/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
* PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*/
/*
* pfbyu.c: $Revision: 1.1 $ $Date: 2000/11/21 21:39:33 $
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include <Performer/pf.h>
#include <Performer/pfutil.h>
#include <Performer/pfdu.h>
/*
* pfdLoadFile_byu -- Load ".byu" data files into IRIS Performer
*/
extern pfNode *
pfdLoadFile_byu (char *fileName)
{
FILE *byuFile = NULL;
pfNode *node = NULL;
int *partStart = NULL;
int *partEnd = NULL;
pfVec3 *vertData = NULL;
pfdGeom *prim = NULL;
int i = 0;
int numParts = 0;
int numVerts = 0;
int numPolys = 0;
int numElements = 0;
int maxVerts = 256;
int inputPolys = 0;
pfMaterial *m = NULL;
double startTime = pfGetTime();
int t = 0;
/* restore builder to initial state */
pfdResetBldrGeometry();
pfdResetBldrState();
/* open ".byu" file */
if ((byuFile = pfdOpenFile(fileName)) == NULL)
return NULL;
/* allocate primitive buffer */
prim = pfdNewGeom(maxVerts);
/* pick a different set of colors each time */
pfuRandomize(*(int *)&startTime);
/* establish material definition for model */
m = (pfMaterial*)pfdGetTemplateObject(pfGetMtlClassType());
pfMtlColor(m, PFMTL_AMBIENT, 0.2f, 0.2f, 0.2f);
pfMtlColor(m, PFMTL_DIFFUSE, 0.8f, 0.8f, 0.8f);
pfMtlColor(m, PFMTL_SPECULAR, 1.0f, 1.0f, 1.0f);
pfMtlShininess(m, 30.0f);
pfMtlColorMode(m, PFMTL_FRONT, PFMTL_CMODE_AD);
pfdBldrStateAttr(PFSTATE_FRONTMTL, m);
pfdBldrStateMode(PFSTATE_ENLIGHTING, PF_ON);
pfdBldrStateMode(PFSTATE_CULLFACE, PFCF_BACK);
/* read count information from ".byu" file */
if (fscanf(byuFile, "%d %d %d %d",
&numParts,
&numVerts,
&numPolys,
&numElements) != 4)
return NULL;
/* read part information from ".byu" file */
partStart = (int *)calloc(numParts, sizeof(int));
partEnd = (int *)calloc(numParts, sizeof(int));
for (i = 0; i < numParts; i++)
fscanf(byuFile, "%d %d",
&partStart[i],
&partEnd[i]);
/* read vertex information from ".byu" file */
vertData = (pfVec3 *)calloc(numVerts, sizeof(pfVec3));
for (i = 0; i < numVerts; i++)
fscanf(byuFile, "%f %f %f",
&vertData[i][0],
&vertData[i][1],
&vertData[i][2]);
prim->nbind = PFGS_OFF;
prim->cbind = PFGS_PER_PRIM;
prim->primtype = PFGS_POLYS;
for (t = 0 ; t < PF_MAX_TEXTURES ; t ++)
prim->tbind[t] = PFGS_OFF;
/* read polygon information from ".byu" file */
for (i = 0; i < numParts; i++)
{
int j;
pfVec4 rgba;
/* pick a random not-too-dark color */
pfuRandomColor(rgba, 0.4f, 0.8f);
/* read polygon definitions */
for (j = partStart[i]; j <= partEnd[i]; j++)
{
int k = 0;
int rawIndex = 0;
/* read polygon indices and build primitive */
while (rawIndex >= 0)
{
int vertexIndex;
/* read index from file */
if (fscanf(byuFile, "%d", &rawIndex) != 1)
{
pfNotify(PFNFY_WARN, PFNFY_PRINT, "pfdLoadFile_byu: premature end-of-file");
k = 0;
j = partEnd[i] + 1;
break;
}
/* adjust for 1-based indexing */
vertexIndex = (rawIndex < 0) ? -rawIndex : rawIndex;
vertexIndex--;
/* check vertex */
if (vertexIndex < 0 || vertexIndex >= numVerts)
pfNotify(PFNFY_WARN, PFNFY_PRINT, "pfdLoadFile_byu: bad vertex index");
else
{
/* enlarge primitive if needed */
if (k >= maxVerts)
pfdResizeGeom(prim, maxVerts = 2*k);
/* dereference vertex array */
pfCopyVec3(prim->coords[k], vertData[vertexIndex]);
/* advance vertex count */
k++;
}
}
if (k >= 3)
{
/* set polygon color */
pfCopyVec4(prim->colors[0], rgba);
/* specify polygon control data */
prim->numVerts = k;
/* add this facet to builder */
pfdAddBldrGeom(prim, 1);
/* keep total counts */
++inputPolys;
}
}
}
/* close ".byu" file */
fclose(byuFile);
/* release primitive buffer */
pfdDelGeom(prim);
/* release dynamic data */
free(partStart);
free(partEnd);
free(vertData);
/* get a complete scene graph representing file's primitives */
node = pfdBuild();
/* use indicated name for top-level pfNode */
if (node != NULL)
pfNodeName(node, fileName);
/* print statistics */
pfNotify(PFNFY_NOTICE, PFNFY_PRINT, "pfdLoadFile_byu: %s", fileName);
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input Data:");
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input vertices: %8ld", numVerts);
pfNotify(PFNFY_INFO, PFNFY_MORE, " Input polygons: %8ld", inputPolys);
return node;
}