File: [Development] / inventor / lib / database / src / so / SoCompactPathList.c++ (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:56:17 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
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Initial check-in based on 2.1.5 (SGI IRIX) source tree.
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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Classes:
| SoCompactPathList
|
| Author(s) : Paul S. Strauss
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <Inventor/misc/SoCompactPathList.h>
#include <Inventor/SoPath.h>
#include <Inventor/errors/SoDebugError.h>
////////////////////////////////////////////////////////////////////////
//
// Some notes about the compact path storage:
//
// The list of paths from a common head are stored in "array", an
// array of integers. The children of the head node are stored first.
// Any set of children is stored as:
//
// + The number of children (1 integer)
//
// + The child indices of the children (1 integer per child)
//
// + The indices in "array" of the location of the first integer
// (the number of children) of child information for each child
// (1 integer per child)
//
// The order of storage is depth first.
//
////////////////////////////////////////////////////////////////////////
// Returns path i from SoPathList list as an SoFullPath
#define GET_PATH(list, i) ((SoFullPath *) list[i])
////////////////////////////////////////////////////////////////////////
//
// Description:
// Constructor
//
// Use: public
SoCompactPathList::SoCompactPathList(const SoPathList &list)
//
////////////////////////////////////////////////////////////////////////
{
// Determine number of indices we will need and check for path
// list validity
int arraySize = computeArraySize(list);
// Allocate stuff
array = new int [arraySize];
stack = new int [128]; // Should be deep enough
// Store paths in compact form in array
compactPaths(0, 1, list, 0, list.getLength());
// Initialize variables
reset();
#if DEBUGGING
int i;
printf("SoCompactPathList::array (%d):\n\t", arraySize);
for (i = 0; i < arraySize; i++) printf(" %2d", i);
printf("\n\t");
for (i = 0; i < arraySize; i++) printf(" %2d", array[i]);
printf("\n");
#endif
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Destructor
//
// Use: public
SoCompactPathList::~SoCompactPathList()
//
////////////////////////////////////////////////////////////////////////
{
delete [] array;
delete [] stack;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Resets traversal to the beginning. This allows an instance to be
// traversed more than once.
//
// Use: public
void
SoCompactPathList::reset()
//
////////////////////////////////////////////////////////////////////////
{
stackDepth = 0; // Empty stack
curNode = 0; // Start at head node
// Put a valid node on top of the stack so the last pop() will
// reset to something reasonable
pushCurNode();
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Returns the indices of the current node that are in paths in the
// list. The number of indices is returned in "numIndices", and the
// indices are returned in "indices". numIndices will be 0 if the
// current node has no children in any path.
//
// Use: public
void
SoCompactPathList::getChildren(int &numIndices, const int *&indices)
//
////////////////////////////////////////////////////////////////////////
{
#ifdef DEBUG
if (curNode < 0) {
SoDebugError::post("SoCompactPathList::getChildren",
"currently not on a path in list");
numIndices = 0;
return;
}
#endif /* DEBUG */
numIndices = getNumIndices();
indices = &array[getStartIndex()];
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Traverses the child with given index of the current node. The
// child becomes the new current node. If the child is on a path in
// the list, then getChildren() can be called to get the next set
// of children. Otherwise, it will always return no children. This
// method returns TRUE if the given childIndex is in one of the
// paths in the list, and FALSE otherwise.
//
// Use: public
SbBool
SoCompactPathList::push(int childIndex)
//
////////////////////////////////////////////////////////////////////////
{
#ifdef DEBUG
if (curNode < 0) {
SoDebugError::post("SoCompactPathList::push",
"currently not on a path in list");
return FALSE;
}
#endif /* DEBUG */
int i;
// See if the node to push is in a path by looking through the
// children of the current node
for (i = 0; i < getNumIndices(); i++)
if (array[getStartIndex() + i] == childIndex)
break;
// If child is in a path
if (i < getNumIndices())
curNode = getChild(i);
// Child is not in a path
else
curNode = -1;
pushCurNode();
// Return TRUE if child is in a path
return (curNode != -1);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Restores current node to what it was before the most recent
// push().
//
// Use: public
void
SoCompactPathList::pop()
//
////////////////////////////////////////////////////////////////////////
{
popCurNode();
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Computes number of array indices needed to store stuff.
//
// Use: private
int
SoCompactPathList::computeArraySize(const SoPathList &list)
//
////////////////////////////////////////////////////////////////////////
{
#ifdef DEBUG
if (list.getLength() == 0) {
SoDebugError::post("SoCompactPathList::SoCompactPathList",
"Empty path list");
return 1;
}
#endif /* DEBUG */
SoNode *head = GET_PATH(list, 0)->getHead();
int p, totalLength = 0;
for (p = 0; p < list.getLength(); p++) {
// Make sure all paths have same head node
if (GET_PATH(list, p)->getHead() != head) {
SoDebugError::postWarning("SoCompactPathList::SoCompactPathList",
"Not all paths have same head node");
continue;
}
// Add up lengths of all paths without the head node. This is
// probably a lot more than the number of distinct nodes in
// the path, but what's a little memory?
totalLength += GET_PATH(list, p)->getLength() - 1;
}
// Each node will have 3 entries in the array: the child index,
// the number of children, and the index of the first child.
// There's also 1 extra word for the number of children of the
// head node.
return 3 * totalLength + 1;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Stores the paths in a compact form. This is a recursive method
// that eventually compacts all paths. "curSlot" is the slot in the
// array in which to store the first index computed. "depth" is the
// depth in the paths in which we are looking at indices (> 0,
// since depth 0 is the head of the path). "firstPath" and
// "numPaths" give the range of paths to examine. This method
// returns the next open slot after processing.
//
// Use: private
int
SoCompactPathList::compactPaths(int curSlot, int depth,
const SoPathList &list,
int firstPath, int numPaths)
//
////////////////////////////////////////////////////////////////////////
{
int nextSlot;
int curIndex, prevIndex, nextIndex;
int firstPathWithChild, numPathsWithChild, curPath, lastPath;
int numChildren, curChild;
// If we are below the depth of the paths, just store a 0 (for no
// children) and return
if (depth >= GET_PATH(list, firstPath)->getLength()) {
array[curSlot] = 0;
return curSlot + 1;
}
// First, count the number of distinct children at the current depth
prevIndex = -1;
numChildren = 0;
for (curPath = 0; curPath < numPaths; curPath++) {
curIndex = GET_PATH(list, firstPath + curPath)->getIndex(depth);
if (curIndex != prevIndex) {
numChildren++;
prevIndex = curIndex;
}
}
// Store number of children in first slot in array
array[curSlot] = numChildren;
// Move to next slot that will be open after we store the children info
nextSlot = curSlot + 1 + 2 * numChildren;
//
// Find each distinct child to recurse. Keep track of which paths
// contain the child.
//
// Start with first child (from first path)
curChild = 0;
curIndex = GET_PATH(list, firstPath)->getIndex(depth);
firstPathWithChild = firstPath;
lastPath = firstPath + numPaths - 1;
// Keep going while there are still paths left to check
while (firstPathWithChild <= lastPath) {
// Count the number of paths with the current child (i.e.,
// have the same child index as curIndex). There has to be at
// least one or we wouldn't be here
numPathsWithChild = 1;
for (curPath = firstPathWithChild + numPathsWithChild;
curPath <= lastPath; curPath++) {
nextIndex = GET_PATH(list, curPath)->getIndex(depth);
if (nextIndex == curIndex)
numPathsWithChild++;
else
break; // Found a different child
}
// Store current child and index of child array in array
array[curSlot + 1 + curChild] = curIndex;
array[curSlot + 1 + curChild + numChildren] = nextSlot;
// Recurse
nextSlot = compactPaths(nextSlot, depth + 1, list,
firstPathWithChild, numPathsWithChild);
// Prepare for next child
curChild++;
curIndex = nextIndex;
firstPathWithChild += numPathsWithChild;
}
return nextSlot;
}
#undef GET_PATH