/*
* Copyright 1993, 1994, 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*/
#include <Performer/pf.h>
#include <Performer/pfutil.h>
#define STYLE_POINT_SIZE 2
#define STYLE_LINE_WIDTH 1
/***
*** Utility to produce fancy drawing styles (such has wire-frame
*** with hidden lines removed) in IRIS Performer applications.
***/
/* Force scene to be rendered with flat-white material */
static void
forceColorOn(pfVec4 rgba)
{
pfVec4 newColor;
static pfMaterial *forceMtl = NULL;
static pfLightModel *forceLM = NULL;
static pfVec4 forceRgba;
if (rgba == NULL)
pfSetVec4(newColor, 0.0f, 0.0f, 0.0f, 1.0f);
else
pfCopyVec4(newColor, rgba);
if (forceMtl == NULL)
{
forceMtl = pfNewMtl(pfGetSharedArena());
forceLM = pfNewLModel(pfGetSharedArena());
pfCopyVec4(forceRgba, newColor);
pfMtlColor(forceMtl, PFMTL_AMBIENT,
forceRgba[0], forceRgba[1], forceRgba[2]);
pfMtlAlpha(forceMtl, forceRgba[3]);
pfMtlColor(forceMtl, PFMTL_DIFFUSE, 0.0f, 0.0f, 0.0f);
pfMtlColor(forceMtl, PFMTL_EMISSION, 0.0f, 0.0f, 0.0f);
pfMtlColor(forceMtl, PFMTL_SPECULAR, 0.0f, 0.0f, 0.0f);
pfMtlSide(forceMtl, PFMTL_BOTH);
pfMtlColorMode(forceMtl, PFMTL_BOTH, PFMTL_CMODE_NULL);
pfLModelAmbient(forceLM, 1.0f, 1.0f, 1.0f);
}
else
if (!pfAlmostEqualVec4(newColor, forceRgba, 0.0001))
{
pfCopyVec4(forceRgba, newColor);
pfMtlColor(forceMtl, PFMTL_AMBIENT,
forceRgba[0], forceRgba[1], forceRgba[2]);
pfMtlAlpha(forceMtl, forceRgba[3]);
}
pfOverride(
PFSTATE_ENLIGHTING |
PFSTATE_ENTEXTURE |
PFSTATE_LIGHTMODEL |
PFSTATE_FRONTMTL |
PFSTATE_BACKMTL, 0);
pfApplyMtl(forceMtl);
pfApplyLModel(forceLM);
pfEnable(PFEN_LIGHTING);
pfDisable(PFEN_TEXTURE);
pfOverride(
PFSTATE_ENLIGHTING |
PFSTATE_ENTEXTURE |
PFSTATE_LIGHTMODEL |
PFSTATE_FRONTMTL |
PFSTATE_BACKMTL, 1);
}
static void
forceHighlightingOff(void)
{
pfOverride(PFSTATE_ENHIGHLIGHTING, 0);
pfDisable(PFEN_HIGHLIGHTING);
pfOverride(PFSTATE_ENHIGHLIGHTING, 1);
}
static void
forceWireframeOn(void)
{
pfOverride(PFSTATE_ENWIREFRAME, 0);
pfEnable(PFEN_WIREFRAME);
if (pfGetAntialias() == PFAA_OFF)
pfAntialias(PFAA_SMOOTH);
pfOverride(PFSTATE_ENWIREFRAME, 1);
}
/*
* pfuPreDrawStyle -- call just before pfDraw to obtain one of
* several special draw styles. Also call pfuPostDrawStyle
* after calling pfDraw if you use this function.
*/
void
pfuPreDrawStyle (int style, pfVec4 scribeColor)
{
/* this is the default and must be fast */
if (style == PFUSTYLE_FILLED)
return;
pfPushState();
/* handle draw style */
switch (style)
{
case PFUSTYLE_POINTS:
pfCullFace(PFCF_OFF);
pfOverride(PFSTATE_CULLFACE, 1);
if (pfGetAntialias() == PFAA_OFF)
pfAntialias(PFAA_SMOOTH);
glPointSize((float)(STYLE_POINT_SIZE));
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
break;
case PFUSTYLE_LINES:
glLineWidth((float)(STYLE_LINE_WIDTH));
forceWireframeOn();
break;
case PFUSTYLE_DASHED:
pfCullFace(PFCF_FRONT);
pfOverride(PFSTATE_CULLFACE, 1);
if (pfGetAntialias() == PFAA_OFF)
pfAntialias(PFAA_SMOOTH);
glLineWidth((float)(STYLE_LINE_WIDTH));
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glLineStipple(1, 0x8888);
glEnable(GL_LINE_STIPPLE);
pfDraw();
pfOverride(PFSTATE_CULLFACE, 0);
pfCullFace(PFCF_BACK);
pfOverride(PFSTATE_CULLFACE, 1);
glDisable(GL_LINE_STIPPLE);
break;
case PFUSTYLE_HALOED:
forceWireframeOn();
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glLineWidth((float)(3*STYLE_LINE_WIDTH));
pfDecal(PFDECAL_LAYER_DISPLACE_AWAY);
pfOverride(PFSTATE_DECAL, 1);
pfDraw();
pfOverride(PFSTATE_DECAL, 0);
pfDecal(PFDECAL_OFF);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glLineWidth((float)(STYLE_LINE_WIDTH));
break;
case PFUSTYLE_HIDDEN:
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
pfDecal(PFDECAL_LAYER_DISPLACE_AWAY);
pfOverride(PFSTATE_DECAL, 1);
pfDraw();
pfOverride(PFSTATE_DECAL, 0);
pfDecal(PFDECAL_OFF);
forceWireframeOn();
glLineWidth((float)(STYLE_LINE_WIDTH));
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
break;
case PFUSTYLE_SCRIBED:
pfDecal(PFDECAL_LAYER_DISPLACE_AWAY);
pfOverride(PFSTATE_DECAL, 1);
pfDraw();
pfOverride(PFSTATE_DECAL, 0);
pfDecal(PFDECAL_OFF);
forceColorOn(scribeColor);
forceWireframeOn();
forceHighlightingOff();
glLineWidth((float)(STYLE_LINE_WIDTH));
break;
default:
pfNotify(PFNFY_NOTICE, PFNFY_PRINT,
"pfuPreDrawStyle: unknown draw style");
}
}
/*
* pfuPostDrawStyle -- call just after pfDraw to obtain one of
* several special draw styles. You must have also called
* pfuPreDrawStyle before calling pfDraw if you use this
* function.
*/
void
pfuPostDrawStyle (int style)
{
/* this is the default and must be fast */
if (style == PFUSTYLE_FILLED)
return;
/* handle draw style */
switch (style)
{
case PFUSTYLE_LINES:
case PFUSTYLE_HALOED:
case PFUSTYLE_HIDDEN:
case PFUSTYLE_SCRIBED:
/* should restore line width here */
break;
case PFUSTYLE_POINTS:
case PFUSTYLE_DASHED:
pfOverride(PFSTATE_CULLFACE, 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
break;
default:
pfNotify(PFNFY_NOTICE, PFNFY_PRINT,
"pfuPostDrawStyle: unknown draw style");
}
pfPopState();
}