File: [Development] / inventor / apps / nodes / GeneralizedCylinder / NurbMaker.h (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:55:59 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
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Initial check-in based on 2.1.5 (SGI IRIX) source tree.
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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
| Description:
| Defines the NurbMaker class. Given a quadMesh,
| a bunch of parameters, it creates a group node with a bunch
| of SoIndexedNurbsSurface nodes. These nodes will create a nurbs
| surface if placed after an SoCoordinate3 node with the number of
| points specified by the QuadMesh node.
|
| Note that you only need to look at the SoCoordinate3 node if
| you need to figure out whether edges match for wraparound.
| Otherwise this is all strictly 'topological'
|
| Author(s) : Paul Isaacs
|
*/
#ifndef _NURB_MAKER
#define _NURB_MAKER
#include <Inventor/SbLinear.h>
class SoGroup;
class SoCoordinate3;
class SoQuadMesh;
class SoIndexedNurbsSurface;
////////////////////////////////////////////////////////////////////
// Class: NurbMaker
//
////////////////////////////////////////////////////////////////////
// C-api: prefix=NrbMkr
class NurbMaker {
public:
// Constructor, destructor
NurbMaker();
~NurbMaker();
// You can save me some work if you tell me whether the edges line up.
// If you're not wrapping it won't matter, but if you wrap it will.
SoGroup *createNurbsGroup(SbVec2s numQuadMeshDivisions,
SbVec2s doEdgesMatch );
SoGroup *createNurbsGroup(SoQuadMesh *quadNode,
SoCoordinate3 *coordNode = NULL);
// Default is FALSE
void setFlipNormals(SbBool newFlip) {flipNormals = newFlip; };
SbBool isFlipNormals() { return flipNormals; };
enum PatchType {
BEZIER,
CUBIC,
CUBIC_TO_EDGE,
USER_KNOTS
};
// Default is CUBIC_TO_EDGE
void setPatchType(PatchType newPatchType);
PatchType getPatchType() { return patchType; }
// Default is FALSE.
void setWraparound( SbVec2s newWrap )
{ myWrap = newWrap; }
const SbVec2s &getWraparound() { return myWrap; }
// Default is 1, for CUBIC
// This tells how many rows/columns to move over when we go to make
// the next sub-patch. Setting patchType to CUBIC changes it to 1,
// and BEZIER to 3.
void setPatchShift( SbVec2s newShift )
{ myShift = newShift; }
const SbVec2s &getPatchShift()
{ return myShift; }
// Default is not to use the user knots, but standard ones for
// BEZIER, CUBIC, or CUBIC_TO_EDGE
void setUserKnots( SbVec2s newNumKnots,
float *newUKnots = NULL, float *newVKnots = NULL);
void getUserKnots( SbVec2s &numKnots, float *UKnots, float *VKnots);
void setUserCurveOrder( SbVec2s newOrder ) { userOrder = newOrder; }
const SbVec2s &getUserCurveOrder() { return userOrder; }
protected:
void establishMyKnotParams();
void applyCubicToEdgeKnotVectors(int row, int col,
SoIndexedNurbsSurface *myNurb, int lastRowToDo, int lastColToDo);
private:
SoGroup *nurbsGroup;
PatchType patchType;
SbBool flipNormals;
SbVec2s userNumKnots;
float *userUKnots, *userVKnots;
SbVec2s userOrder;
SbVec2s myNumKnots;
SbVec2s myOrder;
SbVec2s myShift;
SbVec2s myWrap;
float *myUKnots, *myVKnots;
};
#endif /* _NURB_MAKER */