/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
//
// Some routines I found generally useful
//
class SoInput;
class SoNode;
class SoSeparator;
class SoPath;
class Useful
{
public:
//
// Read in a file. These will all print an error message to
// stderr and return NULL if there is an error.
//
static SoSeparator *readFile(const char *filename);
static SoSeparator *readFile(FILE *fp);
static SoSeparator *readFile(SoInput &in);
//
// Searches for and returns the last node of the given type on the
// given path. I use this to search for which material or
// materialbinding or whatever affects a particular object in the
// scene graph. If ignore flags are set this will not necessarily
// always be correct.
//
static SoNode *searchLastType(SoPath *, SoType);
};