File: [Development] / inventor / apps / samples / widgets / MySimpleMaterialEditor.h (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:55:59 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
lines
Initial check-in based on 2.1.5 (SGI IRIX) source tree.
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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1991-93 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
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| $Revision: 1.1.1.1 $
|
| Description:
| Simplified Material Editor.
|
| Classes : MySimpleMaterialEditor
|
| Author(s) : Alain Dumesny
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifndef _MY_MATERIAL_EDITOR_
#define _MY_MATERIAL_EDITOR_
#include <X11/Intrinsic.h>
#include <Xm/Xm.h>
#include <Inventor/Xt/SoXtComponent.h>
#include <Inventor/misc/SoCallbackList.h>
#include <Inventor/SbColor.h>
class SoMaterial;
class SoXtRenderArea;
class MyColorWheel;
class MyColorSlider;
class SoXtClipboard;
class SoPathList;
class MySimpleMaterialEditor;
// callback function prototypes
typedef void MySimpleMaterialEditorCB(void *userData,
MySimpleMaterialEditor *editor);
//////////////////////////////////////////////////////////////////////////////
//
// Class: MySimpleMaterialEditor
//
// This editor Gizmo lets you interactively edit a material
//
//////////////////////////////////////////////////////////////////////////////
// C-api: prefix=SoXtMtlEd
class MySimpleMaterialEditor : public SoXtComponent {
public:
MySimpleMaterialEditor(
Widget parent = NULL,
const char *name = NULL,
SbBool buildInsideParent = TRUE,
SbBool showMaterialName = FALSE);
~MySimpleMaterialEditor();
// sets/gets the current material
// C-api: name=setMtl
void setMaterial(const SoMaterial *mtl);
// C-api: name=getMtl
const SoMaterial * getMaterial() const { return material; }
// specify whether the material name is being displayed
// as an editable text field. The user can then use the set/get
// material name methods to display and retreive the name.
// (default set in constructor to FALSE).
//
// C-api: name=isMtlNameVisible
SbBool isMaterialNameVisible() { return nameVisible; }
// set/gets the material name which will be displayed (if set to
// be visible) in the text field.
// C-api: name=setMtlName
void setMaterialName(const char *name);
// C-api: name=getMtlName
const char * getMaterialName() const { return materialName; }
// Callbacks - register functions that will be called whenever the user
// chooses a new material (accept button)
// C-api: name=addCB
void addCallback(
MySimpleMaterialEditorCB *f,
void *userData = NULL)
{ callbackList.addCallback((SoCallbackListCB *) f, userData);}
// C-api: name=removeCB
void removeCallback(
MySimpleMaterialEditorCB *f,
void *userData = NULL)
{ callbackList.removeCallback((SoCallbackListCB *) f, userData); }
protected:
// This constructor takes a boolean whether to build the widget now.
// Subclasses can pass FALSE, then call MySimpleMaterialEditor::buildWidget()
// when they are ready for it to be built.
SoEXTENDER
MySimpleMaterialEditor(
Widget parent,
const char *name,
SbBool buildInsideParent,
SbBool showMaterialName,
SbBool buildNow);
// redefine these
virtual const char * getDefaultWidgetName() const;
virtual const char * getDefaultTitle() const;
virtual const char * getDefaultIconTitle() const;
// build routines
Widget buildWidget(Widget parent);
private:
SoCallbackList callbackList;
SbBool ignoreCallback;
SbBool fieldChanged;
SoMaterial *material, *savedMaterial;
char *materialName, *savedMaterialName;
SoXtRenderArea *renderArea;
MyColorWheel *colWheel;
MyColorSlider *colSlider;
Widget sldWidgets[3], nameField;
float metalness, savedMetalness, smoothness, savedSmoothness;
SbColor baseColor, savedBaseColor;
SoXtClipboard *clipboard;
SbBool nameVisible;
void copyMaterial(SoMaterial *mat1, const SoMaterial *mat2);
void updateMaterial();
void calculateMaterialFactors();
void updateMaterialUI();
void saveMaterialFactors();
static void colWheelCB(void *, const float hsv[3]);
static void colSliderCB(void *, float v);
static void nameFieldCB(Widget, MySimpleMaterialEditor *, void *);
static void fieldChangedCB(Widget, MySimpleMaterialEditor *, void *);
static void sldWidgetsCB(Widget, MySimpleMaterialEditor *, void *);
static void applyCB(Widget, MySimpleMaterialEditor *, void *);
static void resetCB(Widget, MySimpleMaterialEditor *, void *);
static void copyCB(Widget, MySimpleMaterialEditor *, XmAnyCallbackStruct *);
static void pasteCB(Widget, MySimpleMaterialEditor *, XmAnyCallbackStruct *);
static void pasteDone(void *, SoPathList *);
// this is called by both constructors
void constructorCommon(SbBool showMaterialName, SbBool buildNow);
};
#endif // _MY_MATERIAL_EDITOR_