/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
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* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
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*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
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*/
/*
* billboard.c: routine to make simple billboards
*
* $Revision: 1.1 $
* $Date: 2000/11/21 21:39:37 $
*/
#include <Performer/pf/pfBillboard.h>
#include <Performer/pr/pfGeoSet.h>
#include <Performer/pr/pfSprite.h>
/*
* For pedagogical use only. Reasonable performance
* requires more then one pfGeoSet per pfBillboard.
*/
pfBillboard*
MakeABill(pfVec3 pos, pfGeoState *gst, int bbType)
{
pfGeoSet *gset;
pfBillboard *bill;
void *arena = pfGetSharedArena();
pfVec2 *BBTexCoords = (pfVec2*)pfMalloc(4*sizeof(pfVec2), arena);
BBTexCoords[0].set(0.0f, 0.0f);
BBTexCoords[1].set(1.0f, 0.0f);
BBTexCoords[2].set(1.0f, 1.0f);
BBTexCoords[3].set(0.0f, 1.0f);
pfVec3 *BBVertCoords = (pfVec3*)pfMalloc(4*sizeof(pfVec3), arena);
/* XZ plane for bbds */
BBVertCoords[0].set(-0.5f, 0.0f, 0.0f);
BBVertCoords[1].set(0.5f, 0.0f, 0.0f);
BBVertCoords[2].set(0.5f, 0.0f, 1.0f);
BBVertCoords[3].set(-0.5f, 0.0f, 1.0f);
pfVec3 *BBAxes = (pfVec3*)pfMalloc(4*sizeof(pfVec3), arena);
BBAxes[0].set(1.0f, 0.0f, 0.0f);
BBAxes[1].set(0.0f, 1.0f, 0.0f); /* Y */
BBAxes[2].set(0.0f, 0.0f, 1.0f); /* Z */
BBAxes[3].set(0.0f, 0.0f, 1.0f); /* pt world Z up*/
int *BBPrimLens = (int *)pfMalloc(sizeof(int), arena);
BBPrimLens[0] = 4;
pfVec4 *BBColors = (pfVec4*)pfMalloc(sizeof(pfVec4), arena);
BBColors[0].set(1.0f, 1.0f, 1.0f, 1.0f);
gset = new pfGeoSet();
gset->setAttr(PFGS_COORD3,
PFGS_PER_VERTEX, BBVertCoords, NULL);
gset->setAttr(PFGS_TEXCOORD2,
PFGS_PER_VERTEX, BBTexCoords, NULL);
gset->setAttr(PFGS_COLOR4,
PFGS_OVERALL, BBColors, NULL);
gset->setPrimLengths(BBPrimLens);
gset->setPrimType(PFGS_QUADS);
gset->setNumPrims(1);
gset->setGState(gst);
bill = new pfBillboard();
switch (bbType)
{
case PF_X: /* axial */
case PF_Y:
case PF_Z:
bill->setAxis(BBAxes[bbType]);
bill->setMode(PFBB_ROT, PFBB_AXIAL_ROT);
break;
case 3: /* point */
bill->setAxis(BBAxes[bbType]);
bill->setMode(PFBB_ROT, PFBB_POINT_ROT_WORLD);
break;
}
bill->addGSet(gset);
bill->setPos(0, pos);
return bill;
}