File: [Development] / inventor / libSoXt / src / mixedMode / SoXtColSlider.c++ (download)
Revision 1.2, Sun Sep 17 07:53:27 2000 UTC (17 years, 1 month ago) by jlim
Branch: MAIN
Changes since 1.1: +5 -2
lines
Workaround for glXChooseVisual() bug on some systems where a doublebuffer
visual is returned even when not requested. This occasionally prevented sliders
from being displayed (identified by Dennis Mikkelson).
|
/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1990-93 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.2 $
|
| Classes:
| _SoXtColorSlider
|
| Author(s) : Alain Dumesny
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifdef DEBUG
#include <stdio.h>
#endif
#include <Inventor/SbLinear.h>
#include <Inventor/SbColor.h>
#include "_SoXtUIRegion.h"
#include "_SoXtColorSlider.h"
#include <malloc.h>
#include <X11/StringDefs.h>
#include <X11/Intrinsic.h>
#include <Xm/Text.h>
#include <GL/gl.h>
////////////////////////////////////////////////////////////////////////
//
// Public constructor - build the widget right now
//
_SoXtColorSlider::_SoXtColorSlider(
Widget parent,
const char *name,
SbBool buildInsideParent,
_SoXtColorSlider::Type type)
: _SoXtSlider(
parent,
name,
buildInsideParent,
FALSE) // tell slider not to build just yet
//
////////////////////////////////////////////////////////////////////////
{
// In this case, this component is what the app wants, so buildNow = TRUE
constructorCommon(type, TRUE);
}
////////////////////////////////////////////////////////////////////////
//
// SoEXTENDER constructor - the subclass tells us whether to build or not
//
_SoXtColorSlider::_SoXtColorSlider(
Widget parent,
const char *name,
SbBool buildInsideParent,
_SoXtColorSlider::Type type,
SbBool buildNow)
: _SoXtSlider(
parent,
name,
buildInsideParent,
FALSE) // tell slider not to build just yet
//
////////////////////////////////////////////////////////////////////////
{
// In this case, this component may be what the app wants,
// or it may want a subclass of this component. Pass along buildNow
// as it was passed to us.
constructorCommon(type, buildNow);
}
////////////////////////////////////////////////////////////////////////
//
// Called by the constructors
//
// private
//
void
_SoXtColorSlider::constructorCommon(_SoXtColorSlider::Type t, SbBool buildNow)
//
//////////////////////////////////////////////////////////////////////
{
// init local vars
WYSIWYGmode = FALSE;
type = t;
defaultColors = colors = NULL;
geometry = NULL;
color[0] = color[1] = color[2] = 0.0;
// allocate memory for the color shading and geometry
switch(type) {
case RED_SLIDER:
case GREEN_SLIDER:
case BLUE_SLIDER:
colors = (SbColor *)malloc(2*sizeof(SbColor));
defaultColors = (SbColor *)malloc(2*sizeof(SbColor));
geometry = (SbVec2f *)malloc(4 * sizeof(SbVec2f));
break;
case HUE_SLIDER:
colors = (SbColor *)malloc(7*sizeof(SbColor));
defaultColors = (SbColor *)malloc(7*sizeof(SbColor));
geometry = (SbVec2f *)malloc(14 * sizeof(SbVec2f));
break;
case SATURATION_SLIDER:
case VALUE_SLIDER:
case INTENSITY_SLIDER:
colors = (SbColor *)malloc(2*sizeof(SbColor));
defaultColors = colors; // since there is no fix default color
geometry = (SbVec2f *)malloc(4 * sizeof(SbVec2f));
break;
}
// ??? reset the geometry to prevent the window manager under PI a362
// ??? to be killed (redrawing occurs even when window hasn't been
// ??? mapped yet so those values would be bogus)
int num = (type == HUE_SLIDER) ? 7 : 2;
for (int i=0; i<num; i++) {
geometry[2*i].setValue(0,0);
geometry[2*i+1].setValue(0,0);
}
// now create the default colors
makeDefaultColors();
// add a callback to update the slider's baseColor whenever the
// thumb is moved (unless it is INTENSITY_SLIDER, in which case
// the base color is independent).
if (type != INTENSITY_SLIDER)
addValueChangedCallback(_SoXtColorSlider::sliderChangedCB, this);
// Build the widget tree, and let SoXtComponent know about our base widget.
if (buildNow) {
Widget w = buildWidget(getParentWidget());
setBaseWidget(w);
}
}
////////////////////////////////////////////////////////////////////////
//
// Destructor.
//
_SoXtColorSlider::~_SoXtColorSlider()
//
////////////////////////////////////////////////////////////////////////
{
// check to make sure colors and defaultColors are not the same
if (defaultColors != colors)
free(defaultColors);
free(colors);
free(geometry);
}
////////////////////////////////////////////////////////////////////////
//
// This routine is used to specify the slider top color, which is
// reflected differently depending on the slider type.
//
// usage: public
void
_SoXtColorSlider::setBaseColor(
const float c[3])
//
////////////////////////////////////////////////////////////////////////
{
SbBool topChanged; // TRUE if the slider top region colors changed
float newVal = getValue();
switch(type) {
case RED_SLIDER:
case HUE_SLIDER:
topChanged = (WYSIWYGmode && (c[1]!=color[1] || c[2]!=color[2]));
newVal = c[0];
break;
case GREEN_SLIDER:
topChanged = (WYSIWYGmode && (c[0]!=color[0] || c[2]!=color[2]));
newVal = c[1];
break;
case BLUE_SLIDER:
topChanged = (WYSIWYGmode && (c[0]!=color[0] || c[1]!=color[1]));
newVal = c[2];
break;
case SATURATION_SLIDER:
topChanged = (c[0]!=color[0] || (WYSIWYGmode && c[2]!=color[2]));
newVal = c[1];
break;
case VALUE_SLIDER:
topChanged = (c[0]!=color[0] || (WYSIWYGmode && c[1]!=color[1]));
newVal = c[2];
break;
case INTENSITY_SLIDER:
topChanged = (c[0]!=color[0] || c[1]!=color[1] || c[2]!=color[2]);
// thumb is independent of color for intensity sliders
break;
}
// assign new color
color[0] = c[0];
color[1] = c[1];
color[2] = c[2];
if (topChanged)
makeWYSIWYGcolors();
// check for redraw needs
if (newVal != getValue())
setValue(newVal);
else if (topChanged) {
// only redraw the top region of the slider
if (! isVisible())
return;
glXMakeCurrent(getDisplay(), getNormalWindow(), getNormalContext());
drawSliderTopRegion();
}
}
////////////////////////////////////////////////////////////////////////
//
// This routine sets the WYSIWYG mode
//
// usage: public
void
_SoXtColorSlider::setWYSIWYG(SbBool flag)
//
////////////////////////////////////////////////////////////////////////
{
if (WYSIWYGmode == flag)
return;
WYSIWYGmode = flag;
// build WYSIWYG colors
if (WYSIWYGmode || type==SATURATION_SLIDER || type==VALUE_SLIDER)
makeWYSIWYGcolors();
// only need to redraw top region
if (! isVisible())
return;
glXMakeCurrent(getDisplay(), getNormalWindow(), getNormalContext());
drawSliderTopRegion();
}
////////////////////////////////////////////////////////////////////////
//
// This routine is called when window has changed size
//
// usage: virtual protected
void
_SoXtColorSlider::sizeChanged(const SbVec2s &newSize)
//
////////////////////////////////////////////////////////////////////////
{
// first call base class routine
_SoXtSlider::sizeChanged(newSize);
SbVec2f *v = geometry;
// now recompute things that depend on window size
switch(type) {
case HUE_SLIDER:
{
// assign y values
int i;
for (i=0; i<7; i++) {
(*(v++))[1] = sly1;
(*(v++))[1] = sly2 + 1;
}
// assign x values
float l = (slx2 - slx1 + 1) / 6.0;
v = geometry;
(*(v++))[0] = slx1;
(*(v++))[0] = slx1;
for (i=1; i<6; i++) {
(*(v++))[0] = slx1 + i*l;
(*(v++))[0] = slx1 + i*l;
}
(*(v++))[0] = slx2 + 1;
(*v)[0] = slx2 + 1;
}
break;
default: // everything else
(*v)[0] = (*(v+1))[0] = slx1;
(*(v+2))[0] = (*(v+3))[0] = slx2 + 1;
(*v)[1] = (*(v+3))[1] = sly1;
(*(v+1))[1] = (*(v+2))[1] = sly2 + 1;
break;
}
}
////////////////////////////////////////////////////////////////////////
//
// This routine draws the slider top region. It is called by the
// _SoXtSlider::redraw routine.
//
// usage: virtual protected
void
_SoXtColorSlider::drawSliderTopRegion()
//
////////////////////////////////////////////////////////////////////////
{
SbColor *c = (WYSIWYGmode) ? colors : defaultColors;
SbVec2f *v = geometry;
switch(type) {
case HUE_SLIDER:
{
glBegin(GL_QUAD_STRIP);
for (int i=0; i<7; i++) {
glColor3fv((c++)->getValue());
glVertex2fv((v++)->getValue());
glVertex2fv((v++)->getValue());
}
glEnd();
}
break;
default: // everything else!
glBegin(GL_POLYGON);
glColor3fv((c++)->getValue());
glVertex2fv((v++)->getValue());
glVertex2fv((v++)->getValue());
glColor3fv(c->getValue());
glVertex2fv((v++)->getValue());
glVertex2fv((v)->getValue());
glEnd();
break;
}
SoDrawThumbUIRegion(thumx1, thumy1, thumx2, thumy2);
if (isDoubleBuffer())
glXSwapBuffers(getDisplay(), getNormalWindow());
else
glFlush();
}
////////////////////////////////////////////////////////////////////////
//
// Build the default colors (non WYSIWYG colors)
//
// usage: private
void
_SoXtColorSlider::makeDefaultColors()
//
////////////////////////////////////////////////////////////////////////
{
SbColor *c = defaultColors;
switch(type) {
case RED_SLIDER:
(*c)[0] = (*c)[1] = (*c)[2] = 0.0; c++;
(*c)[0] = 1.0;
(*c)[1] = (*c)[2] = 0.0;
break;
case GREEN_SLIDER:
(*c)[0] = (*c)[1] = (*c)[2] = 0.0; c++;
(*c)[0] = (*c)[2] = 0.0;
(*c)[1] = 1.0;
break;
case BLUE_SLIDER:
(*c)[0] = (*c)[1] = (*c)[2] = 0.0; c++;
(*c)[0] = (*c)[1] = 0.0;
(*c)[2] = 1.0;
break;
case HUE_SLIDER:
(*c)[0] = 1.0; (*c)[1] = (*c)[2] = 0.0; c++;
(*c)[0] = (*c)[1] = 1.0; (*c)[2] = 0.0; c++;
(*c)[0] = 0.0; (*c)[1] = 1.0; (*c)[2] = 0.0; c++;
(*c)[0] = 0.0; (*c)[1] = (*c)[2] = 1.0; c++;
(*c)[0] = (*c)[1] = 0.0; (*c)[2] = 1.0; c++;
(*c)[0] = 1.0; (*c)[1] = 0.0; (*c)[2] = 1.0; c++;
(*c)[0] = 1.0; (*c)[1] = (*c)[2] = 0.0;
break;
case SATURATION_SLIDER:
case VALUE_SLIDER:
case INTENSITY_SLIDER:
c->setValue(0., 0., 0.); c++; // black...
c->setValue(0., 0., 0.); // to black (initially)
break;
}
}
////////////////////////////////////////////////////////////////////////
//
// builds the WYSIWYG colors.
//
// usage: private
void
_SoXtColorSlider::makeWYSIWYGcolors()
//
////////////////////////////////////////////////////////////////////////
{
SbColor *c = colors;
switch(type) {
case RED_SLIDER:
(*c)[0] = 0.0; (*(c+1))[0] = 1.0;
(*c)[1] = (*(c+1))[1] = color[1];
(*c)[2] = (*(c+1))[2] = color[2];
break;
case GREEN_SLIDER:
(*c)[0] = (*(c+1))[0] = color[0];
(*c)[1] = 0.0; (*(c+1))[1] = 1.0;
(*c)[2] = (*(c+1))[2] = color[2];
break;
case BLUE_SLIDER:
(*c)[0] = (*(c+1))[0] = color[0];
(*c)[1] = (*(c+1))[1] = color[1];
(*c)[2] = 0.0; (*(c+1))[2] = 1.0;
break;
case HUE_SLIDER:
{
// convert to rgb
SbColor rgb;
rgb.setHSVValue(color);
// get max and min values
float max = color[2];
float min = (rgb[0] < rgb[1]) ?
((rgb[0] < rgb[2]) ? rgb[0] : rgb[2]) :
((rgb[1] < rgb[2]) ? rgb[1] : rgb[2]);
// now assign the 7 color ranges
(*c)[0] = max; (*c)[1] = (*c)[2] = min; c++;
(*c)[0] = (*c)[1] = max; (*c)[2] = min; c++;
(*c)[0] = min; (*c)[1] = max; (*c)[2] = min; c++;
(*c)[0] = min; (*c)[1] = (*c)[2] = max; c++;
(*c)[0] = (*c)[1] = min; (*c)[2] = max; c++;
(*c)[0] = max; (*c)[1] = min; (*c)[2] = max; c++;
(*c)[0] = max; (*c)[1] = (*c)[2] = min;
}
break;
case SATURATION_SLIDER:
{
float val = (WYSIWYGmode) ? color[2] : 1.0;
// find starting color (max value, grey)
(*c)[0] = (*c)[1] = (*c)[2] = val; c++;
// find ending color
float hsv[3];
hsv[0] = color[0];
hsv[1] = 1.0;
hsv[2] = val;
c->setHSVValue(hsv);
}
break;
case VALUE_SLIDER:
c++; // only change the 2nd color (the 1st is always black)
// find ending color
if (color[1] == 0.0) {
(*c)[0] = (*c)[1] = (*c)[2] = 1.0;
}
else {
float hsv[3];
hsv[0] = color[0];
hsv[1] = (WYSIWYGmode) ? color[1] : 1.0;
hsv[2] = 1.0;
c->setHSVValue(hsv);
}
break;
case INTENSITY_SLIDER:
c++; // only change the 2nd color (the 1st is always black)
*c = color;
break;
}
}
//
////////////////////////////////////////////////////////////////////////
// static callbacks stubs
////////////////////////////////////////////////////////////////////////
//
//
// called whenever the slider value changes. Make sure the
// corresponding baseColor factor is also updated to reflect
// the new slider position.
//
void
_SoXtColorSlider::sliderChangedCB(void *pt, float val)
{
_SoXtColorSlider *p = (_SoXtColorSlider *)pt;
switch(p->type) {
case RED_SLIDER:
case HUE_SLIDER:
p->color[0] = val;
break;
case GREEN_SLIDER:
case SATURATION_SLIDER:
p->color[1] = val;
break;
case BLUE_SLIDER:
case VALUE_SLIDER:
p->color[2] = val;
break;
case INTENSITY_SLIDER:
break; // nothing to do since thumnb is indep of baseColor
}
}