/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
//
// Definition for a class that trys to orient a surface and find
// normals for it.
//
#include "Faces.h"
class SoNode;
class SoPath;
class SoMFVec3f;
class SoNormal;
class FindNormals
{
public:
FindNormals();
~FindNormals();
//
// If the application knows that the faces are already
// consistently oriented (default is UNKNOWN):
//
void AssumeOrientation(FaceOrientation);
//
// Pass TRUE if this should find vertex normals
// Pass FALSE if not.
//
void findVertexNormals(int);
// If finding vertex normals, pass in the angle (in radians)
// beyond which a sharp edge should be formed.
void setCreaseAngle(float c) { creaseAngle = c; }
//
// This finds normals in the given scene graph, and inserts
// Normal and NormalBinding nodes into the scene graph. It may
// also modify the fields in IndexedFaceSet nodes to correct
// mis-oriented faces and to set the normalIndex field.
//
void apply(SoNode *, int);
//
// turn on trace output
//
void setVerbose(SbBool v) { verbose = v; }
SbBool isVerbose() const { return verbose; }
private:
FaceOrientation defaultOrientation;
float creaseAngle;
SoNode *searchLastType(SoPath *, SoType);
void doIndexedFaceSet(SoPath *, int);
SbBool verbose;
};