/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Toolmaker,
* chapter 10.
*
* Header file for "SceneTumble" component.
*------------------------------------------------------------*/
#ifndef _SCENE_TUMBLE_
#define _SCENE_TUMBLE_
#include <Inventor/Xt/SoXtRenderArea.h>
class SoSeparator;
class SoPerspectiveCamera;
class SoRotation;
class SoTimerSensor;
class SceneTumble : public SoXtRenderArea {
public:
// Constructor for public consumption
SceneTumble(
Widget parent = NULL,
const char *name = NULL,
SbBool buildInsideParent = TRUE);
~SceneTumble();
virtual void setSceneGraph(SoNode *newScene);
virtual SoNode *getSceneGraph();
void setTumbling(SbBool onOff);
SbBool isTumbling() const;
protected:
// Constructor subclasses can call if they don't want the
// widget built right away (i.e. the subclass wants to create
// a container widget first.)
SceneTumble(
Widget parent,
const char *name,
SbBool buildInsideParent,
SbBool buildNow);
Widget buildWidget(Widget parent);
void doTumbleAnimation();
void setSpeed(int s) { speed = s; }
int getSpeed() const { return speed; }
Widget speedSlider;
private:
void constructorCommon(SbBool buildNow);
static void visibilityChangeCB(void *userData, SbBool visible);
static void animationSensorCB(void *userData, SoSensor *);
static void speedCB(Widget, XtPointer, XtPointer);
SoNode *userScene;
SoSeparator *root;
SoPerspectiveCamera *camera;
SoRotation *rotx;
SoRotation *roty;
SoRotation *rotz;
int speed;
SoTimerSensor *animationSensor;
};
#endif /* _SCENE_TUMBLE_ */