/*
* Copyright 1993, 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
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* from infringement, and any warranty that the documentation will
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* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
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* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*/
#ifndef __PFPALLETIZER_H
#define __PFPALLETIZER_H
#define PFUPAL_MODE_MIPMAP 1
#define _PFUPAL_MODEMASK_MIPMAP 1
typedef struct _ttex {
pfList *gsetList; // GeoSets that reference this texture
pfTexture *tex; // pfTexture
uint *image; // Image Data
int comp, ns, nt, nr; // dimensions
int area; // total area (for sorting)
uint is, it; // Actual dimensions (including margins)
int ix, iy; // relocation variables (discrete)
uint margin; // margin surrounding texture. Space between adjacent
// texture is 2 * margin
float x, y; // relocation variables (normalized)
float xscale, yscale; // Texture coords scale
int placed;
}Ttex;
class pfuPalettizer {
private :
pfList *completeList;
pfList *paletteList;
pfList *binList;
pfList *tlistChanged;
char *texturePrefix;
uint margin;
uint maxS, maxT;
int mode;
int nTotal;
int nEligible;
int nPalettized;
uint background;
void traverseNodeAndBuildTextureList( pfNode *node );
void buildTtexList( pfGeoSet *gset );
void removeOversizedTextures( void );
void removeIneligibleTextures( void );
void findBestST( int *s, int *t );
int binPack( int s, int t );
void sortList( void );
uint findGCD( void );
pfTexture *buildNewTexture( int s, int t );
void changeTextureCoordinates( pfTexture *tex );
void cleanBinList( void );
inline void place( int ss, int tt, int x, int y, Ttex *t, int *placecnt );
/////////////////////////////////////////////////////////////////
//
// Grid structure. Originally intended to be a grid of
// gcd X gcd (gcd = greatest common divisor of all texture
// s and t dimensions). When margins were implemented it
// became apparant that the "grid" needed to be the same
// S and T dimensions as the palette itself.
//
// Grid structure for simple management of a int array
//
class Grid {
private :
int *grid;
int S;
int T;
public :
Grid( int s, int t );
~Grid( void );
void print( FILE * );
int findNextHole( int *, int * );
void findWxHat( int x, int y, int *w, int *h );
void setRect( int x, int y, int width, int height );
void set( int x, int y );
};
///////////////////////// baseline ///////////////////
//
// Baseline structure for simple management of a one
// dimensional int array. Keeps track of the "floor"
// as textures are bin-packed into palette
//
///////////////////////////////////////////////////////
class Baseline {
private :
int *baseline;
int dim;
public :
Baseline( int );
~Baseline( void );
void set( int x1, int x2, int y );
void reset( int y );
void softReset( int oldy, int y );
int get( int x );
int lessThan( int y );
};
Grid *grid;
Baseline *baseline;
public :
pfuPalettizer( void );
~pfuPalettizer( void );
int palettize( pfNode *node );
void setST( uint s, uint t );
void setMargin( uint margin );
void setTexturePrefix( char *prefix );
void setBackground( float r, float g, float b, float a );
void setMode(int _mode, int _val);
int getMode(int _mode);
pfList *getPaletteList( void );
pfList *getCompleteList( void );
};
#endif