/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*-------------------------------------------------------------
* This is an example from The Inventor Toolmaker,
* chapter 11.
*
* This is the header file for the "ButtonBox" event.
*------------------------------------------------------------*/
#include "ButtonBoxEvent.h"
SO_EVENT_SOURCE(ButtonBoxEvent);
////////////////////////////////////////////////////////////////////////
//
// Class initialization
//
// SoINTERNAL public
//
void
ButtonBoxEvent::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO_EVENT_INIT_CLASS(ButtonBoxEvent, SoButtonEvent);
}
////////////////////////////////////////////////////////////////////////
//
// Constructor
//
ButtonBoxEvent::ButtonBoxEvent()
//
////////////////////////////////////////////////////////////////////////
{
button = 0;
}
////////////////////////////////////////////////////////////////////////
//
// Convenience routine - this returns TRUE if the event is a button box
// press event matching the passed button.
//
// static public
//
SbBool
ButtonBoxEvent::isButtonPressEvent(const SoEvent *e, int whichButton)
//
////////////////////////////////////////////////////////////////////////
{
SbBool isMatch = FALSE;
// is it a button box event?
if (e->isOfType(ButtonBoxEvent::getClassTypeId())) {
const ButtonBoxEvent *be = (const ButtonBoxEvent *) e;
// is it a press event?
if (be->getState() == SoButtonEvent::DOWN) {
// did the caller want any button press? or do they match?
if ((whichButton == -1) ||
(be->getButton() == whichButton))
isMatch = TRUE;
}
}
return isMatch;
}
////////////////////////////////////////////////////////////////////////
//
// Convenience routine - this returns TRUE if the event is a button box
// release event matching the passed button.
//
// static public
//
SbBool
ButtonBoxEvent::isButtonReleaseEvent(const SoEvent *e, int whichButton)
//
////////////////////////////////////////////////////////////////////////
{
SbBool isMatch = FALSE;
// is it a button box event?
if (e->isOfType(ButtonBoxEvent::getClassTypeId())) {
const ButtonBoxEvent *be = (const ButtonBoxEvent *) e;
// is it a release event?
if (be->getState() == SoButtonEvent::UP) {
// did the caller want any button release? or do they match?
if ((whichButton == -1) ||
(be->getButton() == whichButton))
isMatch = TRUE;
}
}
return isMatch;
}