/*
* Copyright 1993, 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*/
/*
* pflsa.c: $Revision: 1.1 $ $Date: 2000/11/21 21:39:33 $
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include <Performer/pf.h>
#include <Performer/pfdu.h>
/* length of longest input line in ".lsa" file */
#define BUFFER_SIZE 256
/* case insensitive string equality test */
#define SAME(_a, _b) (strcasecmp(_a,_b) == 0)
/* function type and argument declarations */
static char *readLine(FILE *fp);
static void unpackColor(pfVec4 unpacked, int packed);
/*
* pfdLoadFile_lsa -- Load Lightscape ".lsa" files into IRIS Performer
*/
extern pfNode *
pfdLoadFile_lsa (char *fileName)
{
FILE *lsaFile;
pfdGeom *buffer;
pfList *gsetList;
char *input = NULL;
pfNode *node = NULL;
int i = 0;
int numTris = 0;
int numVerts = 0;
int numOther = 0;
double startTime = pfGetTime();
double elapsedTime = 0.0;
int t = 0;
/* restore builder to initial state */
pfdResetBldrGeometry();
pfdResetBldrState();
/* open ".lsa" file */
if ((lsaFile = pfdOpenFile(fileName)) == NULL)
return NULL;
/* disable lighting (that's what radiosity is all about ;-) */
pfdBldrStateMode(PFSTATE_ENLIGHTING, PF_OFF);
pfdBldrStateMode(PFSTATE_CULLFACE, PFCF_BACK);
/* disable undesired automatic builder actions */
pfdBldrMode(PFDBLDR_AUTO_NORMALS, PF_OFF);
pfdBldrMode(PFDBLDR_AUTO_ORIENT, PF_OFF);
/* allocate geometry buffer structure */
buffer = pfdNewGeom(4);
/* skip initial view matrix in ".lsa" file */
(void)readLine(lsaFile);
(void)readLine(lsaFile);
(void)readLine(lsaFile);
(void)readLine(lsaFile);
/* skip list of counts in ".lsa" file */
(void)readLine(lsaFile);
/* read polygons from ".lsa" file */
while ((input = readLine(lsaFile)) != NULL)
{
char which[BUFFER_SIZE];
int count;
int packed[4];
/* read the polygon's definition */
count = sscanf(input,
"%s "
"%f %f %f %d "
"%f %f %f %d "
"%f %f %f %d "
"%f %f %f %d",
which,
&buffer->coords[0][0],
&buffer->coords[0][1],
&buffer->coords[0][2],
&packed[0],
&buffer->coords[1][0],
&buffer->coords[1][1],
&buffer->coords[1][2],
&packed[1],
&buffer->coords[2][0],
&buffer->coords[2][1],
&buffer->coords[2][2],
&packed[2],
&buffer->coords[3][0],
&buffer->coords[3][1],
&buffer->coords[3][2],
&packed[3]);
/* process triangles */
if (which[0] == 't' && which[1] == '\0')
{
buffer->numVerts = 3;
buffer->primtype = PFGS_POLYS;
for (t = 0 ; t < PF_MAX_TEXTURES ; t ++)
buffer->tbind[t] = PFGS_OFF;
buffer->nbind = PFGS_OFF;
buffer->cbind = PFGS_PER_VERTEX;
for (i = 0; i < buffer->numVerts; i++)
unpackColor(buffer->colors[i], packed[i]);
numTris += buffer->numVerts - 2;
numVerts += buffer->numVerts;
pfdAddBldrGeom(buffer, 1);
}
else
/* process triangle meshes */
if (which[0] == 't' && which[1] == 'm')
{
pfVec3 v[3];
pfVec4 c[3];
int p;
sscanf(input, "%s %d", which, &count);
for (i = 0; i < count; i++)
{
/* save old vertices */
pfCopyVec3(v[0], v[1]);
pfCopyVec3(v[1], v[2]);
pfCopyVec4(c[0], c[1]);
pfCopyVec4(c[1], c[2]);
/* get new vertex */
readLine(lsaFile);
sscanf(input, "%f %f %f %d",
&v[2][0], &v[2][1], &v[2][2], &p);
unpackColor(c[2], p);
/* genetate facet */
if (i >= 2)
{
buffer->numVerts = 3;
buffer->primtype = PFGS_POLYS;
for (t = 0 ; t < PF_MAX_TEXTURES ; t ++)
buffer->tbind[t] = PFGS_OFF;
buffer->nbind = PFGS_OFF;
buffer->cbind = PFGS_PER_VERTEX;
if ((i & 1) == 0)
{
pfCopyVec3(buffer->coords[0], v[0]);
pfCopyVec3(buffer->coords[1], v[1]);
pfCopyVec3(buffer->coords[2], v[2]);
pfCopyVec4(buffer->colors[0], c[0]);
pfCopyVec4(buffer->colors[1], c[1]);
pfCopyVec4(buffer->colors[2], c[2]);
}
else
{
pfCopyVec3(buffer->coords[0], v[0]);
pfCopyVec3(buffer->coords[1], v[2]);
pfCopyVec3(buffer->coords[2], v[1]);
pfCopyVec4(buffer->colors[0], c[0]);
pfCopyVec4(buffer->colors[1], c[2]);
pfCopyVec4(buffer->colors[2], c[1]);
}
numTris += buffer->numVerts - 2;
numVerts += buffer->numVerts;
pfdAddBldrGeom(buffer, 1);
}
}
}
else
/* process quads */
if (which[0] == 'q' && which[1] == '\0')
{
buffer->numVerts = 4;
buffer->primtype = PFGS_POLYS;
for (t = 0 ; t < PF_MAX_TEXTURES ; t ++)
buffer->tbind[t] = PFGS_OFF;
buffer->nbind = PFGS_OFF;
buffer->cbind = PFGS_PER_VERTEX;
for (i = 0; i < buffer->numVerts; i++)
unpackColor(buffer->colors[i], packed[i]);
numTris += buffer->numVerts - 2;
numVerts += buffer->numVerts;
pfdAddBldrGeom(buffer, 1);
}
else
/* process quad meshes */
if (which[0] == 'q' && which[1] == 'm')
{
pfVec3 v[3];
pfVec4 c[3];
int p;
sscanf(input, "%s %d", which, &count);
for (i = 0; i < count; i++)
{
/* save old vertices */
pfCopyVec3(v[0], v[1]);
pfCopyVec3(v[1], v[2]);
pfCopyVec4(c[0], c[1]);
pfCopyVec4(c[1], c[2]);
/* get new vertex */
readLine(lsaFile);
sscanf(input, "%f %f %f %d",
&v[2][0], &v[2][1], &v[2][2], &p);
unpackColor(c[2], p);
/* genetate facet */
if (i >= 2)
{
buffer->numVerts = 3;
buffer->primtype = PFGS_POLYS;
for (t = 0 ; t < PF_MAX_TEXTURES ; t ++)
buffer->tbind[t] = PFGS_OFF;
buffer->nbind = PFGS_OFF;
buffer->cbind = PFGS_PER_VERTEX;
if ((i & 1) == 1)
{
pfCopyVec3(buffer->coords[0], v[0]);
pfCopyVec3(buffer->coords[1], v[1]);
pfCopyVec3(buffer->coords[2], v[2]);
pfCopyVec4(buffer->colors[0], c[0]);
pfCopyVec4(buffer->colors[1], c[1]);
pfCopyVec4(buffer->colors[2], c[2]);
}
else
{
pfCopyVec3(buffer->coords[0], v[0]);
pfCopyVec3(buffer->coords[1], v[2]);
pfCopyVec3(buffer->coords[2], v[1]);
pfCopyVec4(buffer->colors[0], c[0]);
pfCopyVec4(buffer->colors[1], c[2]);
pfCopyVec4(buffer->colors[2], c[1]);
}
numTris += buffer->numVerts - 2;
numVerts += buffer->numVerts;
pfdAddBldrGeom(buffer, 1);
}
}
}
else
{
pfNotify(PFNFY_WARN, PFNFY_PRINT, "pfdLoadFile_lsa: unrecognized: %s", input);
++numOther;
}
}
/* close ".lsa" file */
fclose(lsaFile);
/* release allocated storage */
pfdDelGeom(buffer);
/* get a complete scene graph representing file's primitives */
node = pfdBuild();
if (node != NULL)
pfNodeName(node, fileName);
/* release storage allocated by the builder */
pfdResetBldrGeometry();
/* print statistics */
pfNotify(PFNFY_NOTICE, PFNFY_PRINT, "pfdLoadFile_lsa: %s", fileName);
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input Data:");
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input vertices: %8ld", numVerts);
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input polygons: %8ld", numTris);
if (numOther != 0)
pfNotify(PFNFY_INFO, PFNFY_MORE, " Unknown commands: %8ld", numOther);
return node;
}
/*
* read next significant line from file
*/
static char *
readLine (FILE *fp)
{
char *next;
static char input[BUFFER_SIZE];
while (fgets(input, BUFFER_SIZE, fp) != NULL)
{
/* find first non-"space" character in line */
for (next = input; *next != '\0' && isspace(*next); next++)
/* EMPTY */ {};
/* skip blank lines and comments */
if (*next == '\0' || *next == '#' || *next == '!' || *next == '$')
continue;
/* found something */
return input;
}
/* reached EOF */
return NULL;
}
static void
unpackColor(pfVec4 unpacked, int packed)
{
unpacked[0] = (packed & 0xff)/255.0f;
unpacked[1] = ((packed >> 8) & 0xff)/255.0f;
unpacked[2] = ((packed >> 16) & 0xff)/255.0f;
unpacked[3] = 1.0f;
}