/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1990,91,92 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1 $
|
| Classes:
| SoXtMouse
|
| Author(s): David Mott
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <X11/X.h>
#include <Inventor/SbTime.h>
#include <Inventor/Xt/devices/SoXtMouse.h>
////////////////////////////////////////////////////////////////////////
//
// Description:
// Constructor.
//
// public
//
SoXtMouse::SoXtMouse(EventMask whichEvents)
//
////////////////////////////////////////////////////////////////////////
{
//??? for DEBUG, need to make sure the passed event mask is valid
//??? for this device
eventMask = whichEvents;
// allocate the SoEvents we support here
loc2Event = new SoLocation2Event;
buttonEvent = new SoMouseButtonEvent;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Destructor.
//
// public
//
SoXtMouse::~SoXtMouse()
//
////////////////////////////////////////////////////////////////////////
{
delete loc2Event;
delete buttonEvent;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// This selects input for all mouse device events which occur in w.
// The callback routine is proc, and the callback data is clientData.
//
// virtual public
//
void
SoXtMouse::enable(
Widget w,
XtEventHandler proc,
XtPointer clientData,
Window)
//
////////////////////////////////////////////////////////////////////////
{
XtAddEventHandler(w, eventMask, FALSE, proc, clientData);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// This unselects input for all mouse device events which occur in w,
// i.e. mouse events will no longer be recognized.
//
// virtual public
//
void
SoXtMouse::disable(
Widget w,
XtEventHandler proc,
XtPointer clientData)
//
////////////////////////////////////////////////////////////////////////
{
XtRemoveEventHandler(w, eventMask, FALSE, proc, clientData);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// This returns an SoEvent for the passed X event, if the event
// was generated by the mouse device.
//
// static public
//
const SoEvent *
SoXtMouse::translateEvent(XAnyEvent *xe)
//
////////////////////////////////////////////////////////////////////////
{
SoEvent *event = NULL;
// switch on event type
switch (xe->type) {
case ButtonPress:
event = translateButtonEvent((XButtonEvent *) xe, SoButtonEvent::DOWN);
break;
case ButtonRelease:
event = translateButtonEvent((XButtonEvent *) xe, SoButtonEvent::UP);
break;
case MotionNotify:
event = translateMotionEvent((XMotionEvent *) xe);
break;
default:
break;
}
return event;
}
SoMouseButtonEvent *
SoXtMouse::translateButtonEvent(XButtonEvent *be,
SoButtonEvent::State whichState)
{
SoMouseButtonEvent::Button whichButton;
if (be->button == Button1)
whichButton = SoMouseButtonEvent::BUTTON1;
else if (be->button == Button2)
whichButton = SoMouseButtonEvent::BUTTON2;
else if (be->button == Button3)
whichButton = SoMouseButtonEvent::BUTTON3;
else
whichButton = SoMouseButtonEvent::ANY;
setEventPosition(buttonEvent, be->x, be->y);
int32_t secs = be->time / 1000;
buttonEvent->setTime(SbTime(secs, 1000 * (be->time - 1000 * secs)));
buttonEvent->setShiftDown(be->state & ShiftMask);
buttonEvent->setCtrlDown(be->state & ControlMask);
buttonEvent->setAltDown(be->state & Mod1Mask);
buttonEvent->setState(whichState);
buttonEvent->setButton(whichButton);
return buttonEvent;
}
SoLocation2Event *
SoXtMouse::translateMotionEvent(XMotionEvent *me)
{
setEventPosition(loc2Event, me->x, me->y);
int32_t secs = me->time / 1000;
loc2Event->setTime(SbTime(secs, 1000 * (me->time - 1000 * secs)));
loc2Event->setShiftDown(me->state & ShiftMask);
loc2Event->setCtrlDown(me->state & ControlMask);
loc2Event->setAltDown(me->state & Mod1Mask);
return loc2Event;
}