/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1991-93 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1 $
|
| Description:
| Component which lets you specify and edit a texture for an object
|
| Classes: MyTextureEditor
|
| Author(s): Alain Dumesny
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifndef _MY_TEXTURE_EDITOR_
#define _MY_TEXTURE_EDITOR_
#include <X11/Intrinsic.h>
#include <Xm/Xm.h>
#include <GL/glx.h>
#include <Inventor/Xt/SoXtComponent.h>
#include <Inventor/misc/SoCallbackList.h>
#include <Inventor/SbPList.h>
class SoPath;
class SoSensor;
class SoNodeSensor;
class SoTexture2;
class SoTexture2Transform;
class SoTextureCoordinateFunction;
class SoNode;
class SoSeparator;
class SoXtExaminerViewer;
class MyColorWheel;
class MyColorSlider;
class MyThumbWheel;
struct TextureNameStruct;
class MyTextureEditor;
// callback function prototypes
typedef void MyTextureEditorCB(void *userData, MyTextureEditor *editor);
//////////////////////////////////////////////////////////////////////////////
//
// Class: MyTextureEditor
//
// This editor components lets you interactively specify a texture map to
// use (from palettes of textures) as well as modify how the texture is
// applied to the object (translate, rotate, scale as well as different
// mapping and other functions).
//
//////////////////////////////////////////////////////////////////////////////
class MyTextureEditor : public SoXtComponent {
public:
// Pass the home directory of the texture palettes to use.
// By default the system installed location is used, in addition
// to looking at the SO_TEXTURE_DIR environment variable.
//
MyTextureEditor(
Widget parent = NULL,
const char *name = NULL,
SbBool buildInsideParent = TRUE,
const char *dir = NULL);
~MyTextureEditor();
//
// specify the geometry to display as textured map in the editor
// viewing window.
//
void setObjectGeometry(SoNode *geomRoot);
//
// set/get the SoTexture2 and the SoTextureCoordinateFunction nodes.
// Those routines should be used in conjunction to the callbacks to
// set and get the editor's texture nodes.
//
void setTextureNode(const SoTexture2 *txtNode);
const SoTexture2 *getTextureNode() const { return texNode; }
void setTransformNode(const SoTexture2Transform *xf);
const SoTexture2Transform *getTransformNode() const
{ return texXfNode; }
void setFunctionNode(const SoTextureCoordinateFunction *func);
const SoTextureCoordinateFunction *getFunctionNode() const
{ return texFuncNode; }
//
// Callbacks - register functions that will be called whenever the user
// accepts the current texture settings (press the accept button).
//
// Note: the Editor class pointer is passed as the callback data, so
// the user should use the get methods to access the texture nodes
//
void addCallback(
MyTextureEditorCB *f,
void *userData = NULL)
{ callbackList.addCallback((SoCallbackListCB *) f, userData);}
void removeCallback(
MyTextureEditorCB *f,
void *userData = NULL)
{ callbackList.removeCallback((SoCallbackListCB *) f, userData); }
protected:
// redefine these
virtual const char * getDefaultWidgetName() const;
virtual const char * getDefaultTitle() const;
virtual const char * getDefaultIconTitle() const;
private:
// scene graph and vars
SoSeparator *sceneRoot;
SoTexture2 *texNode;
SoTexture2Transform *texXfNode;
SoTextureCoordinateFunction *texFuncNode;
SoNode *userGeometry;
SbBool repeatState;
SoCallbackList callbackList;
void updateTexture2UI();
void updateTextureXfUI();
void updateTextureFuncUI();
void updateTextureFieldAndSlider(int fieldID);
SbBool setRepeatState(SbBool flag);
void deselectCurrentItem(SbBool drawHighlight = TRUE);
void updateTextureName();
void updateTextureNode();
void getPaletteNames();
void loadPaletteItems();
void savePalette();
void deleteTextureEntry(int id);
SbBool addTextureEntry(int id, char *fullName);
SbBool readScaledImage(char *fileName, int xsize, int ysize,
char *buf, int &zsize);
char *readImage(char *file, int &xsize, int &ysize, int &zsize);
void switchPalette(int id);
void updateWindowTitle();
void createNewPalette(char *palName);
// component vars and callbacks
SbBool ignoreCallback;
MyColorWheel *colWheel;
MyColorSlider *colSlider;
SoXtExaminerViewer *viewer;
MyThumbWheel *scaleXThumb, *scaleYThumb;
float oldXThumbVal, oldYThumbVal;
static void colWheelCB(void *, const float hsv[3]);
static void colSliderCB(void *, float);
static void scaleXThumbCB(void *, float);
static void scaleYThumbCB(void *, float);
// Build routines
Widget buildWidget(Widget parent);
Widget buildMenu(Widget parent);
void buildPaletteSubMenu();
Widget buildPaletteMenuEntry(int id);
Widget buildSliders(Widget parent);
Widget buildButtons(Widget parent);
Widget buildTexturePaletteWidget(Widget parent);
// motif vars and callbacks
Widget *widgetList;
SbBool fieldChanged;
static void fieldChangedCB(Widget, MyTextureEditor *, void *);
static void fieldsCB(Widget, int, void *);
static void slidersCB(Widget, int, void *);
static void mappingMenuCB(Widget, int, void *);
static void optionMenuCB(Widget, int, void *);
static void acceptCB(Widget, MyTextureEditor *, void *);
// menu vars and callbacks
void createNewDialog();
void createDeleteDialog(char *title, char *str1, char *str2);
void updateFileMenu();
static void fileMenuCB(Widget, int id, void *);
static void paletteMenuCB(Widget w, int num, void *);
static void newDialogCB(Widget, MyTextureEditor *, XmAnyCallbackStruct *);
static void deleteDialogCB(Widget, MyTextureEditor *, XmAnyCallbackStruct *);
// texture palette vars and callbacks
GLXContext paletteCtx;
SbBool loadedPalette;
char *paletteDir;
Time prevTime;
int selectedItem, currentItem;
int curPalette;
TextureNameStruct *textureNames;
SbPList paletteList;
void redrawPalette();
void drawTextureTile(int id, int style);
void handleEvent(XAnyEvent *xe);
static void glxExposeCB(Widget, MyTextureEditor *, void *);
static void glxInitCB(Widget, MyTextureEditor *, void *);
static void glxEventCB(Widget, MyTextureEditor *, XAnyEvent *, Boolean *);
// image dialog vars and callbacks
GLXContext imageDialogCtx;
char *dialogImage;
char *dialogImageName, *dialogImageInfo;
int dialogImageSize[3];
short buttonsTotalWidth;
void openImageDialog();
void redrawImageDialog();
void setNewDialogImage(char *fileName = NULL);
static void imageDialogDestroyCB(Widget, MyTextureEditor *, void *);
static void imageDialogExposeCB(Widget, MyTextureEditor *, void *);
static void imageDialogInitCB(Widget, MyTextureEditor *, void *);
static void imageDialogOpenCB(Widget, MyTextureEditor *, void *);
static void imageDialogClearCB(Widget, MyTextureEditor *, void *);
static void imageDialogApplyCB(Widget, MyTextureEditor *, void *);
static void imageDialogCloseCB(Widget, MyTextureEditor *, void *);
static void fileDialogOkCB(Widget, MyTextureEditor *, XmFileSelectionBoxCallbackStruct *);
};
#endif // _MY_TEXTURE_EDITOR_