/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1990-93 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1 $
|
| Description:
| Definition of the SoInteraction class
|
| Author(s): Thad Beier, David Mott, Alain Dumesny
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <Inventor/SoDB.h>
#include <Inventor/nodekits/SoNodeKit.h>
#include <Inventor/SoInteraction.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/nodes/SoLight.h>
#include <Inventor/nodes/SoCamera.h>
#include <Inventor/manips/SoTransformManip.h>
#include <Inventor/manips/SoHandleBoxManip.h>
#include <Inventor/manips/SoCenterballManip.h>
#include <Inventor/manips/SoDirectionalLightManip.h>
#include <Inventor/manips/SoJackManip.h>
#include <Inventor/manips/SoPointLightManip.h>
#include <Inventor/manips/SoSpotLightManip.h>
#include <Inventor/manips/SoTabBoxManip.h>
#include <Inventor/manips/SoTrackballManip.h>
#include <Inventor/manips/SoTransformBoxManip.h>
#include <Inventor/manips/SoTransformerManip.h>
#include <Inventor/nodes/SoAntiSquish.h>
#include <Inventor/nodes/SoSurroundScale.h>
#include <Inventor/nodekits/SoInteractionKit.h>
#include <Inventor/draggers/SoDragger.h>
#include <Inventor/nodes/SoSelection.h>
#include <Inventor/actions/SoBoxHighlightRenderAction.h>
#include <Inventor/actions/SoLineHighlightRenderAction.h>
SbBool SoInteraction::initialized = FALSE;
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initialize all interaction class.
//
// Use: public
void
SoInteraction::init()
//
////////////////////////////////////////////////////////////////////////
{
// Only initialize once
if (! initialized) {
SoDB::init(); // no problem if called multiple times
SoNodeKit::init(); // no problem if called multiple times
// Nodes used in interaction kits to help with transforms.
SoAntiSquish::initClass();
SoSurroundScale::initClass();
// draggers
SoInteractionKit::initClass();
SoDragger::initClasses();
// transform manips
SoTransformManip::initClass();
SoCenterballManip::initClass();
SoHandleBoxManip::initClass();
SoJackManip::initClass();
SoTabBoxManip::initClass();
SoTrackballManip::initClass();
SoTransformBoxManip::initClass();
SoTransformerManip::initClass();
// lightManips
SoPointLightManip::initClass();
SoDirectionalLightManip::initClass();
SoSpotLightManip::initClass();
// nodes
SoSelection::initClass();
// actions
SoBoxHighlightRenderAction::initClass();
SoLineHighlightRenderAction::initClass();
initialized = TRUE;
}
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes the type ID for this manipulator node. This
// should be called once after SoInteraction::init().
//
// Use: public
//
void
SoCenterballManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoCenterballManip, "CenterballManip", SoTransformManip);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes the type ID for this manipulator node. This
// should be called once after SoInteraction::init().
//
// Use: public, internal
//
void
SoDirectionalLightManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoDirectionalLightManip, "DirectionalLightManip",
SoDirectionalLight);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initialize the node
//
// Use: public, internal
//
void
SoHandleBoxManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoHandleBoxManip, "HandleBoxManip", SoTransformManip);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes the type ID for this manipulator node. This
// should be called once after SoInteraction::init().
//
// Use: public
//
void
SoJackManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS( SoJackManip, "JackManip", SoTransformManip );
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initialize the node
//
// Use: public, internal
//
void
SoPointLightManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoPointLightManip, "PointLightManip", SoPointLight);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes the type ID for this manipulator node. This
// should be called once after SoInteraction::init().
//
// Use: public
//
void
SoSpotLightManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS( SoSpotLightManip, "SpotLightManip", SoSpotLight);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes the type ID for this manipulator node. This
// should be called once after SoInteraction::init().
//
// Use: public
//
void
SoTabBoxManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoTabBoxManip, "TabBoxManip", SoTransformManip);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// initialize the class
//
// Use: public, internal
void
SoTrackballManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoTrackballManip, "TrackballManip", SoTransformManip);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes the type ID for this manipulator node. This
// should be called once after SoInteraction::init().
//
// Use: public
//
void
SoTransformManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoTransformManip, "TransformManip", SoTransform);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes the type ID for this manipulator node. This
// should be called once after SoInteraction::init().
//
// Use: public
//
void
SoTransformBoxManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoTransformBoxManip, "TransformBoxManip", SoTransformManip);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes the type ID for this manipulator node. This
// should be called once after SoInteraction::init().
//
// Use: public
//
void
SoTransformerManip::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoTransformerManip, "TransformerManip", SoTransformManip);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initialize the class
//
// Use: static, internal
//
void
SoInteractionKit::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__KIT_INIT_CLASS(SoInteractionKit, "InteractionKit", SoBaseKit);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// This initializes the SoAntiSquish class.
//
// Use: internal
void
SoAntiSquish::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoAntiSquish, "AntiSquish", SoTransformation);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// This initializes the SoSurroundScale class.
//
// Use: internal
void
SoSurroundScale::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoSurroundScale, "SurroundScale", SoTransformation);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes the SoBoxHighlightRenderAction class.
//
void
SoBoxHighlightRenderAction::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO_ACTION_INIT_CLASS(SoBoxHighlightRenderAction, SoGLRenderAction);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes the SoGLRenderAction class.
//
void
SoLineHighlightRenderAction::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO_ACTION_INIT_CLASS(SoLineHighlightRenderAction, SoGLRenderAction);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// This initializes the SoSelection class.
//
// Use: private
void
SoSelection::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoSelection, "Selection", SoSeparator);
}