configure a pfChannel.
pfChannel *chan = new pfChannel(pipe);
chan->setScene(scene);
view.xyz.set(0.0f, 0.0f, 15.0f);
view.hpr.set(0.0f, -90.0f, 0.0f);
chan->setView(view.xyz, view.hpr);
// Loop through various transformations of the DCS's
for (z = 0.0f; z < 1084; z += 4.0f)
{
dcs1->setRot((z < 360) ? (int) z % 360 : 0.0f,
(z > 360 && z < 720) ? (int) z % 360 : 0.0f,
(z > 720) ? (int) z % 360 : 0.0f);
pfSinCos(z, &s, &c);
dcs2->setTrans(1.0f * c, 1.0f * s, 0.0f);
dcs3->setRot(z, 0, 0);
dcs3->setTrans(4.0f * c, 4.0f * s, 4.0f * s);
dcs4->setRot(0, 0, z);
dcs4->setTrans(1.0f * c, 1.0f * s, 0.0f);
pfFrame();
}
sleep(3);
pfExit();
return 0;
}