/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/////////////////////////////////////////////////////////////////////////////
//
// IfHolder class: this holds the nodes and other info used in the
// process of fixing a scene graph.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _IF_HOLDER_
#define _IF_HOLDER_
#include <Inventor/SbBasic.h>
class SoCoordinate3;
class SoIndexedFaceSet;
class SoIndexedShape;
class SoIndexedTriangleStripSet;
class SoMaterial;
class SoMaterialBinding;
class SoNode;
class SoNormal;
class SoNormalBinding;
class SoSeparator;
class SoTextureCoordinate2;
class SoTextureCoordinateBinding;
class IfHolder {
public:
IfHolder(SoNode *graphRoot, SbBool doStrips,
SbBool doNormals, SbBool doTexCoords);
~IfHolder();
// This is the root of the graph being fixed
SoNode *origRoot;
// This flag specifies whether to create triangle strips or
// independent triangular faces
SbBool doStrips;
// These flags specify whether to create normals and texture
// coordinates
SbBool doNormals;
SbBool doTexCoords;
// These nodes form the graph resulting from fixing a scene graph:
SoSeparator *root;
SoCoordinate3 *coords;
SoNormal *normals;
SoNormalBinding *normalBinding;
SoMaterialBinding *materialBinding;
SoTextureCoordinate2 *texCoords;
SoTextureCoordinateBinding *texCoordBinding;
// One of these is used to hold the resulting triangles:
SoIndexedFaceSet *faceSet;
SoIndexedTriangleStripSet *stripSet;
// This holds whichever of the above shapes is actually used:
SoIndexedShape *triSet;
// Converts the scene graph to use an SoVertexProperty node for
// the properties. The given material is used in case the
// materials need to be copied into the SoVertexProperty node.
void convertToVertexProperty(SoMaterial *mtl);
};
#endif /* _IF_HOLDER_ */