File: [Development] / inventor / lib / database / src / sb / SbColor.c++ (download)
Revision 1.3, Sun Sep 3 02:24:56 2000 UTC (17 years, 1 month ago) by jlim
Branch: MAIN
CVS Tags: release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.2: +1 -16
lines
Backed out recent changes for packed color endian problem. Introduced new fix
using DGL_HTON_INT32().
|
/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.3 $
|
| Classes:
| SbColor
|
| Author(s) : Alain Dumesny
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <math.h>
#include <Inventor/SbColor.h>
//
// Default constructor. Defined here to reduce warnings.
//
SbColor::SbColor()
{
}
//
// Sets value of vector from 3 individual hsv components
//
SbColor &
SbColor::setHSVValue(float hue, float sat, float val)
{
float f,q,t,p;
int i;
if (hue == 1.0)
hue = 0.0;
else
hue *= 6.0;
i = (int)(floor(hue));
f = hue-i;
p = val*(1.0-sat);
q = val*(1.0-(sat*f));
t = val*(1.0-(sat*(1.0-f)));
switch (i) {
case 0: vec[0] = val; vec[1] = t; vec[2] = p; break;
case 1: vec[0] = q; vec[1] = val; vec[2] = p; break;
case 2: vec[0] = p; vec[1] = val; vec[2] = t; break;
case 3: vec[0] = p; vec[1] = q; vec[2] = val; break;
case 4: vec[0] = t; vec[1] = p; vec[2] = val; break;
case 5: vec[0] = val; vec[1] = p; vec[2] = q; break;
}
return (*this);
}
//
// Returns 3 individual hsv components
//
void
SbColor::getHSVValue(float &hue, float &sat, float &val) const
{
float max,min;
max = (vec[0] > vec[1]) ?
((vec[0] > vec[2]) ? vec[0] : vec[2]) :
((vec[1] > vec[2]) ? vec[1] : vec[2]);
min = (vec[0] < vec[1]) ?
((vec[0] < vec[2]) ? vec[0] : vec[2]) :
((vec[1] < vec[2]) ? vec[1] : vec[2]);
// brightness
val = max;
// saturation
if (max != 0.0)
sat = (max-min)/max;
else
sat = 0.0;
// finally the hue
if (sat != 0.0) {
float h;
if (vec[0] == max)
h = (vec[1] - vec[2]) / (max-min);
else if (vec[1] == max)
h = 2.0 + (vec[2] - vec[0]) / (max-min);
else
h = 4.0 + (vec[0] - vec[1]) / (max-min);
if (h < 0.0)
h += 6.0;
hue = h/6.0;
}
else
hue = 0.0;
}
//
// Set value of vector from rgba color
//
SbColor &
SbColor::setPackedValue(uint32_t orderedRGBA, float& transparency)
{
float f = 1.0 / 255.0;
vec[0] = ((orderedRGBA & 0xFF000000)>>24) * f;
vec[1] = ((orderedRGBA & 0xFF0000) >> 16) * f;
vec[2] = ((orderedRGBA & 0xFF00) >> 8) * f;
transparency = 1.0 - (orderedRGBA & 0xFF) * f;
return (*this);
}
//
// Returns orderedRGBA packed color format
//
uint32_t
SbColor::getPackedValue(float transparency) const
{
return (
(((uint32_t) (vec[0] * 255)) << 24) +
(((uint32_t) (vec[1] * 255)) << 16) +
(((uint32_t) (vec[2] * 255)) << 8) +
((uint32_t) ((1.0 - transparency) * 255)));
}