//
// Copyright 1995, Silicon Graphics, Inc.
// ALL RIGHTS RESERVED
//
// This source code ("Source Code") was originally derived from a
// code base owned by Silicon Graphics, Inc. ("SGI")
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//
// culldlC.C code fragment for complexC.C demonstrating use of cull
// callback for user rendering to display list.
// Uses MakeColorCube().
//
// $Revision: 1.1 $
// $Date: 2000/11/21 21:39:37 $
//
#include <Performer/pf/pfChannel.h>
#include <Performer/pr/pfLinMath.h>
#include <Performer/pr/pfGeoSet.h>
#include <Performer/pr/pfGeoSet.h>
// colorcube.c
extern pfGeoSet* MakeColorCube(void);
pfMatrix Mat = pfMatrix(1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
pfMatrix Xform = pfMatrix( 0.9998f, 0.02f, 0.0f, 0.0f,
-0.02f, 0.9998f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
pfGeoSet *GSet = NULL;
//
// CullChannel() -- traverse the scene graph and generate a display list
// for the draw process.
void
CullChannel(pfChannel *, void *)
{
pfCull();
// draw a geoset not in the scene hierarchy to the display list
// make geoset if needed
if (GSet == NULL)
GSet = MakeColorCube();
// compute new transform
Mat.preMult(Xform);
// add a push matrix command to the display list
pfPushMatrix();
// add a mult matrix command to the display list
pfMultMatrix(Mat);
// add a draw geoset command to the display list
GSet->draw();
// add a pop matrix command to the display list
pfPopMatrix();
}