/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Toolmaker,
* chapter 9.
*
* Header file for highlight that appears in the overlay planes.
*------------------------------------------------------------*/
#ifndef _OVERLAY_HIGHLIGHT_RENDER_ACTION_
#define _OVERLAY_HIGHLIGHT_RENDER_ACTION_
#include <Inventor/actions/SoGLRenderAction.h>
class SoCamera;
class SoGLRenderAction;
class SoPath;
class SoSeparator;
class SoOrthographicCamera;
class SoCoordinate3;
class OverlayHighlightRenderAction : public SoGLRenderAction {
SO_ACTION_HEADER(OverlayHighlightRenderAction);
public:
// Constructor and destructor
OverlayHighlightRenderAction();
~OverlayHighlightRenderAction();
// Applies action to the graph rooted by a node,
// only drawing selected objects.
virtual void apply(SoNode *node);
// Applies action to the graph defined by a path or path list.
// These simply invoke the parent class apply() methods.
// These do NOT highlight the path, whether selected or not.
// They are implemented to keep the compiler happy.
virtual void apply(SoPath *path);
virtual void apply(const SoPathList &pathList,
SbBool obeysRules = FALSE);
// This must be called before this class is used.
static void initClass();
protected:
void updateBbox(SoPath *p, SoCamera *c);
// Local scene graph
SoSeparator *localRoot;
SoOrthographicCamera *orthoCam;
SoCoordinate3 *coords;
// We will cache the path to the first selection node
SoPath *selPath;
};
#endif /* _OVERLAY_HIGHLIGHT_RENDER_ACTION_ */