File: [Development] / inventor / libSoXt / src / mixedMode / SoXtUIRegion.c++ (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:56:28 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
lines
Initial check-in based on 2.1.5 (SGI IRIX) source tree.
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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
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| $Revision: 1.1.1.1 $
|
| Author(s) : Alain Dumesny
|
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include "_SoXtUIRegion.h"
#include <GL/gl.h>
// ??? doing a GL_LINE_LOOP seems to be missing the top right
// ??? pixel due to subpixel == TRUE in openGL.
#define RECT(x1, y1, x2, y2) \
glBegin(GL_LINE_STRIP); \
glVertex2s(x2, y2); glVertex2s(x1, y2); \
glVertex2s(x1, y1); glVertex2s(x2, y1); \
glVertex2s(x2, y2+1); \
glEnd();
void SoDrawDownUIBorders(short x1, short y1, short x2, short y2, SbBool blackLast)
{
DARK1_UI_COLOR;
glBegin(GL_LINE_STRIP);
glVertex2s(x1, y1+1); glVertex2s(x1, y2); glVertex2s(x2+1, y2);
glEnd();
LIGHT1_UI_COLOR;
glBegin(GL_LINE_STRIP);
glVertex2s(x1, y1); glVertex2s(x2, y1); glVertex2s(x2, y2);
glEnd();
x1++; y1++; x2--; y2--;
DARK2_UI_COLOR;
glBegin(GL_LINE_STRIP);
glVertex2s(x1, y1+1); glVertex2s(x1, y2); glVertex2s(x2+1, y2);
glEnd();
WHITE_UI_COLOR;
glBegin(GL_LINE_STRIP);
glVertex2s(x1, y1); glVertex2s(x2, y1); glVertex2s(x2, y2);
glEnd();
x1++; y1++; x2--; y2--;
if (blackLast) {
BLACK_UI_COLOR;
RECT(x1, y1, x2, y2);
}
else {
DARK3_UI_COLOR;
glBegin(GL_LINE_STRIP);
glVertex2s(x1, y1+1); glVertex2s(x1, y2); glVertex2s(x2+1, y2);
glEnd();
DARK2_UI_COLOR;
glBegin(GL_LINE_STRIP);
glVertex2s(x1, y1); glVertex2s(x2, y1); glVertex2s(x2, y2);
glEnd();
}
}
void SoDrawDownUIRegion(short x1, short y1, short x2, short y2)
{
SoDrawDownUIBorders(x1, y1, x2, y2);
MAIN_UI_COLOR;
x1+=UI_THICK; y1+=UI_THICK; x2-=UI_THICK; y2-=UI_THICK;
RECT(x1, y1, x2, y2);
x1++; y1++; x2--; y2--;
RECT(x1, y1, x2, y2);
x1++; y1++; x2--; y2--;
SoDrawDownUIBorders(x1, y1, x2, y2, TRUE);
}
void SoDrawThumbUIRegion(short x1, short y1, short x2, short y2)
{
short v[3][2];
short x = (x1 + x2) / 2;
v[0][0] = x1;
v[0][1] = v[2][1] = y1;
v[1][0] = x;
v[1][1] = y2;
v[2][0] = x2;
MAIN_UI_COLOR;
glBegin(GL_POLYGON);
glVertex2sv(v[0]);
glVertex2sv(v[1]);
glVertex2sv(v[2]);
glEnd();
glBegin(GL_LINES);
BLACK_UI_COLOR;
glVertex2s(x1, y1); glVertex2s(x, y2);
DARK3_UI_COLOR;
glVertex2s(x, y2); glVertex2s(x2, y1);
glVertex2s(x2, y1); glVertex2s(x1+1, y1);
x1++; y1++; x2--; y2--;
WHITE_UI_COLOR;
glVertex2s(x1, y1); glVertex2s(x, y2);
DARK2_UI_COLOR;
glVertex2s(x, y2); glVertex2s(x2, y1);
DARK1_UI_COLOR;
glVertex2s(x2, y1); glVertex2s(x1+1, y1);
x1++; y1++; x2--; y2--;
WHITE_UI_COLOR;
glVertex2s(x1, y1); glVertex2s(x, y2);
DARK2_UI_COLOR;
glVertex2s(x, y2); glVertex2s(x2, y1);
glEnd();
}