/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/////////////////////////////////////////////////////////////////////////////
//
// IfWeeder class: weeds unneeded items from the resulting fixed scene
// graph.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _IF_WEEDER_
#define _IF_WEEDER_
class SoNode;
struct IfWeederMaterialEntry;
class IfWeeder {
public:
IfWeeder();
~IfWeeder();
void weed(SoNode *root);
private:
SbPList *materialList; // Stores materials & dependent shapes
// These are all used during removeDuplicateMaterials. They save
// the components of an SoMaterial being weeded.
SoMaterial *curMaterial;
const SbColor *ambi;
const SbColor *diff;
const SbColor *spec;
const SbColor *emis;
const float *shin;
const float *tran;
// This weeds out values in SoMaterial nodes that are not used by
// any shape. It also removes duplicate material values.
void weedMaterials(SoNode *root);
// Weeds the material in the given entry
void weedMaterial(SoNode *root, IfWeederMaterialEntry *entry);
// Finds all materials in the given graph and the shapes that depend
// on them
void findMaterialsAndShapes(SoNode *root);
// Finds and removes duplicate materials, adjusting material
// indices in all dependent shapes
void removeDuplicateMaterials(IfWeederMaterialEntry *entry);
// Computes a hash key for the material value with the given index
uint32_t computeMaterialHashKey(int index);
// Returns TRUE if the two material values with the given indices
// are the same.
SbBool isSameMaterial(int i1, int i2);
// Removes any unused material values and updates the indices in
// all dependent shapes
void removeUnusedMaterials(IfWeederMaterialEntry *entry);
};
#endif /* _IF_WEEDER_ */