/*
* Copyright 1993, 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*/
/*
* pfstla.c: $Revision: 1.1 $ $Date: 2000/11/21 21:39:35 $
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#ifdef _POSIX_SOURCE
extern int strcasecmp (const char *s1, const char *s2);
#endif
#include <Performer/pf.h>
#include <Performer/pfutil.h>
#include <Performer/pfdu.h>
/* length of longest input line in ".stla" file */
#define input_SIZE 256
/* case insensitive string equality test */
#define SAME(_a, _b) (strcasecmp(_a,_b) == 0)
/*
* pfdLoadFile_stla -- Load 3D-lithography ".stla" files into IRIS Performer
*/
extern pfNode *
pfdLoadFile_stla (char *fileName)
{
FILE *stlaFile = NULL;
pfdGeom *buffer = NULL;
pfNode *node = NULL;
char *next = NULL;
int i = 0;
int width = 0;
int numTris = 0;
int numVerts = 0;
int numOther = 0;
char input[input_SIZE];
char token[input_SIZE];
pfMaterial *m = NULL;
double startTime = pfGetTime();
double elapsedTime = 0.0;
int t = 0;
/* restore builder to initial state */
pfdResetBldrGeometry();
pfdResetBldrState();
/* open ".stla" file */
if ((stlaFile = pfdOpenFile(fileName)) == NULL)
return NULL;
/* initialize utility library triangle/geoset builder */
buffer = pfdNewGeom(256);
/* pick a random not-too-dark color */
pfuRandomize(*(int *)&startTime);
pfuRandomColor(buffer->colors[0], 0.2f, 0.7f);
/* establish material definition for model */
m = (pfMaterial*)pfdGetTemplateObject(pfGetMtlClassType());
pfMtlColor(m, PFMTL_AMBIENT, 0.2f, 0.2f, 0.2f);
pfMtlColor(m, PFMTL_DIFFUSE, 0.8f, 0.8f, 0.8f);
pfMtlColor(m, PFMTL_SPECULAR, 1.0f, 1.0f, 1.0f);
pfMtlShininess(m, 30.0f);
pfMtlColorMode(m, PFMTL_FRONT, PFMTL_CMODE_AD);
pfdBldrStateAttr(PFSTATE_FRONTMTL, m);
pfdBldrStateMode(PFSTATE_ENLIGHTING, PF_ON);
pfdBldrStateMode(PFSTATE_CULLFACE, PFCF_BACK);
/* read ".stla" file */
while (fgets(input, input_SIZE, stlaFile) != NULL)
{
/* find first non-"space" character in line */
for (next = input; *next != '\0' && isspace(*next); next++)
/* EMPTY */ {};
/* skip blank lines and comments */
if (*next == '\0' || *next == '#' || *next == '!' || *next == '$')
continue;
/* extract token */
sscanf(next, "%s%n", token, &width);
next += width;
/* identify token */
if (SAME(token, "facet"))
{
int count;
/* read face normal */
sscanf(next, "%*s %e %e %e",
&buffer->norms[0][0],
&buffer->norms[0][1],
&buffer->norms[0][2]);
/* skip "outer loop" line */
fgets(input, input_SIZE, stlaFile);
/* read vertex coordinates */
buffer->numVerts = 0;
do
{
fgets(input, input_SIZE, stlaFile);
count = sscanf(input, "%*s %e %e %e",
&buffer->coords[buffer->numVerts][0],
&buffer->coords[buffer->numVerts][1],
&buffer->coords[buffer->numVerts][2]);
} while (count == 3 && ++buffer->numVerts < 256);
/* skip "endfacet" line */
fgets(input, input_SIZE, stlaFile);
/* add the polygon to the builder */
buffer->primtype = PFGS_POLYS;
for (t = 0 ; t < PF_MAX_TEXTURES ; t ++)
buffer->tbind[t] = PFGS_OFF;
buffer->nbind = PFGS_PER_PRIM;
buffer->cbind = PFGS_PER_PRIM;
pfdAddBldrGeom(buffer, 1);
numTris += buffer->numVerts - 2;
numVerts += buffer->numVerts;
}
else
if (SAME(token, "color"))
{
/* read new polygon color */
sscanf(next, "%*s %f %f %f %f",
&buffer->colors[0],
&buffer->colors[1],
&buffer->colors[2],
&buffer->colors[3]);
}
else
if (SAME(token, "solid"))
pfuRandomColor(buffer->colors[0], 0.2f, 0.7f);
else
if (SAME(token, "endsolid"))
++numOther;
else
{
pfNotify(PFNFY_WARN, PFNFY_PRINT, "pfdLoadFile_stla: unrecognized: %s", input);
++numOther;
}
}
/* close ".stla" file */
fclose(stlaFile);
pfdDelGeom(buffer);
/* get a complete scene graph representing file's primitives */
node = pfdBuild();
if (node != NULL)
pfNodeName(node, fileName);
/* print statistics */
pfNotify(PFNFY_NOTICE, PFNFY_PRINT, "pfdLoadFile_stla: %s", fileName);
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input Data:");
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input vertices: %8ld", numVerts);
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input triangles: %8ld", numTris);
if (numOther != 0)
pfNotify(PFNFY_INFO, PFNFY_MORE, " Unknown commands: %8ld", numOther);
return node;
}