File: [Development] / inventor / lib / nodekits / src / upgraders / SoV1AppearKit.c++ (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:56:26 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
lines
Initial check-in based on 2.1.5 (SGI IRIX) source tree.
|
/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Classes:
| SoV1AppearanceKit
|
| Author(s) : Paul Isaacs and Thad Beier
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <Inventor/SoDB.h>
#include <Inventor/misc/upgraders/SoV1AppearanceKit.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoEnvironment.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoComplexity.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/nodes/SoTexture2Transform.h>
#include <Inventor/nodes/SoFont.h>
#include <Inventor/nodekits/SoAppearanceKit.h>
#include <Inventor/errors/SoDebugError.h>
// Define the required type id and name inquiry methods
SO_NODE_SOURCE(SoV1AppearanceKit);
// Define the required catalog inquiry methods
SO_V1_SUBKIT_CATALOG_VARS(SoV1AppearanceKit);
SO_V1_SUBKIT_CATALOG_METHODS(SoV1AppearanceKit);
SoNodeList *SoV1AppearanceKit::kitsWithUnusedTextureXfs = NULL;
SoNodeList *SoV1AppearanceKit::unusedTextureXfs = NULL;
////////////////////////////////////////////////////////////////////////
//
// Description:
// Constructor
//
// Use: public
SoV1AppearanceKit::SoV1AppearanceKit()
//
////////////////////////////////////////////////////////////////////////
{
SO_NODE_CONSTRUCTOR(SoV1AppearanceKit);
if(SO_NODE_IS_FIRST_INSTANCE() ) {
// Initialize children catalog and add entries to it
// These are the macros you use to make a catalog.
// Use ...INHERIT_CATALOG once, and put it first.
// Then, use combinations of ...ADD_CATALOG_ENTRY
// and ...ADD_CATALOG_LIST_ENTRY. See SoSubKit.h for more info
// on syntax of these macros.
SO_V1_SUBKIT_INHERIT_CATALOG(SoV1AppearanceKit, SoV1BaseKit );
SO_V1_SUBKIT_ADD_CATALOG_ENTRY("lightModel", SoLightModel, "this", "",TRUE );
SO_V1_SUBKIT_ADD_CATALOG_ENTRY("environment", SoEnvironment,"this", "",TRUE );
SO_V1_SUBKIT_ADD_CATALOG_ENTRY("drawStyle", SoDrawStyle, "this", "",TRUE );
SO_V1_SUBKIT_ADD_CATALOG_ENTRY("material", SoMaterial, "this", "",TRUE );
SO_V1_SUBKIT_ADD_CATALOG_ENTRY("complexity", SoComplexity, "this", "",TRUE );
SO_V1_SUBKIT_ADD_CATALOG_LIST_ENTRY("texture2List", SoGroup,
"this", "", SoTexture2, TRUE );
// NOTE: This differs from the AppearanceKit in V1.0 and V2.0
// This is because a texture node can get converted into
// a group containing both a texture and texture2Transform by
// the SoV1Texture2 upon readin. We don't want to throw it away.
// Instead, we hold it as a group and extract the texture during
// SoV1AppearanceKit::dealWithUpgradedPart().
SO_V1_SUBKIT_ADD_LIST_ITEM_TYPE("texture2List", SoGroup );
SO_V1_SUBKIT_ADD_CATALOG_ENTRY("font", SoFont, "this", "",TRUE );
}
// Create the static variables:
if ( kitsWithUnusedTextureXfs == NULL)
kitsWithUnusedTextureXfs = new SoNodeList;
if ( unusedTextureXfs == NULL )
unusedTextureXfs = new SoNodeList;
createNodekitPartsList();
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Destructor (necessary since inline destructor is too complex)
//
// Use: public
SoV1AppearanceKit::~SoV1AppearanceKit()
//
////////////////////////////////////////////////////////////////////////
{
}
SoNode *
SoV1AppearanceKit::createNewNode()
{
return new SoAppearanceKit;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// A virtual function that allows classes to treat parts that fail the
// tests of 'tryToSetPartInNewNode'
//
// If tryToSetPartInNewNode fails, then this routine is called.
// It will fail if the part read from file was called "texture2List"
// This part has been changed to a single noded part, "texture2"
// We will use just the first child of the list and set it as the "texture2"
//
// Use: public
//
SbBool
SoV1AppearanceKit::dealWithUpgradedPart( SoBaseKit *newNode, SoNode *newPart,
const SbName &newPartName )
//
////////////////////////////////////////////////////////////////////////
{
// First, try to let base class handle it...
if ( SoV1BaseKit::dealWithUpgradedPart( newNode, newPart, newPartName ) )
return TRUE;
// If the part name is "texture2List", get the first element
// and set it in the new kit as "texture2"
if ( newPartName == "texture2List" ) {
if ( !newPart->isOfType( SoGroup::getClassTypeId() ))
return FALSE;
SoGroup *listGrp = (SoGroup *) newPart;
if (listGrp->getNumChildren() > 0 ) {
SoNode *myNode = listGrp->getChild(0);
SoTexture2 *myTexture2 = NULL;
if ( !myNode->isOfType( SoTexture2::getClassTypeId() )) {
// The texture2 upgrader returns a group with an SoTexture2
// as a child in some cases. If so, replace it with just
// the texture and use that texture,
// otherwise just return.
if ( myNode->isOfType( SoGroup::getClassTypeId() ) ) {
SoGroup *tex2UpgdGrp = (SoGroup *) myNode;
tex2UpgdGrp->ref();
for (int i = 0; i < tex2UpgdGrp->getNumChildren(); i++ ) {
SoNode *theKid = tex2UpgdGrp->getChild(i);
if (theKid->isOfType(SoTexture2::getClassTypeId())) {
// Use the texture child.
myTexture2 = (SoTexture2 *) theKid;
// Replace the texture child for its parent group:
listGrp->replaceChild( tex2UpgdGrp, myTexture2 );
SoDebugError::postWarning("SoV1AppearanceKit::dealWithUpgradedPart",
"the input file contained a texture2 with transform fields in it. Since the new SoTexture2 does not contain these fields they may be lost");
}
if (theKid->isOfType(SoTexture2Transform::getClassTypeId())) {
// Save the values of newNode and theKid
// in case a parent
// nodekit wants to get at it later.
// This is necessary because AppearanceKit is not
// capable of storing the info for texture transform
kitsWithUnusedTextureXfs->append(newNode);
unusedTextureXfs->append(theKid);
}
}
tex2UpgdGrp->unref();
}
if (myTexture2 == NULL)
return FALSE;
}
else {
myTexture2 = (SoTexture2 *) myNode;
}
SoDebugError::postWarning("SoV1AppearanceKit::dealWithUpgradedPart",
"the input file contained a texture2List part. The new kits have only a texture2 part. Setting texture2 to be the first child in texture2List");
newNode->setPart("texture2", myTexture2 );
}
return TRUE;
}
return FALSE; // don't know how to do anything yet...
}
////////////////////////////////////////////////////////////////////////
//
// Use: static, INTERNAL public
//
SoNodeList *
SoV1AppearanceKit::getKitsWithUnusedTextureXfs()
//
////////////////////////////////////////////////////////////////////////
{
return kitsWithUnusedTextureXfs;
}
////////////////////////////////////////////////////////////////////////
//
// Use: static, INTERNAL public
//
SoNodeList *
SoV1AppearanceKit::getUnusedTextureXfs()
//
////////////////////////////////////////////////////////////////////////
{
return unusedTextureXfs;
}