File: [Development] / inventor / apps / tools / ivfix / IfFixer.c++ (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:56:00 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
lines
Initial check-in based on 2.1.5 (SGI IRIX) source tree.
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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
#include "IfBuilder.h"
#include "IfCollector.h"
#include "IfFixer.h"
#include "IfMerger.h"
#include "IfReplacer.h"
#include "IfReporter.h"
#include "IfShape.h"
#include "IfShapeList.h"
#include "IfSorter.h"
#include "IfWeeder.h"
/////////////////////////////////////////////////////////////////////////////
//
// Constructor.
//
/////////////////////////////////////////////////////////////////////////////
IfFixer::IfFixer()
{
doStrips = TRUE;
doVP = TRUE;
doNormals = TRUE;
doTexCoords = TRUE;
}
/////////////////////////////////////////////////////////////////////////////
//
// Destructor.
//
/////////////////////////////////////////////////////////////////////////////
IfFixer::~IfFixer()
{
}
/////////////////////////////////////////////////////////////////////////////
//
// Sets the status reporting level and file. By default, no status
// report is made.
//
/////////////////////////////////////////////////////////////////////////////
void
IfFixer::setReportLevel(ReportLevel level, FILE *fp)
{
IfReporter::setFile(fp);
SbBool verbose, details;
switch (level) {
case NONE:
verbose = details = FALSE;
break;
case LOW:
verbose = TRUE;
details = FALSE;
break;
case HIGH:
verbose = details = TRUE;
break;
}
IfReporter::setVerbose(verbose);
IfReporter::setDetails(details);
}
/////////////////////////////////////////////////////////////////////////////
//
// Fixes a scene graph, returning the root of the result, or NULL
// on error. If the passed root is not ref'ed, its memory will be
// freed up before this finishes.
//
/////////////////////////////////////////////////////////////////////////////
SoNode *
IfFixer::fix(SoNode *root)
{
root->ref();
IfReporter::reportNodeCount("Original graph", root);
// Replace hard-to-deal-with nodes with friendlier nodes
IfReporter::startReport("Replacing problem nodes");
IfReplacer *replacer = new IfReplacer;
replacer->replace(root);
delete replacer;
IfReporter::finishReport();
// Collect all shapes
IfReporter::startReport("Collecting shapes");
IfShape *shapes;
IfCollector *collector = new IfCollector;
int numShapes = collector->collect(root, shapes, doTexCoords);
delete collector;
IfReporter::finishReport();
// The IfShape instances ref() all the nodes they keep, so we don't
// have to keep around the original scene graph
root->unref();
// Make sure we have at least 1
if (numShapes == 0)
return NULL;
// Create a list of the shapes
IfShapeList shapeList(numShapes, shapes);
IfReporter::reportShapeList("After collecting", &shapeList);
// Sort the shapes
IfReporter::startReport("Sorting shapes");
IfSorter *sorter = new IfSorter;
sorter->sort(shapeList);
delete sorter;
IfReporter::finishReport();
IfReporter::reportShapeList("After sorting", &shapeList, TRUE);
// Merge adjacent shapes to get a minimal list
IfReporter::startReport("Merging shapes");
IfMerger *merger = new IfMerger;
merger->merge(shapeList);
delete merger;
IfReporter::finishReport();
IfReporter::reportShapeList("After merging", &shapeList, TRUE);
// Build a scene graph from the sorted list of shapes
IfBuilder *builder = new IfBuilder;
SoNode *resultRoot = builder->build(shapeList, doStrips, doVP,
doNormals, doTexCoords);
resultRoot->ref();
delete builder;
IfReporter::finishReport();
// Weed out any unnecessary stuff. This works in place.
IfReporter::startReport("Weeding unnecessary values");
IfWeeder *weeder = new IfWeeder;
weeder->weed(resultRoot);
delete weeder;
IfReporter::finishReport();
IfReporter::reportNodeCount("Final graph", resultRoot);
delete [] shapes;
resultRoot->unrefNoDelete();
return resultRoot;
}