/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/////////////////////////////////////////////////////////////////////////////
//
// IfReplacer class: replaces nodes we don't want to deal with with more
// friendly versions.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _IF_REPLACER_
#define _IF_REPLACER_
#include <Inventor/actions/SoCallbackAction.h>
class SoMaterial;
class SoNode;
class SoPath;
class IfReplacer {
public:
IfReplacer();
~IfReplacer();
// Replaces nodes in the given scene, in place
void replace(SoNode *sceneRoot);
private:
SoMaterial *material; // Replacement material
// Replaces all nodes of the given type with SoMaterial nodes
void replaceMaterials(SoNode *sceneRoot,
const SoType &typeToReplace);
// Creates and returns a material node that represents the
// material in effect at the tail of the given path.
SoMaterial * createMaterialForPath(SoPath *path);
// Stores a material created during traversal of a path
void storeMaterial(SoCallbackAction *cba);
// Callback
static SoCallbackAction::Response materialTailCB(void *userData,
SoCallbackAction *cba,
const SoNode *)
{ ((IfReplacer *) userData)->storeMaterial(cba);
return SoCallbackAction::CONTINUE; }
};
#endif /* _IF_REPLACER_ */