/*
* Copyright 1996, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
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* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*/
/*
* pfproc.c - ".proc" pseudo-loader
*
* Makes a scene consisting of a single node
* with callbacks that spin for a number of seconds
* as specified in the fake "filename" argument,
* and print output to stderr at the beginning and end of each callback.
*
* This can be useful in order to artificially time-extend
* stages of the pipeline, to simulate various load environments.
* For example, to show the frame-dropping behavior of LOCK phase,
* try the following:
* perfly -P1 -W600,150 .1,.2,.4.proc <optional other scene files>
* Notice that the CULL process drops frames rather than making the APP block,
* and the DRAW drops culled frames rather than making the CULL block.
*/
#include <stdio.h>
#include <Performer/pfdu.h>
#include <Performer/pf/pfGroup.h>
#include <Performer/pr/pfGeoSet.h> // for PFBOUND_STATIC
struct CallbackData { const char *string; float spinTime; };
static int
spinFunc(pfTraverser *, void *data)
{
const struct CallbackData *cbData = (struct CallbackData *)data;
pfNotifyLock();
fprintf(stderr, "%s(%d):%d start spin %f\n", cbData->string, get_pid(), pfGetFrameCount(), cbData->spinTime);
pfNotifyUnlock();
double t0 = pfGetTime();
while (pfGetTime()-t0 < cbData->spinTime)
;
pfNotifyLock();
fprintf(stderr, "%s(%d):%d end spin %f\n", cbData->string, get_pid(), pfGetFrameCount(), cbData->spinTime);
pfNotifyUnlock();
return PFTRAV_CONT;
}
extern "C" pfNode *
pfdLoadFile_proc(char *fileName)
{
float appTime, cullTime, drawTime;
if (sscanf(fileName, "%f,%f,%f", &appTime, &cullTime, &drawTime) != 3)
{
pfNotify(PFNFY_WARN, PFNFY_USAGE,
"pfdLoadFile_proc: bad file name %s", fileName);
return NULL;
}
pfNode *node = new pfGroup();
struct CallbackData *buf = (struct CallbackData *)
pfMalloc(3*sizeof(struct CallbackData)); // from shared arena
PFASSERTALWAYS(node != NULL && buf != NULL);
buf[0].string = "APP"; buf[0].spinTime = appTime;
buf[1].string = "\t\t\t\tCULL"; buf[1].spinTime = cullTime;
buf[2].string = "\t\t\t\t\t\t\t\tDRAW"; buf[2].spinTime = drawTime;
node->setTravFuncs(PFTRAV_APP, spinFunc, NULL);
node->setTravFuncs(PFTRAV_CULL, spinFunc, NULL);
node->setTravFuncs(PFTRAV_DRAW, spinFunc, NULL);
node->setTravData(PFTRAV_APP, &buf[0]);
node->setTravData(PFTRAV_CULL, &buf[1]);
node->setTravData(PFTRAV_DRAW, &buf[2]);
node->setUserData(buf); // so it will get deleted with the node
pfNotify(PFNFY_INFO, PFNFY_PRINT, "pfdLoadFile_proc: appTime=%f", appTime);
pfNotify(PFNFY_INFO, PFNFY_MORE, " cullTime=%f", cullTime);
pfNotify(PFNFY_INFO, PFNFY_MORE, " drawTime=%f", drawTime);
// Give it physical dimensions
// so it doesn't get culled away
pfSphere bsph;
bsph.center = pfVec3(0,0,0);
bsph.radius = 1;
node->setBound(&bsph, PFBOUND_STATIC);
return node;
}