File: [Development] / inventor / apps / tools / ivfix / IfFlattener.h (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:56:00 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
lines
Initial check-in based on 2.1.5 (SGI IRIX) source tree.
|
/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/////////////////////////////////////////////////////////////////////////////
//
// IfFlattener class: takes all the shapes in the scene graph
// represented by a IfHolder and flattens it into a bunch of
// triangles. The coordinates, normals, texture coordinates, and
// material indices are stored in the SoIndexedTriangleStripSet in the
// IfHolder.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _IF_FLATTENER_
#define _IF_FLATTENER_
#include <Inventor/SbLinear.h>
#include <Inventor/actions/SoCallbackAction.h>
class IfHolder;
class SoNode;
class SoShape;
class IfFlattener {
public:
IfFlattener();
~IfFlattener();
void flatten(IfHolder *_holder);
private:
IfHolder *holder; // Holds most important stuff
int numVerts; // Number of vertices stored
SbMatrix pointMatrix; // For transforming points
SbMatrix normalMatrix; // For transforming normals
SbMatrix textureMatrix; // For transforming texture coords
int numMtlIndices; // Number of material indices stored
int fieldSize; // Number of entries allocated for fields
// These hold pointers to the field value arrays (returned by
// startEditing()) to make additions much faster:
SbVec3f *coordVals;
SbVec3f *normalVals;
SbVec2f *texCoordVals;
int32_t *mtlIndexVals;
void expandFields();
void prepareForShape(SoCallbackAction *cba, const SoShape *shape);
void addTriangle(SoCallbackAction *cba,
const SoPrimitiveVertex *verts[3]);
void finishShape(SoCallbackAction *cba, const SoShape *shape);
void addCoordinate(const SbVec3f &point);
void addNormal(const SbVec3f &normal);
void addMaterialIndex(int materialIndex);
void addTextureCoordinate(const SbVec4f &texCoord);
void createGraph();
//////////////////////////////////////////////////////////////////
//
// Callbacks
static SoCallbackAction::Response preShapeCB(void *userData,
SoCallbackAction *cba,
const SoNode *shape)
{
((IfFlattener *) userData)->
prepareForShape(cba, (const SoShape *) shape);
return SoCallbackAction::CONTINUE;
}
static SoCallbackAction::Response postShapeCB(void *userData,
SoCallbackAction *cba,
const SoNode *shape)
{
((IfFlattener *) userData)->
finishShape(cba, (const SoShape *) shape);
return SoCallbackAction::CONTINUE;
}
static void triangleCB(void *userData, SoCallbackAction *cba,
const SoPrimitiveVertex *v1,
const SoPrimitiveVertex *v2,
const SoPrimitiveVertex *v3)
{
const SoPrimitiveVertex *v[3];
v[0] = v1;
v[1] = v2;
v[2] = v3;
((IfFlattener *) userData)->addTriangle(cba, v);
}
};
#endif /* _IF_FLATTENER_ */