/*
* Copyright 1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
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* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
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*
* This Source Code is provided to Licensee AS IS, without any
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*/
//
// blend_engine.C: example of a PFENG_BLEND pfEngine to simulate a row
// of stobe lights(a rabbit).
//
// $Revision: 1.1 $
// $Date: 2000/11/21 21:39:37 $
//
#include <stdlib.h>
#include <Performer/pf/pfChannel.h>
#include <Performer/pf/pfNode.h>
#include <Performer/pf/pfScene.h>
#include <Performer/pf/pfLightSource.h>
#include <Performer/pf/pfGeode.h>
#include <Performer/pr/pfGeoSet.h>
#include <Performer/pr/pfGeoState.h>
#include <Performer/pr/pfLinMath.h>
#include <Performer/pr/pfFlux.h>
#include <Performer/pr/pfEngine.h>
#include <Performer/pfutil.h>
#include <Performer/pfdu.h>
//
// globals
//
//
// local prototypes
//
static pfGeode *make_geode(void);
int
main(int argc, char *argv[])
{
float t = 0.0f;
// Initialize Performer
pfInit();
// Use multiprocessing mode
pfMultiprocess(PFMP_APP_CULL_DRAW);
// initiate multi-processing mode set in pfMultiprocess call
// FORKs for Performer processes, CULL and DRAW, etc. happen here.
//
pfConfig();
pfGeode *geode = make_geode();
// Attach geode to a new pfScene
pfScene *scene = new pfScene;
scene->addChild(geode);
// Configure and open GL window
pfPipe *p = pfGetPipe(0);
pfPipeWindow *pw = new pfPipeWindow(p);
pw->setWinType(PFPWIN_TYPE_X);
pw->setName("OpenGL Performer");
pw->setOriginSize(0,0,500,500);
pw->open();
// Create and configure a pfChannel.
pfChannel *chan = new pfChannel(p);
chan->setScene(scene);
chan->setFOV(45.0f, 0.0f);
chan->setNearFar(1.0f, 10.0f);
// Simulate for twenty seconds.
while (t < 20.0f)
{
// Go to sleep until next frame time.
pfSync();
// Initiate cull/draw for this frame.
pfFrame();
t = pfGetTime();
}
// Terminate parallel processes and exit
pfExit();
return 0;
}
static pfGeode *make_geode(void)
{
pfVec3 *coords;
pfSphere bsph;
pfGeode *geode;
pfGeoSet *gset;
pfGeoState *gstate;
pfEngine *blend_engine;
pfEngine *time_engine;
pfFlux *flux_coords;
pfFlux *frame_time_flux;
pfFlux *flux_frame;
float *time_scale;
coords = (pfVec3 *)pfMemory::malloc(sizeof(pfVec3) * 11,
pfGetSharedArena());
PFSET_VEC3(coords[0], 0.0f, 4.0f, -1.0f);
PFSET_VEC3(coords[1], 0.0f, 4.0f, -0.8f);
PFSET_VEC3(coords[2], 0.0f, 4.0f, -0.6f);
PFSET_VEC3(coords[3], 0.0f, 4.0f, -0.4f);
PFSET_VEC3(coords[4], 0.0f, 4.0f, -0.2f);
PFSET_VEC3(coords[5], 0.0f, 4.0f, 0.0f);
PFSET_VEC3(coords[6], 0.0f, 4.0f, 0.2f);
PFSET_VEC3(coords[7], 0.0f, 4.0f, 0.4f);
PFSET_VEC3(coords[8], 0.0f, 4.0f, 0.6f);
PFSET_VEC3(coords[9], 0.0f, 4.0f, 0.8f);
PFSET_VEC3(coords[10], 0.0f, 4.0f, 1.0f);
flux_coords = new pfFlux(sizeof(pfVec3), PFFLUX_DEFAULT_NUM_BUFFERS);
flux_coords->initData(coords);
flux_frame = new pfFlux(sizeof(float), PFFLUX_DEFAULT_NUM_BUFFERS);
flux_frame->setMode(PFFLUX_PUSH, PF_ON);
frame_time_flux = pfGetFrameTimeFlux();
time_scale = (float*)pfMemory::malloc(sizeof(float) * 4,
pfGetSharedArena());
time_scale[0] = 0.0f;
time_scale[1] = 22.0f;
time_scale[2] = 12.0f;
time_scale[3] = 0.0f;
time_engine = new pfEngine(PFENG_TIME);
time_engine->setSrc(PFENG_TIME_TIME, frame_time_flux, NULL, 0, 0, 0);
time_engine->setSrc(PFENG_TIME_SCALE, time_scale, NULL, 0, 0, 0);
time_engine->setDst(flux_frame, NULL, 0, 0);
time_engine->setMode(PFENG_TIME_TRUNC, PF_ON);
blend_engine = new pfEngine(PFENG_BLEND);
blend_engine->setSrc(PFENG_BLEND_FRAME, flux_frame, NULL, 0, 0, 0);
blend_engine->setSrc(PFENG_BLEND_SRC, coords, NULL, 0, 0, 3);
blend_engine->setDst(flux_coords, NULL, 0, 0);
blend_engine->setIterations(11, 3);
gstate = new pfGeoState();
gstate->setMode(PFSTATE_ENLIGHTING, PF_OFF);
gstate->setMode(PFSTATE_ENTEXTURE, PF_OFF);
gstate->setMode(PFSTATE_CULLFACE, PFCF_OFF);
gset = new pfGeoSet();
gset->setPrimType(PFGS_POINTS);
gset->setNumPrims(1);
gset->setAttr(PFGS_COORD3, PFGS_PER_VERTEX, flux_coords, NULL);
gset->setGState(gstate);
gset->setPntSize(3.0f);
geode = new pfGeode();
geode->addGSet(gset);
return geode;
}