/*
* Copyright 1993, 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*/
/*
* pfstlb.c: $Revision: 1.1 $ $Date: 2000/11/21 21:39:35 $
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include <Performer/pf.h>
#include <Performer/pfutil.h>
#include <Performer/pfdu.h>
typedef struct StlHeader
{
char text[80];
int count;
} StlHeader;
/* NOTE: sadly, the compiler pads this out to 52 bytes */
typedef struct StlFacet
{
float n[3];
float v[3][3];
char empty[2];
} StlFacet;
/*
* pfdLoadFile_stlb -- Load 3D-lithography ".stlb" files into IRIS Performer
*/
extern pfNode *
pfdLoadFile_stlb (char *fileName)
{
int i = 0;
int numTris = 0;
int numVerts = 0;
FILE *stlbFile = NULL;
pfdGeom *buffer = NULL;
pfNode *node = NULL;
StlHeader header;
StlFacet facet;
pfMaterial *m = NULL;
double startTime = pfGetTime();
double elapsedTime = 0.0;
int t = 0;
/* restore builder to initial state */
pfdResetBldrGeometry();
pfdResetBldrState();
/* open ".stlb" file */
if ((stlbFile = pfdOpenFile(fileName)) == NULL)
return NULL;
/* initialize utility library triangle/geoset builder */
buffer = pfdNewGeom(3);
/* pick a random not-too-dark color */
pfuRandomize(*(int *)&startTime);
pfuRandomColor(buffer->colors[0], 0.2f, 0.7f);
/* establish material definition for model */
m = (pfMaterial*)pfdGetTemplateObject(pfGetMtlClassType());
pfMtlColor(m, PFMTL_AMBIENT, 0.2f, 0.2f, 0.2f);
pfMtlColor(m, PFMTL_DIFFUSE, 0.8f, 0.8f, 0.8f);
pfMtlColor(m, PFMTL_SPECULAR, 1.0f, 1.0f, 1.0f);
pfMtlShininess(m, 30.0f);
pfMtlColorMode(m, PFMTL_FRONT, PFMTL_CMODE_AD);
pfdBldrStateAttr(PFSTATE_FRONTMTL, m);
pfdBldrStateMode(PFSTATE_ENLIGHTING, PF_ON);
pfdBldrStateMode(PFSTATE_CULLFACE, PFCF_BACK);
/* read ".stlb" header */
fread(&header, sizeof(StlHeader), 1, stlbFile);
/* trim trailing whitespace from header string */
header.text[79] = '\0';
for (i = 78; i >= 0 && isspace(header.text[i]); i--)
header.text[i] = '\0';
/* read ".stlb" facets */
while (fread(&facet, 50 /*sizeof(StlFacet)*/, 1, stlbFile) == 1)
{
#ifndef __i386__
/* reverse byte order of data (intel->mips) */
for (i = 0; i < 12; i++)
{
float *f = &facet.n[i];
unsigned char *b = (unsigned char *)f;
unsigned char t0, t1, t2, t3;
t0 = b[0]; t1 = b[1]; t2 = b[2]; t3 = b[3];
b[0] = t3; b[1] = t2; b[2] = t1; b[3] = t0;
}
#endif
/* define facet normal */
pfCopyVec3(buffer->norms[0], facet.n);
buffer->nbind = PFGS_PER_PRIM;
/* define facet vertices */
pfCopyVec3(buffer->coords[0], facet.v[0]);
pfCopyVec3(buffer->coords[1], facet.v[1]);
pfCopyVec3(buffer->coords[2], facet.v[2]);
buffer->cbind = PFGS_PER_PRIM;
buffer->numVerts = 3;
/* add the polygon to the builder */
for (t = 0 ; t < PF_MAX_TEXTURES ; t ++)
buffer->tbind[t] = PFGS_OFF;
buffer->primtype = PFGS_POLYS;
pfdAddBldrGeom(buffer, 1);
numTris += buffer->numVerts - 2;
numVerts += buffer->numVerts;
}
/* close ".stlb" file */
fclose(stlbFile);
pfdDelGeom(buffer);
/* get a complete scene graph representing file's primitives */
node = pfdBuild();
if (node != NULL)
pfNodeName(node, fileName);
/* print statistics */
pfNotify(PFNFY_NOTICE, PFNFY_PRINT, "pfdLoadFile_stlb: %s", fileName);
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input Data:");
pfNotify(PFNFY_INFO, PFNFY_MORE, " File header: %s", header.text);
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input vertices: %8ld", numVerts);
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input triangles: %8ld", numTris);
return node;
}