/* With SUSPEND_CONSOLE defined, it suspend looks *really* cool, but
we probably do not take enough locks for switching consoles, etc,
so bad things might happen.
*/
#if defined(CONFIG_VT) && defined(CONFIG_VT_CONSOLE)
#define SUSPEND_CONSOLE (MAX_NR_CONSOLES-1)
#endif
#ifdef CONFIG_PM_DISK
extern int pm_suspend_disk(void);
#else
static inline int pm_suspend_disk(void)
{
return -EPERM;
}
#endif
extern struct semaphore pm_sem;
#define power_attr(_name) \
static struct subsys_attribute _name##_attr = { \
.attr = { \
.name = __stringify(_name), \
.mode = 0644, \
}, \
.show = _name##_show, \
.store = _name##_store, \
}
extern struct subsystem power_subsys;
extern int freeze_processes(void);
extern void thaw_processes(void);
extern int pm_prepare_console(void);
extern void pm_restore_console(void);