File: [Development] / inventor / lib / nodekits / src / nodekits / SoSceneKit.c++ (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:56:26 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
lines
Initial check-in based on 2.1.5 (SGI IRIX) source tree.
|
/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Classes:
| SoSceneKit
|
| Author(s) : Paul Isaacs
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <Inventor/SoDB.h>
#include <Inventor/nodekits/SoNodeKitListPart.h>
#include <Inventor/nodekits/SoSceneKit.h>
#include <Inventor/nodekits/SoCameraKit.h>
#include <Inventor/nodekits/SoLightKit.h>
#include <Inventor/nodekits/SoSeparatorKit.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSwitch.h>
SO_KIT_SOURCE(SoSceneKit);
////////////////////////////////////////////////////////////////////////
//
// Description:
// Constructor
//
// Use: public
SoSceneKit::SoSceneKit()
//
////////////////////////////////////////////////////////////////////////
{
SO_KIT_CONSTRUCTOR(SoSceneKit);
isBuiltIn = TRUE;
// Initialize children catalog and add entries to it
// These are the macros you use to make a catalog.
// Use combinations of ...ADD_CATALOG_ENTRY
// and ...ADD_CATALOG_LIST_ENTRY. See SoSubKit.h for more info
// on syntax of these macros.
// this is a switch node, so the user can pick which camera to look
// through.
SO_KIT_ADD_CATALOG_ENTRY(topSeparator, SoSeparator, TRUE, this, , FALSE);
SO_KIT_ADD_CATALOG_LIST_ENTRY(cameraList, SoSwitch, TRUE,
topSeparator, , SoCameraKit, TRUE );
SO_KIT_ADD_CATALOG_LIST_ENTRY(lightList, SoGroup, TRUE,
topSeparator, , SoLightKit, TRUE );
SO_KIT_ADD_CATALOG_LIST_ENTRY(childList, SoGroup, TRUE,
topSeparator, , SoShapeKit, TRUE );
SO_KIT_ADD_LIST_ITEM_TYPE(childList, SoSeparatorKit );
SO_KIT_INIT_INSTANCE();
// Install a camera kit by default.
setPart( "cameraList[0]", new SoCameraKit );
setCameraNumber( 0 );
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Destructor (necessary since inline destructor is too complex)
//
// Use: public
SoSceneKit::~SoSceneKit()
//
////////////////////////////////////////////////////////////////////////
{
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// gets the child number of the camera in 'cameraList' that is currently
// selected by the switch node.
//
// Use: public
int
SoSceneKit::getCameraNumber()
//
////////////////////////////////////////////////////////////////////////
{
SoNode *camContainer = getContainerNode( "cameraList" );
if ( camContainer == NULL
|| !(camContainer->isOfType( SoSwitch::getClassTypeId() ) ) )
return -1;
SoSwitch *camSwitch = (SoSwitch *) camContainer;
int answer = (int) camSwitch->whichChild.getValue();
return answer;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// sets the switch node in 'cameraList' to be the number given
//
// Use: public
void
SoSceneKit::setCameraNumber(int camNum )
//
////////////////////////////////////////////////////////////////////////
{
SoNode *camContainer = getContainerNode( "cameraList" );
if ( camContainer == NULL
|| !(camContainer->isOfType( SoSwitch::getClassTypeId() ) ) )
return;
SoSwitch *camSwitch = (SoSwitch *) camContainer;
int numCams = camSwitch->getNumChildren();
if ( camNum < 0 || (camNum >= 0 && camNum < numCams) ) {
camSwitch->whichChild.setValue( camNum );
}
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// overrides method in SoNode to return FALSE.
//
// Use: public
//
SbBool
SoSceneKit::affectsState() const
{
return FALSE;
}