/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1 $
|
| Classes:
| Decal
|
| Author(s) : Ajay Sreekanth, Gavin Bell
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <GL/gl.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/misc/SoChildList.h>
#include "Decal.h"
SO_NODE_SOURCE(Decal);
//////////////////////////////////////////////////////////////////////
//
// Decal class: Draws coplanar polygons correctly ordered
//
//////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//
// Description:
// This initializes the Decal class.
//
// Use: internal
void
Decal::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO_NODE_INIT_CLASS(Decal, SoSeparator, "Separator");
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Constructor
//
// Use: public
Decal::Decal()
//
////////////////////////////////////////////////////////////////////////
{
SO_NODE_CONSTRUCTOR(Decal);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Destructor
//
// Use: private
Decal::~Decal()
//
////////////////////////////////////////////////////////////////////////
{
}
//////////////////////////////////////////////////////////////////
//
// Description:
// Traversal for GL rendering.
//
// The polygon offset extension makes this really simple; we just
// draw the on-top layers with a bigger and bigger offset.
//
// If you don't have the polygon offset extension, this can be made
// to work for planar decal with the following two-pass algorithm:
// First the depth buffer update is turned off and the base is
// rendered followed by the layers in order. Depth testing is
// left on as is the color buffer update, thus producing the
// correct display. In the second pass, depth buffer update
// is turned back on, while color buffer update is turned off.
// The base is now rendered correctly updating the depth buffer
//
// Use: extender
void
Decal::GLRenderBelowPath(SoGLRenderAction *action)
//
////////////////////////////////////////////////////////////////////////
{
SoChildList *childList = getChildren();
if (! getNumChildren()) return;
SoState *state = action->getState();
state->push();
#ifdef GL_EXT_polygon_offset
// See the comments in the
// /usr/include/Inventor/elements/SoGLCacheContextElement for more
// details on this-- it is the correct way to determine whether or
// not an OpenGL extension is available:
static int offsetExtInt = -1;
if (offsetExtInt == -1) {
offsetExtInt =
SoGLCacheContextElement::getExtID("GL_EXT_polygon_offset");
}
if (SoGLCacheContextElement::extSupported(state, offsetExtInt)) {
glEnable(GL_POLYGON_OFFSET_EXT);
float offset = 0;
for (int i=0; i < childList->getLength(); i++) {
glPolygonOffsetEXT(offset, 0);
childList->traverse(action, i);
offset -= 0.1;
}
glDisable(GL_POLYGON_OFFSET_EXT);
} else {
#endif
// Extension not supported at compile time or at run-time:
// first pass
// turn off depth update, leaving color update on
GLboolean oldDepthMask;
glGetBooleanv(GL_DEPTH_WRITEMASK, &oldDepthMask);
if (oldDepthMask)
glDepthMask(GL_FALSE);
// render base followed by layers in order
childList->traverse(action);
if (oldDepthMask)
glDepthMask(oldDepthMask);
state->pop(); // Pop and push state between passes to avoid
state->push(); // problems with non-Separator children
// second pass
// turn off color update leaving depth update on
GLboolean colorMode;
glGetBooleanv(GL_RGBA_MODE, &colorMode);
if (colorMode) { // RGBA mode
GLboolean oldColorMask[4];
glGetBooleanv(GL_COLOR_WRITEMASK, oldColorMask);
GLboolean anyMask = (oldColorMask[0] || oldColorMask[1] ||
oldColorMask[2] || oldColorMask[3]);
if (anyMask)
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
// only render base
childList->traverse(action, 0);
if (anyMask)
glColorMask(oldColorMask[0], oldColorMask[1],
oldColorMask[2], oldColorMask[3]);
}
else { // color index mode
GLint oldMask;
glGetIntegerv(GL_INDEX_WRITEMASK, &oldMask);
if (oldMask)
glIndexMask(0x0);
// only render base
childList->traverse(action, 0);
if (oldMask)
glIndexMask(oldMask);
}
#ifdef GL_EXT_polygon_offset
}
#endif
state->pop();
}