File: [Development] / inventor / lib / nodekits / src / upgraders / SoV1ShapeKit.c++ (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:56:26 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
lines
Initial check-in based on 2.1.5 (SGI IRIX) source tree.
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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Classes:
| SoV1ShapeKit
|
| Author(s) : Paul Isaacs
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <Inventor/SoDB.h>
#include <Inventor/misc/upgraders/SoV1ShapeKit.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoMaterialBinding.h>
#include <Inventor/nodes/SoNormalBinding.h>
#include <Inventor/nodes/SoTextureCoordinateFunction.h>
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
#include <Inventor/nodekits/SoShapeKit.h>
// Define the required type id and name inquiry methods
SO_NODE_SOURCE(SoV1ShapeKit);
// Define the required catalog inquiry methods
SO_V1_SUBKIT_CATALOG_VARS(SoV1ShapeKit);
SO_V1_SUBKIT_CATALOG_METHODS(SoV1ShapeKit);
////////////////////////////////////////////////////////////////////////
//
// Description:
// Constructor
//
// Use: public
SoV1ShapeKit::SoV1ShapeKit()
//
////////////////////////////////////////////////////////////////////////
{
SO_NODE_CONSTRUCTOR(SoV1ShapeKit);
if(SO_NODE_IS_FIRST_INSTANCE() ) {
// Initialize children catalog and add entries to it
// These are the macros you use to make a catalog.
// Use ...INHERIT_CATALOG once, and put it first.
// Then, use combinations of ...ADD_CATALOG_ENTRY
// and ...ADD_CATALOG_LIST_ENTRY. See SoSubKit.h for more info
// on syntax of these macros.
SO_V1_SUBKIT_INHERIT_CATALOG(SoV1ShapeKit, SoV1GroupKit );
SO_V1_SUBKIT_ADD_CATALOG_ENTRY("materialBinding", SoMaterialBinding,
"topSeparator", "childList", TRUE );
SO_V1_SUBKIT_ADD_CATALOG_ENTRY("normalBinding", SoNormalBinding,
"topSeparator", "childList", TRUE );
SO_V1_SUBKIT_ADD_CATALOG_LIST_ENTRY("textureCoordinateFunctionList",
SoGroup, "topSeparator", "childList",
SoTextureCoordinateFunction, TRUE);
SO_V1_SUBKIT_ADD_CATALOG_ENTRY("textureCoordinateBinding",
SoTextureCoordinateBinding, "topSeparator", "childList", TRUE );
SO_V1_SUBKIT_ADD_CATALOG_ABSTRACT_ENTRY("shape", SoShape,
SoSphere, "topSeparator", "childList", TRUE );
}
createNodekitPartsList();
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Destructor (necessary since inline destructor is too complex)
//
// Use: public
SoV1ShapeKit::~SoV1ShapeKit()
//
////////////////////////////////////////////////////////////////////////
{
}
SoNode *
SoV1ShapeKit::createNewNode()
{
return new SoShapeKit;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// A virtual function that allows classes to treat parts that fail the
// tests of 'tryToSetPartInNewNode'
//
// If tryToSetPartInNewNode fails, then this routine is called.
// It will fail for the parts:
// "textureCoordinateFunctionList".
// This part has been changed to "textureCoordinateFunction" which is not
// a list. This routine will take the last function from the list
// and set it as the part "textureCoordinateFunnction" in the new node.
// It will also print a warning.
//
// Use: public
//
SbBool
SoV1ShapeKit::dealWithUpgradedPart( SoBaseKit *newNode, SoNode *newPart,
const SbName &newPartName )
//
////////////////////////////////////////////////////////////////////////
{
// First, try to let base class handle it...
if ( SoV1BaseKit::dealWithUpgradedPart( newNode, newPart, newPartName ) )
return TRUE;
// If the part name is "textureCoordinateFunctionList", get the first
// element and set it in the new kit as "textureCoordinateFunction"
if ( newPartName == "textureCoordinateFunctionList" ) {
if ( !newPart->isOfType( SoGroup::getClassTypeId() ))
return FALSE;
SoGroup *myGrp = (SoGroup *) newPart;
if (myGrp->getNumChildren() > 0 ) {
SoNode *myNode = myGrp->getChild(myGrp->getNumChildren() - 1);
if ( !myNode->isOfType(
SoTextureCoordinateFunction::getClassTypeId() ))
return FALSE;
SoTextureCoordinateFunction *myTexFunct
= (SoTextureCoordinateFunction *) myNode;
SoDebugError::postWarning("SoV1ShapeKit::dealWithUpgradedPart",
"the input file contained a textureCoordinateFunctionList part. The new kits have only a textureCoordinateFunction part. Setting textureCoordinateFunction to be the first child in textureCoordinateFunctionList");
newNode->setPart("textureCoordinateFunction", myTexFunct );
}
return TRUE;
}
return FALSE; // don't know how to do anything yet...
}